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GBA: Cannot clean a savefile if there is no vf
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@ -407,6 +407,9 @@ uint16_t GBASavedataReadEEPROM(struct GBASavedata* savedata) {
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}
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void GBASavedataClean(struct GBASavedata* savedata, uint32_t frameCount) {
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if (!savedata->vf) {
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return;
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}
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if (savedata->dirty & SAVEDATA_DIRT_NEW) {
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savedata->dirty &= ~SAVEDATA_DIRT_NEW;
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if (!(savedata->dirty & SAVEDATA_DIRT_SEEN)) {
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