mirror of https://github.com/mgba-emu/mgba.git
Util: Namespace geometry structs to avoid conflicts
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parent
96d0193136
commit
9a4cf28776
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@ -10,20 +10,20 @@
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CXX_GUARD_START
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struct Size {
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struct mSize {
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int width;
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int height;
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};
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struct Rectangle {
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struct mRectangle {
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int x;
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int y;
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int width;
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int height;
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};
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void RectangleUnion(struct Rectangle* dst, const struct Rectangle* add);
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void RectangleCenter(const struct Rectangle* ref, struct Rectangle* rect);
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void mRectangleUnion(struct mRectangle* dst, const struct mRectangle* add);
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void mRectangleCenter(const struct mRectangle* ref, struct mRectangle* rect);
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CXX_GUARD_END
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@ -63,7 +63,7 @@ static inline void _setTexDims(int width, int height) {
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#endif
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}
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static void mGLContextSetLayerDimensions(struct VideoBackend* v, enum VideoLayer layer, const struct Rectangle* dims) {
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static void mGLContextSetLayerDimensions(struct VideoBackend* v, enum VideoLayer layer, const struct mRectangle* dims) {
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struct mGLContext* context = (struct mGLContext*) v;
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if (layer >= VIDEO_LAYER_MAX) {
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return;
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@ -89,7 +89,7 @@ static void mGLContextSetLayerDimensions(struct VideoBackend* v, enum VideoLayer
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}
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}
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static void mGLContextLayerDimensions(const struct VideoBackend* v, enum VideoLayer layer, struct Rectangle* dims) {
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static void mGLContextLayerDimensions(const struct VideoBackend* v, enum VideoLayer layer, struct mRectangle* dims) {
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struct mGLContext* context = (struct mGLContext*) v;
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if (layer >= VIDEO_LAYER_MAX) {
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return;
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@ -141,7 +141,7 @@ static void _setFilter(struct VideoBackend* v) {
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}
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}
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static void _setFrame(struct Rectangle* dims, int frameW, int frameH) {
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static void _setFrame(struct mRectangle* dims, int frameW, int frameH) {
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GLint viewport[4];
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glGetIntegerv(GL_VIEWPORT, viewport);
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glScissor(viewport[0] + dims->x * viewport[2] / frameW,
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@ -29,8 +29,8 @@ struct mGLContext {
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int activeTex;
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GLuint tex[2];
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GLuint layers[VIDEO_LAYER_MAX];
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struct Rectangle layerDims[VIDEO_LAYER_MAX];
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struct Size imageSizes[VIDEO_LAYER_MAX];
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struct mRectangle layerDims[VIDEO_LAYER_MAX];
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struct mSize imageSizes[VIDEO_LAYER_MAX];
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};
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void mGLContextCreate(struct mGLContext*);
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@ -194,7 +194,7 @@ static inline void _setTexDims(int width, int height) {
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#endif
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}
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static void mGLES2ContextSetLayerDimensions(struct VideoBackend* v, enum VideoLayer layer, const struct Rectangle* dims) {
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static void mGLES2ContextSetLayerDimensions(struct VideoBackend* v, enum VideoLayer layer, const struct mRectangle* dims) {
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struct mGLES2Context* context = (struct mGLES2Context*) v;
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if (layer >= VIDEO_LAYER_MAX) {
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return;
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@ -229,7 +229,7 @@ static void mGLES2ContextSetLayerDimensions(struct VideoBackend* v, enum VideoLa
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}
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}
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static void mGLES2ContextLayerDimensions(const struct VideoBackend* v, enum VideoLayer layer, struct Rectangle* dims) {
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static void mGLES2ContextLayerDimensions(const struct VideoBackend* v, enum VideoLayer layer, struct mRectangle* dims) {
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struct mGLES2Context* context = (struct mGLES2Context*) v;
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if (layer >= VIDEO_LAYER_MAX) {
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return;
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@ -82,8 +82,8 @@ struct mGLES2Context {
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GLuint tex[VIDEO_LAYER_MAX];
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GLuint vbo;
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struct Rectangle layerDims[VIDEO_LAYER_MAX];
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struct Size imageSizes[VIDEO_LAYER_MAX];
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struct mRectangle layerDims[VIDEO_LAYER_MAX];
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struct mSize imageSizes[VIDEO_LAYER_MAX];
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unsigned width;
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unsigned height;
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@ -683,7 +683,7 @@ void PainterGL::resizeContext() {
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}
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dequeueAll(false);
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Rectangle dims = {0, 0, size.width(), size.height()};
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mRectangle dims = {0, 0, size.width(), size.height()};
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m_backend->setLayerDimensions(m_backend, VIDEO_LAYER_IMAGE, &dims);
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recenterLayers();
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}
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@ -697,10 +697,10 @@ void PainterGL::recenterLayers() {
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return;
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}
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const static std::initializer_list<VideoLayer> centeredLayers{VIDEO_LAYER_BACKGROUND, VIDEO_LAYER_IMAGE};
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Rectangle frame = {0};
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mRectangle frame = {0};
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unsigned scale = std::max(1U, m_context->videoScale());
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for (VideoLayer l : centeredLayers) {
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Rectangle dims{};
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mRectangle dims{};
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int width, height;
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m_backend->imageSize(m_backend, l, &width, &height);
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dims.width = width;
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@ -710,12 +710,12 @@ void PainterGL::recenterLayers() {
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dims.height *= scale;
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m_backend->setLayerDimensions(m_backend, l, &dims);
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}
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RectangleUnion(&frame, &dims);
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mRectangleUnion(&frame, &dims);
