mirror of https://github.com/mgba-emu/mgba.git
Add missing files
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@ -3,10 +3,12 @@ project(GBAc)
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -Wextra")
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file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
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file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
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file(GLOB RENDERER_SRC ${CMAKE_SOURCE_DIR}/src/gba/renderers/*.c)
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file(GLOB DEBUGGER_SRC ${CMAKE_SOURCE_DIR}/src/debugger/*.c)
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file(GLOB THIRD_PARTY ${CMAKE_SOURCE_DIR}/third-party/linenoise/linenoise.c)
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include_directories(${CMAKE_SOURCE_DIR}/src/arm)
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include_directories(${CMAKE_SOURCE_DIR}/src/gba)
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include_directories(${CMAKE_SOURCE_DIR}/src/debugger)
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include_directories(${CMAKE_SOURCE_DIR}/third-party/linenoise)
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add_executable(gbac ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${THIRD_PARTY} ${CMAKE_SOURCE_DIR}/src/main.c)
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add_executable(gbac ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${THIRD_PARTY} ${CMAKE_SOURCE_DIR}/src/main.c)
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target_link_libraries(gbac m pthread)
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@ -0,0 +1,38 @@
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#include "video-software.h"
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#include "gba.h"
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static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
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static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
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static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
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static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
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static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
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void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
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renderer->d.init = GBAVideoSoftwareRendererInit;
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renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
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renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
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renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
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renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
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}
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static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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}
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static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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}
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static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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return value;
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}
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static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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}
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static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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}
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@ -0,0 +1,20 @@
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#ifndef VIDEO_SOFTWARE_H
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#define VIDEO_SOFTWARE_H
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#include "gba-video.h"
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#include <pthread.h>
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struct GBAVideoSoftwareRenderer {
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struct GBAVideoRenderer d;
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uint16_t* outputBuffer;
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unsigned outputBufferStride;
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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};
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void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer);
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#endif
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