mirror of https://github.com/mgba-emu/mgba.git
PSP2: Add (untested) threading implementation
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef SCE_THREADING_H
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#define SCE_THREADING_H
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#include <psp2/kernel/threadmgr.h>
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typedef SceUID Thread;
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typedef SceUID Mutex;
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typedef struct {
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Mutex mutex;
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SceUID semaphore;
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int waiting;
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} Condition;
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#define THREAD_ENTRY int
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typedef THREAD_ENTRY (*ThreadEntry)(void*);
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static inline int MutexInit(Mutex* mutex) {
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Mutex id = sceKernelCreateMutex("mutex", 0, 0, 0);
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if (id < 0) {
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return id;
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}
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*mutex = id;
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return 0;
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}
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static inline int MutexDeinit(Mutex* mutex) {
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return sceKernelDeleteMutex(*mutex);
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}
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static inline int MutexLock(Mutex* mutex) {
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return sceKernelLockMutex(*mutex, 1, 0);
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}
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static inline int MutexUnlock(Mutex* mutex) {
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return sceKernelUnlockMutex(*mutex, 1);
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}
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static inline int ConditionInit(Condition* cond) {
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int res = MutexInit(&cond->mutex);
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if (res < 0) {
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return res;
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}
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cond->semaphore = sceKernelCreateSema("SceCondSema", 0, 0, 1, 0);
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if (cond->semaphore < 0) {
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MutexDeinit(&cond->mutex);
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res = cond->semaphore;
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}
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cond->waiting = 0;
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return res;
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}
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static inline int ConditionDeinit(Condition* cond) {
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MutexDeinit(&cond->mutex);
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return sceKernelDeleteSema(cond->semaphore);
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}
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static inline int ConditionWait(Condition* cond, Mutex* mutex) {
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MutexLock(&cond->mutex);
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++cond->waiting;
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MutexUnlock(mutex);
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MutexUnlock(&cond->mutex);
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sceKernelWaitSema(cond->semaphore, 1, 0);
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MutexLock(mutex);
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return 0;
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}
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static inline int ConditionWaitTimed(Condition* cond, Mutex* mutex, int32_t timeoutMs) {
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MutexLock(&cond->mutex);
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++cond->waiting;
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MutexUnlock(mutex);
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MutexUnlock(&cond->mutex);
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SceUInt timeout = 0;
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if (timeoutMs > 0) {
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timeout = timeoutMs;
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}
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sceKernelWaitSema(cond->semaphore, 1, &timeout);
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MutexLock(mutex);
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return 0;
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}
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static inline int ConditionWake(Condition* cond) {
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MutexLock(&cond->mutex);
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if (cond->waiting) {
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--cond->waiting;
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sceKernelSignalSema(cond->semaphore, 1);
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}
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MutexUnlock(&cond->mutex);
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return 0;
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}
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struct SceThreadEntryArgs {
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void* context;
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ThreadEntry entry;
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};
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static inline int _sceThreadEntry(SceSize args, void* argp) {
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UNUSED(args);
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struct SceThreadEntryArgs* arg = argp;
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return arg->entry(arg->context);
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}
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static inline int ThreadCreate(Thread* thread, ThreadEntry entry, void* context) {
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Thread id = sceKernelCreateThread("SceThread", _sceThreadEntry, 0x10000100, 0x10000, 0, 0, 0);
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if (id < 0) {
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return id;
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}
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*thread = id;
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struct SceThreadEntryArgs args = { context, entry };
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sceKernelStartThread(id, sizeof(args), &args);
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return 0;
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}
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static inline int ThreadJoin(Thread thread) {
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return sceKernelWaitThreadEnd(thread, 0);
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}
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static inline int ThreadSetName(const char* name) {
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UNUSED(name);
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return -1;
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}
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#endif
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@ -13,6 +13,8 @@
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#include "platform/posix/threading.h"
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#include "platform/posix/threading.h"
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#elif _WIN32
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#elif _WIN32
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#include "platform/windows/threading.h"
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#include "platform/windows/threading.h"
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#elif PSP2
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#include "platform/psp2/threading.h"
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#else
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#else
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#define DISABLE_THREADING
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#define DISABLE_THREADING
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#endif
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#endif
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