mirror of https://github.com/mgba-emu/mgba.git
mGUI: Use variants for menu data
This commit is contained in:
parent
e3ad33366b
commit
9a26c1a679
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@ -17,13 +17,27 @@ CXX_GUARD_START
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#define GUI_V_I(I) (struct GUIVariant) { .type = GUI_VARIANT_INT, .v.i = (I) }
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#define GUI_V_F(F) (struct GUIVariant) { .type = GUI_VARIANT_FLOAT, .v.f = (F) }
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#define GUI_V_S(S) (struct GUIVariant) { .type = GUI_VARIANT_STRING, .v.s = (S) }
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#define GUI_V_P(P) (struct GUIVariant) { .type = GUI_VARIANT_POINTER, .v.p = (P) }
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#define GUIVariantIs(V, T) ((V).type == GUI_VARIANT_##T)
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#define GUIVariantIsVoid(V) GUIVariantIs(V, VOID)
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#define GUIVariantIsUInt(V) GUIVariantIs(V, UNSIGNED)
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#define GUIVariantIsInt(V) GUIVariantIs(V, INT)
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#define GUIVariantIsFloat(V) GUIVariantIs(V, FLOAT)
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#define GUIVariantIsString(V) GUIVariantIs(V, STRING)
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#define GUIVariantIsPointer(V) GUIVariantIs(V, POINTER)
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#define GUIVariantCompareUInt(V, X) (GUIVariantIsUInt(V) && (V).v.u == (X))
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#define GUIVariantCompareInt(V, X) (GUIVariantIsInt(V) && (V).v.i == (X))
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#define GUIVariantCompareString(V, X) (GUIVariantIsString(V) && strcmp((V).v.s, (X)) == 0)
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enum GUIVariantType {
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GUI_VARIANT_VOID = 0,
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GUI_VARIANT_UNSIGNED,
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GUI_VARIANT_INT,
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GUI_VARIANT_FLOAT,
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GUI_VARIANT_STRING
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GUI_VARIANT_STRING,
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GUI_VARIANT_POINTER,
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};
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struct GUIVariant {
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@ -33,13 +47,14 @@ struct GUIVariant {
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int i;
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float f;
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const char* s;
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void* p;
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} v;
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};
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struct GUIMenu;
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struct GUIMenuItem {
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const char* title;
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void* data;
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struct GUIVariant data;
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unsigned state;
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const char* const* validStates;
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const struct GUIVariant* stateMappings;
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@ -35,19 +35,19 @@ static void mGUIShowCheatSet(struct mGUIRunner* runner, struct mCheatDevice* dev
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Add line",
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.data = (void*) CHEAT_ADD_LINE,
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.data = GUI_V_U(CHEAT_ADD_LINE),
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Rename",
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.data = (void*) CHEAT_RENAME,
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.data = GUI_V_U(CHEAT_RENAME),
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Delete",
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.data = (void*) CHEAT_DELETE,
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.data = GUI_V_U(CHEAT_DELETE),
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Back",
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.data = 0,
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.data = GUI_V_V,
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};
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while (true) {
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@ -56,11 +56,11 @@ static void mGUIShowCheatSet(struct mGUIRunner* runner, struct mCheatDevice* dev
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struct GUIMenuItem* item;
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enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &menu, &item);
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set->enabled = GUIMenuItemListGetPointer(&menu.items, 0)->state;
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if (reason != GUI_MENU_EXIT_ACCEPT || !item->data) {
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if (reason != GUI_MENU_EXIT_ACCEPT || GUIVariantIsVoid(item->data)) {
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break;
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}
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enum mGUICheatAction action = (enum mGUICheatAction) item->data;
