mirror of https://github.com/mgba-emu/mgba.git
DS GX: Fix unmapped slot 1 for compressed textures
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78b6125952
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@ -177,7 +177,9 @@ static color_t _lookupColor(struct DSGXSoftwareRenderer* renderer, struct DSGXSo
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uint8_t r, g, b;
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uint8_t r, g, b;
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unsigned wr, wg, wb, wa;
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unsigned wr, wg, wb, wa;
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if (poly->texFormat == 5) {
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if (poly->texFormat == 5) {
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// TODO: Slot 2 uses upper half
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if (!renderer->d.tex[1]) {
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return 0;
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}
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uint16_t half = DSGXTexParamsGetVRAMBase(poly->poly->texParams) & 0x8000;
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uint16_t half = DSGXTexParamsGetVRAMBase(poly->poly->texParams) & 0x8000;
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uint32_t slot1Base = (DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 1) + (texelCoord >> 2) + half;
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uint32_t slot1Base = (DSGXTexParamsGetVRAMBase(poly->poly->texParams) << 1) + (texelCoord >> 2) + half;
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uint16_t texel2 = renderer->d.tex[1][slot1Base];
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uint16_t texel2 = renderer->d.tex[1][slot1Base];
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