mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix GL output ivec rank
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@ -442,7 +442,7 @@ static const char* const _renderObj =
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"uniform ivec4 mosaic;\n"
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"OUT(0) out vec4 color;\n"
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"OUT(1) out ivec4 flags;\n"
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"OUT(2) out ivec3 window;\n"
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"OUT(2) out ivec4 window;\n"
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"vec4 renderTile(int tile, int paletteId, ivec2 localCoord);\n"
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@ -467,7 +467,7 @@ static const char* const _renderObj =
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" color = pix;\n"
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" flags = inflags;\n"
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" gl_FragDepth = float(flags.x) / 16.;\n"
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" window = objwin.yzw;\n"
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" window = ivec4(objwin.yzw, 0);\n"
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"}";
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static const struct GBAVideoGLUniform _uniformsWindow[] = {
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@ -488,7 +488,7 @@ static const char* const _renderWindow =
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"uniform ivec3 flags;\n"
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"uniform ivec4 win0[160];\n"
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"uniform ivec4 win1[160];\n"
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"OUT(0) out ivec3 window;\n"
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"OUT(0) out ivec4 window;\n"
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"void crop(vec4 windowParams, int flags, inout ivec3 windowFlags) {\n"
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" bvec4 compare = lessThan(texCoord.xxyy, windowParams);\n"
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@ -526,7 +526,7 @@ static const char* const _renderWindow =
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"void main() {\n"
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" int dispflags = (dispcnt & 0x1F) | 0x20;\n"
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" if ((dispcnt & 0xE0) == 0) {\n"
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" window = ivec3(dispflags, blend);\n"
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" window = ivec4(dispflags, blend, 0);\n"
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" } else {\n"
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" ivec3 windowFlags = ivec3(flags.z, blend);\n"
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" if ((dispcnt & 0x40) != 0) { \n"
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@ -535,7 +535,7 @@ static const char* const _renderWindow =
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" if ((dispcnt & 0x20) != 0) { \n"
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" crop(interpolate(win0), flags.x, windowFlags);\n"
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" }\n"
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" window = windowFlags;\n"
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" window = ivec4(windowFlags, 0);\n"
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" }\n"
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"}\n";
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