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enum mGUICheatAction action = (enum mGUICheatAction) item->data.v.u;
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switch (action) {
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case CHEAT_ADD_LINE:
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strlcpy(keyboard.title, "Add line", sizeof(keyboard.title));
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@ -108,7 +108,7 @@ void mGUIShowCheats(struct mGUIRunner* runner) {
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struct mCheatSet* set = *mCheatSetsGetPointer(&device->cheats, i);
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = set->name,
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.data = set,
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.data = GUI_V_P(set),
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.state = set->enabled,
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.validStates = offOn,
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.nStates = 2
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@ -116,11 +116,11 @@ void mGUIShowCheats(struct mGUIRunner* runner) {
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}
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Add new cheat set",
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.data = 0,
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.data = GUI_V_V,
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Back",
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.data = (void*) -1,
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.data = GUI_V_I(-1),
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};
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struct GUIMenuItem* item;
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@ -131,11 +131,11 @@ void mGUIShowCheats(struct mGUIRunner* runner) {
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set->enabled = item->state;
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}
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if (reason != GUI_MENU_EXIT_ACCEPT || item->data == (void*) -1) {
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if (reason != GUI_MENU_EXIT_ACCEPT || GUIVariantCompareInt(item->data, -1)) {
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break;
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}
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struct mCheatSet* set = NULL;
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if (!item->data) {
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if (GUIVariantIsVoid(item->data)) {
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struct GUIKeyboardParams keyboard;
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GUIKeyboardParamsInit(&keyboard);
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keyboard.maxLen = 50;
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@ -146,7 +146,7 @@ void mGUIShowCheats(struct mGUIRunner* runner) {
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mCheatAddSet(device, set);
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}
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} else {
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set = item->data;
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set = item->data.v.p;
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}
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if (set) {
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mGUIShowCheatSet(runner, device, set);
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@ -22,6 +22,11 @@
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#define GUI_MAX_INPUTS 7
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#endif
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enum {
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CONFIG_REMAP,
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CONFIG_SAVE,
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};
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static bool _biosNamed(const char* name) {
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char ext[PATH_MAX + 1] = {};
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separatePath(name, NULL, NULL, ext);
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@ -45,7 +50,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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GUIMenuItemListInit(&menu.items, 0);
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Frameskip",
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.data = "frameskip",
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.data = GUI_V_S("frameskip"),
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.submenu = 0,
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.state = 0,
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.validStates = (const char*[]) {
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@ -55,7 +60,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Show framerate",
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.data = "fpsCounter",
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.data = GUI_V_S("fpsCounter"),
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.submenu = 0,
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.state = false,
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.validStates = (const char*[]) {
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@ -65,7 +70,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Show status OSD",
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.data = "showOSD",
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.data = GUI_V_S("showOSD"),
