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GBA Context: Fix waiting on frames
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@ -165,6 +165,7 @@ int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) {
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GBAFrameEnded(video->p);
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GBAFrameEnded(video->p);
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--video->frameskipCounter;
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--video->frameskipCounter;
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if (video->frameskipCounter < 0) {
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if (video->frameskipCounter < 0) {
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GBASyncPostFrame(video->p->sync);
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video->frameskipCounter = video->frameskip;
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video->frameskipCounter = video->frameskip;
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}
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}
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++video->frameCounter;
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++video->frameCounter;
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