mirror of https://github.com/mgba-emu/mgba.git
Switch: Option to use built-in brightness sensor for Boktai
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9b0e4af7b4
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CHANGES
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@ -12,6 +12,7 @@ Features:
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- Experimental high level "XQ" audio for most GBA games
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- Interframe blending for games that use flicker effects
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- Frame inspector for dissecting and debugging rendering
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- Switch: Option to use built-in brightness sensor for Boktai
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Emulation fixes:
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- GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
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- GBA: Reset now reloads multiboot ROMs
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@ -99,6 +99,8 @@ static u8 vmode;
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static u32 vwidth;
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static u32 vheight;
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static bool interframeBlending = false;
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static bool useLightSensor = true;
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static struct mGUIRunnerLux lightSensor;
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static enum ScreenMode {
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SM_PA,
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@ -268,6 +270,10 @@ static void _setup(struct mGUIRunner* runner) {
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runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation);
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runner->core->setAVStream(runner->core, &stream);
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if (runner->core->platform(runner->core) == PLATFORM_GBA && useLightSensor) {
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runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &lightSensor.d);
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}
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unsigned mode;
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if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
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screenMode = mode;
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@ -292,6 +298,19 @@ static void _gameLoaded(struct mGUIRunner* runner) {
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if (mCoreConfigGetIntValue(&runner->config, "interframeBlending", &fakeBool)) {
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interframeBlending = fakeBool;
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}
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if (mCoreConfigGetIntValue(&runner->config, "useLightSensor", &fakeBool)) {
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if (useLightSensor != fakeBool) {
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useLightSensor = fakeBool;
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if (runner->core->platform(runner->core) == PLATFORM_GBA) {
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if (useLightSensor) {
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runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &lightSensor.d);
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} else {
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runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
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}
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}
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}
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}
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rumble.up = 0;
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rumble.down = 0;
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@ -543,6 +562,18 @@ int32_t _readGyroZ(struct mRotationSource* source) {
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return sixaxis.gyroscope.z * -1.1e9f;
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}
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static void _lightSensorSample(struct GBALuminanceSource* lux) {
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struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
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float luxLevel = 0;
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appletGetCurrentIlluminance(&luxLevel);
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runnerLux->luxLevel = cbrtf(luxLevel) * 8;
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}
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static uint8_t _lightSensorRead(struct GBALuminanceSource* lux) {
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struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
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return 0xFF - runnerLux->luxLevel;
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}
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static int _batteryState(void) {
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u32 charge;
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int state = 0;
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@ -690,6 +721,9 @@ int main(int argc, char* argv[]) {
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rotation.readTiltY = _readTiltY;
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rotation.readGyroZ = _readGyroZ;
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lightSensor.d.readLuminance = _lightSensorRead;
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lightSensor.d.sample = _lightSensorSample;
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stream.videoDimensionsChanged = NULL;
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stream.postVideoFrame = NULL;
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stream.postAudioFrame = NULL;
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@ -707,6 +741,9 @@ int main(int argc, char* argv[]) {
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audoutBuffer[i].data_offset = 0;
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}
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bool illuminanceAvailable = false;
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appletIsIlluminanceAvailable(&illuminanceAvailable);
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struct mGUIRunner runner = {
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.params = {
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1280, 720,
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@ -829,8 +866,19 @@ int main(int argc, char* argv[]) {
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},
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.nStates = 6
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},
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{
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.title = "Use built-in brightness sensor for Boktai",
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.data = "useLightSensor",
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.submenu = 0,
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.state = illuminanceAvailable,
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.validStates = (const char*[]) {
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"Off",
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"On",
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},
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.nConfigExtra = 4,
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.nStates = 2
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},
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},
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.nConfigExtra = 5,
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.setup = _setup,
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.teardown = NULL,
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.gameLoaded = _gameLoaded,
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