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.submenu = 0,
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.state = true,
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.validStates = (const char*[]) {
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@ -75,7 +80,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Autosave state",
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.data = "autosave",
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.data = GUI_V_S("autosave"),
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.submenu = 0,
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.state = true,
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.validStates = (const char*[]) {
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@ -85,7 +90,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Autoload state",
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.data = "autoload",
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.data = GUI_V_S("autoload"),
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.submenu = 0,
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.state = true,
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.validStates = (const char*[]) {
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@ -95,7 +100,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Mute",
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.data = "mute",
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.data = GUI_V_S("mute"),
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.submenu = 0,
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.state = false,
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.validStates = (const char*[]) {
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@ -105,7 +110,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Fast forward mute",
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.data = "fastForwardMute",
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.data = GUI_V_S("fastForwardMute"),
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.submenu = 0,
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.state = false,
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.validStates = (const char*[]) {
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@ -115,7 +120,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Use BIOS if found",
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.data = "useBios",
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.data = GUI_V_S("useBios"),
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.submenu = 0,
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.state = true,
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.validStates = (const char*[]) {
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@ -126,26 +131,26 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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#ifdef M_CORE_GBA
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Select GBA BIOS path",
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.data = "gba.bios",
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.data = GUI_V_S("gba.bios"),
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};
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#endif
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#ifdef M_CORE_GB
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Select GB BIOS path",
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.data = "gb.bios",
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.data = GUI_V_S("gb.bios"),
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Select GBC BIOS path",
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.data = "gbc.bios",
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.data = GUI_V_S("gbc.bios"),
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Select SGB BIOS path",
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.data = "sgb.bios",
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.data = GUI_V_S("sgb.bios"),
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};
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struct GUIMenuItem* palette = GUIMenuItemListAppend(&menu.items);
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*palette = (struct GUIMenuItem) {
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.title = "GB palette",
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.data = "gb.pal",
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.data = GUI_V_S("gb.pal"),
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};
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const struct GBColorPreset* colorPresets;
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palette->nStates = GBColorPresetList(&colorPresets);
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@ -157,7 +162,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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#endif
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Interframe blending",
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.data = "interframeBlending",
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.data = GUI_V_S("interframeBlending"),
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.submenu = 0,
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.state = false,
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.validStates = (const char*[]) {
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@ -168,7 +173,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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#if defined(M_CORE_GBA) && (defined(GEKKO) || defined(__SWITCH__) || defined(PSP2))
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Enable GBP features",
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.data = "gba.forceGbp",
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.data = GUI_V_S("gba.forceGbp"),
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.submenu = 0,
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.state = false,
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.validStates = (const char*[]) {
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@ -180,7 +185,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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#ifdef M_CORE_GB
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Enable SGB features",
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.data = "sgb.model",
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.data = GUI_V_S("sgb.model"),
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.submenu = 0,
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.state = true,
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.validStates = (const char*[]) {
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@ -194,7 +199,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Enable SGB borders",
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.data = "sgb.borders",
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.data = GUI_V_S("sgb.borders"),
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.submenu = 0,
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.state = true,
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.validStates = (const char*[]) {
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@ -204,7 +209,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Crop SGB borders",
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.data = "sgb.borderCrop",
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.data = GUI_V_S("sgb.borderCrop"),
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.submenu = 0,
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.state = false,
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.validStates = (const char*[]) {
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@ -224,7 +229,7 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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}
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Remap controls",
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.data = "*REMAP",
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.data = GUI_V_U(CONFIG_REMAP),
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.state = 0,
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.validStates = i ? mapNames : 0,
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.nStates = i
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@ -235,11 +240,11 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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}
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Save",
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.data = "*SAVE",
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.data = GUI_V_U(CONFIG_SAVE),
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};
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*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
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.title = "Cancel",
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.data = 0,
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.data = GUI_V_V,
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};
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enum GUIMenuExitReason reason;
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char gbaBiosPath[256] = "";
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@ -252,59 +257,63 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
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struct GUIMenuItem* item;
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for (i = 0; i < GUIMenuItemListSize(&menu.items); ++i) {
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item = GUIMenuItemListGetPointer(&menu.items, i);
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if (!item->validStates || !item->data) {
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if (!item->validStates || GUIVariantIsVoid(item->data)) {
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continue;
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}
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if (item->stateMappings) {
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size_t j;
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for (j = 0; j < item->nStates; ++j) {
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const struct GUIVariant* v = &item->stateMappings[j];
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struct GUIVariant test;
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switch (v->type) {
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case GUI_VARIANT_VOID:
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if (!mCoreConfigGetValue(&runner->config, item->data)) {
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item->state = j;
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if (GUIVariantIsString(item->data)) {
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if (item->stateMappings) {
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size_t j;
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for (j = 0; j < item->nStates; ++j) {
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const struct GUIVariant* v = &item->stateMappings[j];
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struct GUIVariant test;
