mirror of https://github.com/mgba-emu/mgba.git
SDL: Add gamepad axis support, not currently mappable
This commit is contained in:
parent
361237d594
commit
a10a84aa89
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@ -6,6 +6,7 @@
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#include "gba-input.h"
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#include "util/configuration.h"
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#include "util/table.h"
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#include <inttypes.h>
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@ -16,8 +17,86 @@
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struct GBAInputMapImpl {
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int* map;
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uint32_t type;
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struct Table axes;
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};
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static bool _getIntValue(const struct Configuration* config, const char* section, const char* key, int* value) {
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const char* strValue = ConfigurationGetValue(config, section, key);
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if (!strValue) {
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return false;
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}
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char* end;
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long intValue = strtol(strValue, &end, 10);
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if (*end) {
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return false;
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}
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*value = intValue;
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return true;
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}
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static struct GBAInputMapImpl* _lookupMap(struct GBAInputMap* map, uint32_t type) {
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size_t m;
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struct GBAInputMapImpl* impl = 0;
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for (m = 0; m < map->numMaps; ++m) {
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if (map->maps[m].type == type) {
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impl = &map->maps[m];
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break;
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}
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}
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return impl;
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}
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static const struct GBAInputMapImpl* _lookupMapConst(const struct GBAInputMap* map, uint32_t type) {
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size_t m;
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const struct GBAInputMapImpl* impl = 0;
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for (m = 0; m < map->numMaps; ++m) {
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if (map->maps[m].type == type) {
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impl = &map->maps[m];
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break;
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}
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}
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return impl;
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}
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static struct GBAInputMapImpl* _guaranteeMap(struct GBAInputMap* map, uint32_t type) {
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struct GBAInputMapImpl* impl = 0;
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if (map->numMaps == 0) {
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map->maps = malloc(sizeof(*map->maps));
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map->numMaps = 1;
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impl = &map->maps[0];
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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} else {
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impl = _lookupMap(map, type);
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}
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if (!impl) {
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size_t m;
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for (m = 0; m < map->numMaps; ++m) {
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if (!map->maps[m].type) {
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impl = &map->maps[m];
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break;
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}
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}
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if (impl) {
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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} else {
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map->maps = realloc(map->maps, sizeof(*map->maps) * map->numMaps * 2);
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for (m = map->numMaps * 2 - 1; m > map->numMaps; --m) {
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map->maps[m].type = 0;
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map->maps[m].map = 0;
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}
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map->numMaps *= 2;
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impl = &map->maps[m];
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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}
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}
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TableInit(&impl->axes, 2, free);
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return impl;
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}
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static void _loadKey(struct GBAInputMap* map, uint32_t type, const struct Configuration* config, enum GBAKey key, const char* keyName) {
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char sectionName[SECTION_NAME_MAX];
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snprintf(sectionName, SECTION_NAME_MAX, "input.%c%c%c%c", type >> 24, type >> 16, type >> 8, type);
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@ -27,16 +106,48 @@ static void _loadKey(struct GBAInputMap* map, uint32_t type, const struct Config
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snprintf(keyKey, KEY_NAME_MAX, "key%s", keyName);
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keyKey[KEY_NAME_MAX - 1] = '\0';
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const char* value = ConfigurationGetValue(config, sectionName, keyKey);
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if (!value) {
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int value;
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if (!_getIntValue(config, sectionName, keyKey, &value)) {
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return;
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}
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char* end;
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long intValue = strtol(value, &end, 10);
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if (*end) {
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GBAInputBindKey(map, type, value, key);
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}
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static void _loadAxis(struct GBAInputMap* map, uint32_t type, const struct Configuration* config, enum GBAKey direction, const char* axisName) {
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char sectionName[SECTION_NAME_MAX];
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snprintf(sectionName, SECTION_NAME_MAX, "input.%c%c%c%c", type >> 24, type >> 16, type >> 8, type);
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sectionName[SECTION_NAME_MAX - 1] = '\0';
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char axisKey[KEY_NAME_MAX];
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snprintf(axisKey, KEY_NAME_MAX, "axis%sValue", axisName);
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axisKey[KEY_NAME_MAX - 1] = '\0';
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int value;
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if (!_getIntValue(config, sectionName, axisKey, &value)) {
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return;
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}
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GBAInputBindKey(map, type, intValue, key);
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snprintf(axisKey, KEY_NAME_MAX, "axis%sAxis", axisName);
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axisKey[KEY_NAME_MAX - 1] = '\0';
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int axis;
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if (!_getIntValue(config, sectionName, axisKey, &axis)) {
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return;
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}
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const struct GBAAxis* description = GBAInputQueryAxis(map, type, axis);
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struct GBAAxis realDescription;
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if (!description) {
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realDescription = (struct GBAAxis) { direction, GBA_KEY_NONE, value, 0 };
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} else {
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realDescription = *description;
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if (value >= realDescription.lowDirection) {
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realDescription.deadHigh = value;
