GBA Video: Don't update background scanline params in mode 0 (fixes #377)

This commit is contained in:
Vicki Pfau 2017-04-21 03:15:39 -07:00
parent 14dc01409c
commit a159e37793
2 changed files with 7 additions and 4 deletions

View File

@ -40,6 +40,7 @@ Bugfixes:
- Qt: Fix crash when changing audio settings after a game is closed
- GBA BIOS: Fix ArcTan sign in HLE BIOS
- GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
- GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
Misc:
- SDL: Remove scancode key input
- GBA Video: Clean up unused timers

View File

@ -807,10 +807,12 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
}
}
}
renderer->bg[2].sx += renderer->bg[2].dmx;
renderer->bg[2].sy += renderer->bg[2].dmy;
renderer->bg[3].sx += renderer->bg[3].dmx;
renderer->bg[3].sy += renderer->bg[3].dmy;
if (GBARegisterDISPCNTGetMode(renderer->dispcnt) != 0) {
renderer->bg[2].sx += renderer->bg[2].dmx;
renderer->bg[2].sy += renderer->bg[2].dmy;
renderer->bg[3].sx += renderer->bg[3].dmx;
renderer->bg[3].sy += renderer->bg[3].dmy;
}
}
static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {