mirror of https://github.com/mgba-emu/mgba.git
GBA DMA: Fix DMA source direction bits being cleared (fixes #2410)
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@ -17,6 +17,7 @@ Emulation fixes:
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- GB Video: Draw SGB border pieces that overlap GB graphics (fixes mgba.io/i/1339)
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- GBA: Improve timing when not booting from BIOS
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- GBA BIOS: Work around IRQ handling hiccup in Mario & Luigi (fixes mgba.io/i/1059)
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- GBA DMA: Fix DMA source direction bits being cleared (fixes mgba.io/i/2410)
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- GBA I/O: Redo internal key input, enabling edge-based key IRQs
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- GBA I/O: Disable open bus behavior on invalid register 06A
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- GBA Memory: Fix misaligned 32-bit I/O loads (fixes mgba.io/i/2307)
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@ -83,9 +83,6 @@ uint16_t GBADMAWriteCNT_HI(struct GBA* gba, int dma, uint16_t control) {
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if (!wasEnabled && GBADMARegisterIsEnable(currentDma->reg)) {
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currentDma->nextSource = currentDma->source;
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if (currentDma->nextSource >= BASE_CART0 && currentDma->nextSource < BASE_CART_SRAM && GBADMARegisterGetSrcControl(currentDma->reg) < 3) {
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currentDma->reg = GBADMARegisterClearSrcControl(currentDma->reg);
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}
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currentDma->nextDest = currentDma->dest;
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uint32_t width = 2 << GBADMARegisterGetWidth(currentDma->reg);
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@ -291,7 +288,13 @@ void GBADMAService(struct GBA* gba, int number, struct GBADMA* info) {
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}
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gba->bus = memory->dmaTransferRegister;
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}
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int sourceOffset = DMA_OFFSET[GBADMARegisterGetSrcControl(info->reg)] * width;
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int sourceOffset;
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if (info->nextSource >= BASE_CART0 && info->nextSource < BASE_CART_SRAM && GBADMARegisterGetSrcControl(info->reg) < 3) {
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sourceOffset = width;
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} else {
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sourceOffset = DMA_OFFSET[GBADMARegisterGetSrcControl(info->reg)] * width;
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}
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int destOffset = DMA_OFFSET[GBADMARegisterGetDestControl(info->reg)] * width;
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if (source) {
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source += sourceOffset;
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