mirror of https://github.com/mgba-emu/mgba.git
Python: Add GBA sprite accessors
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@ -4,13 +4,16 @@
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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from ._pylib import ffi, lib
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from . import core, arm
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from .arm import ARMCore
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from .core import Core
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from .tile import Sprite
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class GBA(core.Core):
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class GBA(Core):
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def __init__(self, native):
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super(GBA, self).__init__(native)
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self._native = ffi.cast("struct GBA*", native.board)
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self.cpu = arm.ARMCore(self._core.cpu)
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self.sprites = GBAObjs(self)
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self.cpu = ARMCore(self._core.cpu)
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def _initTileCache(self, cache):
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lib.GBAVideoTileCacheInit(cache)
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@ -19,3 +22,40 @@ class GBA(core.Core):
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def _deinitTileCache(self, cache):
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self._native.video.renderer.cache = ffi.NULL
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lib.mTileCacheDeinit(cache)
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class GBASprite(Sprite):
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TILE_BASE = 0x800
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PALETTE_BASE = 0x10
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def __init__(self, obj):
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self._a = obj.a
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self._b = obj.b
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self._c = obj.c
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self.x = self._b & 0x1FF
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self.y = self._a & 0xFF
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self._shape = self._a >> 14
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self._size = self._b >> 14
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self._256Color = bool(self._b & 0x2000)
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self.width, self.height = lib.GBAVideoObjSizes[self._shape * 4 + self._size]
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self.tile = self._c & 0x3FF
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if self._256Color:
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self.paletteId = 0
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else:
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self.paletteId = self._c >> 12
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class GBAObjs:
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def __init__(self, core):
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self._core = core
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self._obj = core._native.video.oam.obj
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def __len__(self):
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return 128
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def __getitem__(self, index):
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if index >= len(self):
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raise IndexError()
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sprite = GBASprite(self._obj[index])
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map1D = bool(self._core._native.memory.io[0] & 0x40)
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# TODO: 256 colors
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sprite.constitute(self._core.tiles, 0 if map1D else 0x20)
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return sprite
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@ -29,3 +29,19 @@ class TileView:
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def getTile(self, tile, palette):
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return Tile(lib.mTileCacheGetTile(self.cache, tile, palette))
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class Sprite(object):
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TILE_BASE = 0
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PALETTE_BASE = 0
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def constitute(self, tileView, tilePitch):
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i = image.Image(self.width, self.height)
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tileId = self.tile + self.TILE_BASE
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for y in range(self.height // 8):
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for x in range(self.width // 8):
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tile = tileView.getTile(tileId, self.paletteId + self.PALETTE_BASE)
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tile.composite(i, x * 8, y * 8)
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tileId += 1
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if tilePitch:
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tileId += tilePitch - self.width // 8
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self.image = i
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