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}
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for (VideoLayer l : centeredLayers) {
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Rectangle dims;
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mRectangle dims;
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m_backend->layerDimensions(m_backend, l, &dims);
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RectangleCenter(&frame, &dims);
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mRectangleCenter(&frame, &dims);
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m_backend->setLayerDimensions(m_backend, l, &dims);
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}
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}
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@ -66,7 +66,7 @@ bool mSDLGLCommonLoadBackground(struct VideoBackend* context) {
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goto done;
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}
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struct Rectangle dims = {
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struct mRectangle dims = {
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.width = width,
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.height = height
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};
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@ -136,13 +136,13 @@ void mSDLGLCommonRunloop(struct mSDLRenderer* renderer, void* user) {
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if (mSDLGLCommonLoadBackground(v)) {
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renderer->player.windowUpdated = true;
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struct Rectangle frame;
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struct mRectangle frame;
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VideoBackendGetFrame(v, &frame);
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int i;
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for (i = 0; i <= VIDEO_LAYER_IMAGE; ++i) {
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struct Rectangle dims;
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struct mRectangle dims;
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v->layerDimensions(v, i, &dims);
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RectangleCenter(&frame, &dims);
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mRectangleCenter(&frame, &dims);
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v->setLayerDimensions(v, i, &dims);
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}
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@ -168,7 +168,7 @@ void mSDLGLCommonRunloop(struct mSDLRenderer* renderer, void* user) {
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}
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}
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renderer->core->currentVideoSize(renderer->core, &renderer->width, &renderer->height);
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struct Rectangle dims;
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struct mRectangle dims;
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v->layerDimensions(v, VIDEO_LAYER_IMAGE, &dims);
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if (renderer->width != dims.width || renderer->height != dims.height) {
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renderer->core->setVideoBuffer(renderer->core, renderer->outputBuffer, renderer->width);
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@ -35,7 +35,7 @@ bool mSDLGLInit(struct mSDLRenderer* renderer) {
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renderer->gl.d.filter = renderer->filter;
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renderer->gl.d.swap = mSDLGLCommonSwap;
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renderer->gl.d.init(&renderer->gl.d, 0);
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struct Rectangle dims = {
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struct mRectangle dims = {
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.x = 0,
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.y = 0,
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.width = renderer->width,
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@ -50,7 +50,7 @@ bool mSDLGLES2Init(struct mSDLRenderer* renderer) {
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#endif
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renderer->gl2.d.init(&renderer->gl2.d, 0);
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struct Rectangle dims = {
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struct mRectangle dims = {
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.x = 0,
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.y = 0,
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.width = renderer->width,
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@ -5,18 +5,18 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "video-backend.h"
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void VideoBackendGetFrame(const struct VideoBackend* v, struct Rectangle* frame) {
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void VideoBackendGetFrame(const struct VideoBackend* v, struct mRectangle* frame) {
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memset(frame, 0, sizeof(*frame));
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int i;
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for (i = 0; i < VIDEO_LAYER_MAX; ++i) {
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struct Rectangle dims;
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struct mRectangle dims;
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v->layerDimensions(v, i, &dims);
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RectangleUnion(frame, &dims);
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mRectangleUnion(frame, &dims);
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}
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}
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void VideoBackendGetFrameSize(const struct VideoBackend* v, unsigned* width, unsigned* height) {
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struct Rectangle frame;
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struct mRectangle frame;
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VideoBackendGetFrame(v, &frame);
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*width = frame.width;
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*height = frame.height;
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@ -30,8 +30,8 @@ enum VideoLayer {
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struct VideoBackend {
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void (*init)(struct VideoBackend*, WHandle handle);
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void (*deinit)(struct VideoBackend*);
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void (*setLayerDimensions)(struct VideoBackend*, enum VideoLayer, const struct Rectangle*);
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void (*layerDimensions)(const struct VideoBackend*, enum VideoLayer, struct Rectangle*);
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void (*setLayerDimensions)(struct VideoBackend*, enum VideoLayer, const struct mRectangle*);
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void (*layerDimensions)(const struct VideoBackend*, enum VideoLayer, struct mRectangle*);
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void (*swap)(struct VideoBackend*);
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void (*clear)(struct VideoBackend*);
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void (*contextResized)(struct VideoBackend*, unsigned w, unsigned h);
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size_t nPasses;
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};
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void VideoBackendGetFrame(const struct VideoBackend*, struct Rectangle* frame);
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void VideoBackendGetFrame(const struct VideoBackend*, struct mRectangle* frame);
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void VideoBackendGetFrameSize(const struct VideoBackend*, unsigned* width, unsigned* height);
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CXX_GUARD_END
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@ -5,7 +5,7 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <mgba-util/geometry.h>
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void RectangleUnion(struct Rectangle* dst, const struct Rectangle* add) {
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void mRectangleUnion(struct mRectangle* dst, const struct mRectangle* add) {
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int x0 = dst->x;
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int y0 = dst->y;
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int x1 = dst->x + dst->width;
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dst->height = y1 - y0;
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}
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void RectangleCenter(const struct Rectangle* ref, struct Rectangle* rect) {
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void mRectangleCenter(const struct mRectangle* ref, struct mRectangle* rect) {
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rect->x = ref->x + (ref->width - rect->width) / 2;
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rect->y = ref->y + (ref->height - rect->height) / 2;
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}
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