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switch (v->type) {
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case GUI_VARIANT_VOID:
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if (!mCoreConfigGetValue(&runner->config, item->data.v.s)) {
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item->state = j;
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break;
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}
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break;
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case GUI_VARIANT_UNSIGNED:
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if (mCoreConfigGetUIntValue(&runner->config, item->data.v.s, &test.v.u) && test.v.u == v->v.u) {
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item->state = j;
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break;
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}
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break;
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case GUI_VARIANT_INT:
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if (mCoreConfigGetIntValue(&runner->config, item->data.v.s, &test.v.i) && test.v.i == v->v.i) {
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item->state = j;
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break;
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}
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break;
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case GUI_VARIANT_FLOAT:
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if (mCoreConfigGetFloatValue(&runner->config, item->data.v.s, &test.v.f) && fabsf(test.v.f - v->v.f) <= 1e-3f) {
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item->state = j;
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break;
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}
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break;
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case GUI_VARIANT_STRING:
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test.v.s = mCoreConfigGetValue(&runner->config, item->data.v.s);
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if (test.v.s && strcmp(test.v.s, v->v.s) == 0) {
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item->state = j;
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break;
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}
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break;
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case GUI_VARIANT_POINTER:
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break;
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}
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break;
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case GUI_VARIANT_UNSIGNED:
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if (mCoreConfigGetUIntValue(&runner->config, item->data, &test.v.u) && test.v.u == v->v.u) {
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item->state = j;
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break;
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}
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break;
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case GUI_VARIANT_INT:
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if (mCoreConfigGetIntValue(&runner->config, item->data, &test.v.i) && test.v.i == v->v.i) {
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item->state = j;
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break;
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}
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break;
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case GUI_VARIANT_FLOAT:
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if (mCoreConfigGetFloatValue(&runner->config, item->data, &test.v.f) && fabsf(test.v.f - v->v.f) <= 1e-3f) {
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item->state = j;
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break;
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}
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break;
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case GUI_VARIANT_STRING:
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test.v.s = mCoreConfigGetValue(&runner->config, item->data);
|
||||
if (test.v.s && strcmp(test.v.s, v->v.s) == 0) {
|
||||
item->state = j;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
mCoreConfigGetUIntValue(&runner->config, item->data.v.s, &item->state);
|
||||
}
|
||||
} else {
|
||||
mCoreConfigGetUIntValue(&runner->config, item->data, &item->state);
|
||||
}
|
||||
}
|
||||
|
||||
while (true) {
|
||||
reason = GUIShowMenu(&runner->params, &menu, &item);
|
||||
if (reason != GUI_MENU_EXIT_ACCEPT || !item->data) {
|
||||
if (reason != GUI_MENU_EXIT_ACCEPT || GUIVariantIsVoid(item->data)) {
|
||||
break;
|
||||
}
|
||||
if (!strcmp(item->data, "*SAVE")) {
|
||||
if (GUIVariantCompareUInt(item->data, CONFIG_SAVE)) {
|
||||
if (gbaBiosPath[0]) {
|
||||
mCoreConfigSetValue(&runner->config, "gba.bios", gbaBiosPath);
|
||||
}
|
||||
|
@ -319,30 +328,32 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
|
|||
}
|
||||
for (i = 0; i < GUIMenuItemListSize(&menu.items); ++i) {
|
||||
item = GUIMenuItemListGetPointer(&menu.items, i);
|
||||
if (!item->validStates || !item->data || ((const char*) item->data)[0] == '*') {
|
||||
if (!item->validStates || !GUIVariantIsString(item->data)) {
|
||||
continue;
|
||||
}
|
||||
if (item->stateMappings) {
|
||||
const struct GUIVariant* v = &item->stateMappings[item->state];
|
||||
switch (v->type) {
|
||||
case GUI_VARIANT_VOID:
|
||||
mCoreConfigSetValue(&runner->config, item->data, NULL);
