mirror of https://github.com/mgba-emu/mgba.git
GBA: Move A/V stream interface into core
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@ -70,6 +70,7 @@ Misc:
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- Qt: Move frame upload back onto main thread
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- All: Enable link-time optimization
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- GBA Thread: Make GBASyncWaitFrameStart time out
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- GBA: Move A/V stream interface into core
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0.1.1: (2015-01-24)
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Bugfixes:
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@ -822,9 +822,8 @@ static void _sample(struct GBAAudio* audio) {
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}
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produced = blip_samples_avail(audio->left);
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#endif
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struct GBAThread* thread = GBAThreadGetContext();
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if (thread && thread->stream) {
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thread->stream->postAudioFrame(thread->stream, sampleLeft, sampleRight);
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if (audio->p->stream) {
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audio->p->stream->postAudioFrame(audio->p->stream, sampleLeft, sampleRight);
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}
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GBASyncProduceAudio(audio->p->sync, produced >= audio->samples);
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}
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@ -77,7 +77,9 @@ static void GBAInit(struct ARMCore* cpu, struct ARMComponent* component) {
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gba->romVf = 0;
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gba->biosVf = 0;
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gba->logHandler = 0;
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gba->logLevel = GBA_LOG_INFO | GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
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gba->stream = 0;
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gba->biosChecksum = GBAChecksum(gba->memory.bios, SIZE_BIOS);
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@ -733,8 +735,8 @@ void GBAFrameEnded(struct GBA* gba) {
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return;
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}
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if (thread->stream) {
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thread->stream->postVideoFrame(thread->stream, thread->renderer);
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if (gba->stream) {
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gba->stream->postVideoFrame(gba->stream, gba->video.renderer);
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}
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if (thread->frameCallback) {
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@ -96,6 +96,11 @@ struct VFile;
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typedef void (*GBALogHandler)(struct GBAThread*, enum GBALogLevel, const char* format, va_list args);
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struct GBAAVStream {
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void (*postVideoFrame)(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
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void (*postAudioFrame)(struct GBAAVStream*, int16_t left, int16_t right);
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};
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struct GBATimer {
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uint16_t reload;
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uint16_t oldReload;
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@ -146,6 +151,7 @@ struct GBA {
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GBALogHandler logHandler;
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enum GBALogLevel logLevel;
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struct GBAAVStream* stream;
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enum GBAIdleLoopOptimization idleOptimization;
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uint32_t idleLoop;
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@ -135,6 +135,7 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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threadContext->gba = &gba;
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gba.logLevel = threadContext->logLevel;
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gba.logHandler = threadContext->logHandler;
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gba.stream = threadContext->stream;
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gba.idleOptimization = threadContext->idleOptimization;
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#ifdef USE_PTHREADS
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pthread_setspecific(_contextKey, threadContext);
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@ -48,11 +48,6 @@ struct GBASync {
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Mutex audioBufferMutex;
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};
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struct GBAAVStream {
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void (*postVideoFrame)(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
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void (*postAudioFrame)(struct GBAAVStream*, int32_t left, int32_t right);
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};
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struct GBAThread {
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// Output
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enum ThreadState state;
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@ -22,7 +22,7 @@
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#include <libswscale/swscale.h>
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static void _ffmpegPostVideoFrame(struct GBAAVStream*, struct GBAVideoRenderer* renderer);
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static void _ffmpegPostAudioFrame(struct GBAAVStream*, int32_t left, int32_t right);
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static void _ffmpegPostAudioFrame(struct GBAAVStream*, int16_t left, int16_t right);
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enum {
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PREFERRED_SAMPLE_RATE = 0x8000
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@ -357,7 +357,7 @@ bool FFmpegEncoderIsOpen(struct FFmpegEncoder* encoder) {
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return !!encoder->context;
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}
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void _ffmpegPostAudioFrame(struct GBAAVStream* stream, int32_t left, int32_t right) {
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void _ffmpegPostAudioFrame(struct GBAAVStream* stream, int16_t left, int16_t right) {
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struct FFmpegEncoder* encoder = (struct FFmpegEncoder*) stream;
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if (!encoder->context || !encoder->audioCodec) {
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return;
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