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realDescription.highDirection = direction;
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} else if (value <= realDescription.highDirection) {
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realDescription.deadLow = value;
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realDescription.lowDirection = direction;
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}
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}
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GBAInputBindAxis(map, type, axis, &realDescription);
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}
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static void _saveKey(const struct GBAInputMap* map, uint32_t type, struct Configuration* config, enum GBAKey key, const char* keyName) {
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@ -63,7 +174,10 @@ void GBAInputMapInit(struct GBAInputMap* map) {
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void GBAInputMapDeinit(struct GBAInputMap* map) {
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size_t m;
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for (m = 0; m < map->numMaps; ++m) {
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if (map->maps[m].type) {
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free(map->maps[m].map);
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TableDeinit(&map->maps[m].axes);
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}
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}
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free(map->maps);
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map->maps = 0;
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@ -72,13 +186,7 @@ void GBAInputMapDeinit(struct GBAInputMap* map) {
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enum GBAKey GBAInputMapKey(const struct GBAInputMap* map, uint32_t type, int key) {
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size_t m;
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const struct GBAInputMapImpl* impl = 0;
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for (m = 0; m < map->numMaps; ++m) {
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if (map->maps[m].type == type) {
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impl = &map->maps[m];
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break;
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}
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}
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const struct GBAInputMapImpl* impl = _lookupMapConst(map, type);
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if (!impl || !impl->map) {
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return GBA_KEY_NONE;
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}
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@ -92,61 +200,23 @@ enum GBAKey GBAInputMapKey(const struct GBAInputMap* map, uint32_t type, int key
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}
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void GBAInputBindKey(struct GBAInputMap* map, uint32_t type, int key, enum GBAKey input) {
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struct GBAInputMapImpl* impl = 0;
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if (map->numMaps == 0) {
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map->maps = malloc(sizeof(*map->maps));
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map->numMaps = 1;
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impl = &map->maps[0];
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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} else {
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size_t m;
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for (m = 0; m < map->numMaps; ++m) {
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if (map->maps[m].type == type) {
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impl = &map->maps[m];
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break;
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}
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}
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}
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if (!impl) {
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size_t m;
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for (m = 0; m < map->numMaps; ++m) {
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if (!map->maps[m].type) {
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impl = &map->maps[m];
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break;
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}
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}
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if (impl) {
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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} else {
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map->maps = realloc(map->maps, sizeof(*map->maps) * map->numMaps * 2);
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for (m = map->numMaps * 2 - 1; m > map->numMaps; --m) {
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map->maps[m].type = 0;
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map->maps[m].map = 0;
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}
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map->numMaps *= 2;
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impl = &map->maps[m];
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impl->type = type;
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impl->map = calloc(GBA_KEY_MAX, sizeof(enum GBAKey));
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}
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}
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struct GBAInputMapImpl* impl = _guaranteeMap(map, type);
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impl->map[input] = key;
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}
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void GBAInputUnbindKey(struct GBAInputMap* map, uint32_t type, enum GBAKey input) {
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struct GBAInputMapImpl* impl = _lookupMap(map, type);
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if (impl) {
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impl->map[input] = -1;
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}
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}
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int GBAInputQueryBinding(const struct GBAInputMap* map, uint32_t type, enum GBAKey input) {
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if (input >= GBA_KEY_MAX) {
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return 0;
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}
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size_t m;
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const struct GBAInputMapImpl* impl = 0;
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for (m = 0; m < map->numMaps; ++m) {
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if (map->maps[m].type == type) {
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impl = &map->maps[m];
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break;
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}
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}
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const struct GBAInputMapImpl* impl = _lookupMapConst(map, type);
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if (!impl || !impl->map) {
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return 0;
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}
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@ -154,6 +224,71 @@ int GBAInputQueryBinding(const struct GBAInputMap* map, uint32_t type, enum GBAK
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return impl->map[input];
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}
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enum GBAKey GBAInputMapAxis(const struct GBAInputMap* map, uint32_t type, int axis, int value) {
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const struct GBAInputMapImpl* impl = _lookupMapConst(map, type);
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if (!impl) {
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return GBA_KEY_NONE;
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}
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struct GBAAxis* description = TableLookup(&impl->axes, axis);
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if (!description) {
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return GBA_KEY_NONE;
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}
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int state = 0;
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if (value < description->deadLow) {
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state = -1;
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} else if (value > description->deadHigh) {
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state = 1;
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}
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if (state > 0) {
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return description->highDirection;
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}
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if (state < 0) {
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return description->lowDirection;
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}
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return GBA_KEY_NONE;
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}
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int GBAInputClearAxis(const struct GBAInputMap* map, uint32_t type, int axis, int keys) {
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const struct GBAInputMapImpl* impl = _lookupMapConst(map, type);