|
||||
mCoreConfigSetValue(&runner->config, item->data.v.s, NULL);
|
||||
break;
|
||||
case GUI_VARIANT_UNSIGNED:
|
||||
mCoreConfigSetUIntValue(&runner->config, item->data, v->v.u);
|
||||
mCoreConfigSetUIntValue(&runner->config, item->data.v.s, v->v.u);
|
||||
break;
|
||||
case GUI_VARIANT_INT:
|
||||
mCoreConfigSetUIntValue(&runner->config, item->data, v->v.i);
|
||||
mCoreConfigSetUIntValue(&runner->config, item->data.v.s, v->v.i);
|
||||
break;
|
||||
case GUI_VARIANT_FLOAT:
|
||||
mCoreConfigSetFloatValue(&runner->config, item->data, v->v.f);
|
||||
mCoreConfigSetFloatValue(&runner->config, item->data.v.s, v->v.f);
|
||||
break;
|
||||
case GUI_VARIANT_STRING:
|
||||
mCoreConfigSetValue(&runner->config, item->data, v->v.s);
|
||||
mCoreConfigSetValue(&runner->config, item->data.v.s, v->v.s);
|
||||
break;
|
||||
case GUI_VARIANT_POINTER:
|
||||
break;
|
||||
}
|
||||
#ifdef M_CORE_GB
|
||||
} else if (!strcmp(item->data, "gb.pal")) {
|
||||
} else if (GUIVariantCompareString(item->data, "gb.pal")) {
|
||||
const struct GBColorPreset* preset = &colorPresets[item->state];
|
||||
mCoreConfigSetUIntValue(&runner->config, "gb.pal[0]", preset->colors[0] & 0xFFFFFF);
|
||||
mCoreConfigSetUIntValue(&runner->config, "gb.pal[1]", preset->colors[1] & 0xFFFFFF);
|
||||
|
@ -356,10 +367,10 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
|
|||
mCoreConfigSetUIntValue(&runner->config, "gb.pal[9]", preset->colors[9] & 0xFFFFFF);
|
||||
mCoreConfigSetUIntValue(&runner->config, "gb.pal[10]", preset->colors[10] & 0xFFFFFF);
|
||||
mCoreConfigSetUIntValue(&runner->config, "gb.pal[11]", preset->colors[11] & 0xFFFFFF);
|
||||
mCoreConfigSetUIntValue(&runner->config, item->data, item->state);
|
||||
mCoreConfigSetUIntValue(&runner->config, "gb.pal", item->state);
|
||||
#endif
|
||||
} else {
|
||||
mCoreConfigSetUIntValue(&runner->config, item->data, item->state);
|
||||
mCoreConfigSetUIntValue(&runner->config, item->data.v.s, item->state);
|
||||
}
|
||||
}
|
||||
if (runner->keySources) {
|
||||
|
@ -373,11 +384,11 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
|
|||
mCoreLoadForeignConfig(runner->core, &runner->config);
|
||||
break;
|
||||
}
|
||||
if (!strcmp(item->data, "*REMAP")) {
|
||||
if (GUIVariantCompareUInt(item->data, CONFIG_REMAP)) {
|
||||
mGUIRemapKeys(&runner->params, &runner->core->inputMap, &runner->keySources[item->state]);
|
||||
continue;
|
||||
}
|
||||
if (!strcmp(item->data, "gba.bios")) {
|
||||
if (GUIVariantCompareString(item->data, "gba.bios")) {
|
||||
// TODO: show box if failed
|
||||
if (!GUISelectFile(&runner->params, gbaBiosPath, sizeof(gbaBiosPath), _biosNamed, GBAIsBIOS, NULL)) {
|
||||
gbaBiosPath[0] = '\0';
|
||||
|
@ -385,21 +396,21 @@ void mGUIShowConfig(struct mGUIRunner* runner, struct GUIMenuItem* extra, size_t
|
|||
continue;
|
||||
}
|
||||
#ifdef M_CORE_GB
|
||||
if (!strcmp(item->data, "gb.bios")) {
|
||||
if (GUIVariantCompareString(item->data, "gb.bios")) {
|
||||
// TODO: show box if failed
|
||||
if (!GUISelectFile(&runner->params, gbBiosPath, sizeof(gbBiosPath), _biosNamed, GBIsBIOS, NULL)) {
|
||||
gbBiosPath[0] = '\0';
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (!strcmp(item->data, "gbc.bios")) {
|
||||
if (GUIVariantCompareString(item->data, "gbc.bios")) {
|
||||
// TODO: show box if failed
|
||||
if (!GUISelectFile(&runner->params, gbcBiosPath, sizeof(gbcBiosPath), _biosNamed, GBIsBIOS, NULL)) {
|
||||
gbcBiosPath[0] = '\0';
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (!strcmp(item->data, "sgb.bios")) {
|
||||
if (GUIVariantCompareString(item->data, "sgb.bios")) {
|
||||
// TODO: show box if failed
|
||||
if (!GUISelectFile(&runner->params, sgbBiosPath, sizeof(sgbBiosPath), _biosNamed, GBIsBIOS, NULL)) {
|
||||
sgbBiosPath[0] = '\0';
|
||||
|
|
|
@ -351,38 +351,38 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
|
|||
GUIMenuItemListInit(&pauseMenu.items, 0);
|
||||
GUIMenuItemListInit(&stateSaveMenu.items, 9);
|
||||
GUIMenuItemListInit(&stateLoadMenu.items, 10);
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = GUI_V_U(RUNNER_CONTINUE) };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
|
||||
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
|
||||
*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = GUI_V_U(RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
|
||||
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
|
||||
*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = GUI_V_U(RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
|
||||
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = GUI_V_U(RUNNER_SCREENSHOT) };
|
||||
if (runner->params.getText) {
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Cheats", .data = (void*) RUNNER_CHEATS };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Cheats", .data = GUI_V_U(RUNNER_CHEATS) };
|
||||
}
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = GUI_V_U(RUNNER_CONFIG) };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = GUI_V_U(RUNNER_RESET) };
|
||||
*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = GUI_V_U(RUNNER_EXIT) };
|
||||
|
||||
runner->params.drawStart();
|
||||
if (runner->params.guiPrepare) {
|
||||
|
@ -633,8 +633,8 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
|
|||
uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
|
||||
struct GUIMenuItem* item;
|
||||
enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
|
||||
if (reason == GUI_MENU_EXIT_ACCEPT) {
|
||||
switch (((int) item->data) & RUNNER_COMMAND_MASK) {
|
||||
if (reason == GUI_MENU_EXIT_ACCEPT && item->data.type == GUI_VARIANT_UNSIGNED) {
|
||||
switch (item->data.v.u & RUNNER_COMMAND_MASK) {
|
||||
case RUNNER_EXIT:
|
||||
running = false;
|
||||