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if (!impl) {
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return keys;
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}
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struct GBAAxis* description = TableLookup(&impl->axes, axis);
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if (!description) {
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return keys;
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}
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return keys &= ~((1 << description->highDirection) | (1 << description->lowDirection));
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}
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void GBAInputBindAxis(struct GBAInputMap* map, uint32_t type, int axis, const struct GBAAxis* description) {
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struct GBAInputMapImpl* impl = _guaranteeMap(map, type);
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struct GBAAxis* dup = malloc(sizeof(struct GBAAxis));
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*dup = *description;
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TableInsert(&impl->axes, axis, dup);
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}
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void GBAInputUnbindAxis(struct GBAInputMap* map, uint32_t type, int axis) {
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struct GBAInputMapImpl* impl = _lookupMap(map, type);
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if (impl) {
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TableRemove(&impl->axes, axis);
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}
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}
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void GBAInputUnbindAllAxes(struct GBAInputMap* map, uint32_t type) {
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struct GBAInputMapImpl* impl = _lookupMap(map, type);
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if (impl) {
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TableClear(&impl->axes);
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}
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}
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const struct GBAAxis* GBAInputQueryAxis(const struct GBAInputMap* map, uint32_t type, int axis) {
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const struct GBAInputMapImpl* impl = _lookupMapConst(map, type);
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if (!impl) {
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return 0;
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}
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return TableLookup(&impl->axes, axis);
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}
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void GBAInputMapLoad(struct GBAInputMap* map, uint32_t type, const struct Configuration* config) {
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_loadKey(map, type, config, GBA_KEY_A, "A");
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_loadKey(map, type, config, GBA_KEY_B, "B");
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@ -15,13 +15,28 @@ struct GBAInputMap {
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size_t numMaps;
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};
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struct GBAAxis {
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enum GBAKey highDirection;
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enum GBAKey lowDirection;
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int32_t deadHigh;
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int32_t deadLow;
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};
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void GBAInputMapInit(struct GBAInputMap*);
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void GBAInputMapDeinit(struct GBAInputMap*);
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enum GBAKey GBAInputMapKey(const struct GBAInputMap*, uint32_t type, int key);
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void GBAInputBindKey(struct GBAInputMap*, uint32_t type, int key, enum GBAKey input);
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void GBAInputUnbindKey(struct GBAInputMap*, uint32_t type, int key);
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int GBAInputQueryBinding(const struct GBAInputMap*, uint32_t type, enum GBAKey input);
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enum GBAKey GBAInputMapAxis(const struct GBAInputMap*, uint32_t type, int axis, int value);
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int GBAInputClearAxis(const struct GBAInputMap*, uint32_t type, int axis, int keys);
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void GBAInputBindAxis(struct GBAInputMap*, uint32_t type, int axis, const struct GBAAxis* description);
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void GBAInputUnbindAxis(struct GBAInputMap*, uint32_t type, int axis);
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void GBAInputUnbindAllAxes(struct GBAInputMap*, uint32_t type);
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const struct GBAAxis* GBAInputQueryAxis(const struct GBAInputMap*, uint32_t type, int axis);
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void GBAInputMapLoad(struct GBAInputMap*, uint32_t type, const struct Configuration*);
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void GBAInputMapSave(const struct GBAInputMap*, uint32_t type, struct Configuration*);
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@ -100,6 +100,17 @@ int InputController::testSDLEvents() {
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activeButtons |= 1 << GBA_KEY_RIGHT;
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}
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}
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int numAxes = SDL_JoystickNumAxes(joystick);
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for (i = 0; i < numAxes; ++i) {
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int value = SDL_JoystickGetAxis(joystick, i);
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activeButtons = GBAInputClearAxis(&m_inputMap, SDL_BINDING_BUTTON, i, activeButtons);
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enum GBAKey key = GBAInputMapAxis(&m_inputMap, SDL_BINDING_BUTTON, i, value);
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if (key != GBA_KEY_NONE) {
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activeButtons |= 1 << key;
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}
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}
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return activeButtons;
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}
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@ -69,6 +69,11 @@ void GBASDLInitBindings(struct GBAInputMap* inputMap) {
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
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GBAInputBindKey(inputMap, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
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struct GBAAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
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GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
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description = (struct GBAAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
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GBAInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
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}
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void GBASDLEventsLoadConfig(struct GBASDLEvents* context, const struct Configuration* config) {
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@ -272,6 +277,18 @@ static void _GBASDLHandleJoyHat(struct GBAThread* context, const struct SDL_JoyH
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context->activeKeys |= key;
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}
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static void _GBASDLHandleJoyAxis(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_JoyAxisEvent* event) {
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int keys = context->activeKeys;
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keys = GBAInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, keys);
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enum GBAKey key = GBAInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
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if (key != GBA_KEY_NONE) {
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keys |= 1 << key;
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}
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context->activeKeys = keys;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static void _GBASDLHandleWindowEvent(struct GBAThread* context, struct GBASDLEvents* sdlContext, const struct SDL_WindowEvent* event) {
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UNUSED(context);
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@ -303,5 +320,9 @@ void GBASDLHandleEvent(struct GBAThread* context, struct GBASDLEvents* sdlContex
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break;
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case SDL_JOYHATMOTION:
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_GBASDLHandleJoyHat(context, &event->jhat);
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break;
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case SDL_JOYAXISMOTION:
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_GBASDLHandleJoyAxis(context, sdlContext, &event->jaxis);
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break;
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}
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}
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