keys = 0;
|
||||
|
@ -643,10 +643,10 @@ void mGUIRun(struct mGUIRunner* runner, const char* path) {
|
|||
runner->core->reset(runner->core);
|
||||
break;
|
||||
case RUNNER_SAVE_STATE:
|
||||
mCoreSaveState(runner->core, ((uint32_t) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
|
||||
mCoreSaveState(runner->core, item->data.v.u >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
|
||||
break;
|
||||
case RUNNER_LOAD_STATE:
|
||||
mCoreLoadState(runner->core, ((uint32_t) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
|
||||
mCoreLoadState(runner->core, item->data.v.u >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
|
||||
break;
|
||||
case RUNNER_SCREENSHOT:
|
||||
mCoreTakeScreenshot(runner->core);
|
||||
|
|
|
@ -21,12 +21,12 @@ void mGUIRemapKeys(struct GUIParams* params, struct mInputMap* map, const struct
|
|||
size_t i;
|
||||
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
|
||||
.title = "Game keys:",
|
||||
.data = 0,
|
||||
.data = GUI_V_V,
|
||||
};
|
||||
for (i = 0; i < map->info->nKeys; ++i) {
|
||||
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
|
||||
.title = map->info->keyId[i],
|
||||
.data = (void*) (GUI_INPUT_MAX + i + 1),
|
||||
.data = GUI_V_U(GUI_INPUT_MAX + i + 1),
|
||||
.submenu = 0,
|
||||
.state = mInputQueryBinding(map, keys->id, i) + 1,
|
||||
.validStates = keyNames,
|
||||
|
@ -35,7 +35,7 @@ void mGUIRemapKeys(struct GUIParams* params, struct mInputMap* map, const struct
|
|||
}
|
||||
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
|
||||
.title = "Interface keys:",
|
||||
.data = 0,
|
||||
.data = GUI_V_V,
|
||||
};
|
||||
for (i = 0; i < params->keyMap.info->nKeys; ++i) {
|
||||
if (!params->keyMap.info->keyId[i]) {
|
||||
|
@ -43,7 +43,7 @@ void mGUIRemapKeys(struct GUIParams* params, struct mInputMap* map, const struct
|
|||
}
|
||||
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
|
||||
.title = params->keyMap.info->keyId[i],
|
||||
.data = (void*) i + 1,
|
||||
.data = GUI_V_U(i + 1),
|
||||
.submenu = 0,
|
||||
.state = mInputQueryBinding(¶ms->keyMap, keys->id, i) + 1,
|
||||
.validStates = keyNames,
|
||||
|
@ -52,30 +52,30 @@ void mGUIRemapKeys(struct GUIParams* params, struct mInputMap* map, const struct
|
|||
}
|
||||
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
|
||||
.title = "Save",
|
||||
.data = (void*) (GUI_INPUT_MAX + map->info->nKeys + 2),
|
||||
.data = GUI_V_I(-2),
|
||||
};
|
||||
*GUIMenuItemListAppend(&menu.items) = (struct GUIMenuItem) {
|
||||
.title = "Cancel",
|
||||
.data = 0,
|
||||
.data = GUI_V_I(-1),
|
||||
};
|
||||
|
||||
struct GUIMenuItem* item;
|
||||
while (true) {
|
||||
enum GUIMenuExitReason reason;
|
||||
reason = GUIShowMenu(params, &menu, &item);
|
||||
if (reason != GUI_MENU_EXIT_ACCEPT || !item->data) {
|
||||
if (reason != GUI_MENU_EXIT_ACCEPT || GUIVariantCompareInt(item->data, -1)) {
|
||||
break;
|
||||
}
|
||||
if (item->data == (void*) (GUI_INPUT_MAX + map->info->nKeys + 2)) {
|
||||
if (GUIVariantCompareInt(item->data, -2)) {
|
||||
for (i = 0; i < GUIMenuItemListSize(&menu.items); ++i) {
|
||||
item = GUIMenuItemListGetPointer(&menu.items, i);
|
||||
if ((uintptr_t) item->data < 1) {
|
||||
if (!GUIVariantIsUInt(item->data)) {
|
||||
continue;
|
||||
}
|
||||
if ((uintptr_t) item->data < GUI_INPUT_MAX + 1) {
|
||||
mInputBindKey(¶ms->keyMap, keys->id, item->state - 1, (uintptr_t) item->data - 1);
|
||||
} else if ((uintptr_t) item->data < GUI_INPUT_MAX + map->info->nKeys + 1) {
|
||||
mInputBindKey(map, keys->id, item->state - 1, (uintptr_t) item->data - GUI_INPUT_MAX - 1);
|
||||
if (item->data.v.u < GUI_INPUT_MAX + 1) {
|
||||
mInputBindKey(¶ms->keyMap, keys->id, item->state - 1, item->data.v.u - 1);
|
||||
} else if (item->data.v.u < GUI_INPUT_MAX + map->info->nKeys + 1) {
|
||||
mInputBindKey(map, keys->id, item->state - 1, item->data.v.u - GUI_INPUT_MAX - 1);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -953,7 +953,7 @@ int main() {
|
|||
.configExtra = (struct GUIMenuItem[]) {
|
||||
{
|
||||
.title = "Screen mode",
|
||||
.data = "screenMode",
|
||||
.data = GUI_V_S("screenMode"),
|
||||
.submenu = 0,
|
||||
.state = SM_PA_TOP,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -968,7 +968,7 @@ int main() {
|
|||
},
|
||||
{
|
||||
.title = "Filtering",
|
||||
.data = "filterMode",
|
||||
.data = GUI_V_S("filterMode"),
|
||||
.submenu = 0,
|
||||
.state = FM_LINEAR_2x,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -980,7 +980,7 @@ int main() {
|
|||
},
|
||||
{
|
||||
.title = "Screen darkening",
|
||||
.data = "darkenMode",
|
||||
.data = GUI_V_S("darkenMode"),
|
||||
.submenu = 0,
|
||||
.state = DM_NATIVE,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -993,7 +993,7 @@ int main() {
|
|||
},
|
||||
{
|
||||
.title = "Camera",
|
||||
.data = "camera",
|
||||
.data = GUI_V_S("camera"),
|
||||
.submenu = 0,
|
||||
.state = 1,
|
||||
.validStates = (const char*[]) {
|
||||
|
|
|
@ -160,7 +160,7 @@ int main() {
|
|||
.configExtra = (struct GUIMenuItem[]) {
|
||||
{
|
||||
.title = "Screen mode",
|
||||
.data = "screenMode",
|
||||
.data = GUI_V_S("screenMode"),
|
||||
.submenu = 0,
|
||||
.state = 0,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -173,7 +173,7 @@ int main() {
|
|||
},
|
||||
{
|
||||
.title = "Camera",
|
||||
.data = "camera",
|
||||
.data = GUI_V_S("camera"),
|
||||
.submenu = 0,
|
||||
.state = 1,
|
||||
.validStates = (const char*[]) {
|
||||
|
|
|
@ -924,7 +924,7 @@ int main(int argc, char* argv[]) {
|
|||
.configExtra = (struct GUIMenuItem[]) {
|
||||
{
|
||||
.title = "Screen mode",
|
||||
.data = "screenMode",
|
||||
.data = GUI_V_S("screenMode"),
|
||||
.submenu = 0,
|
||||
.state = SM_PA,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -936,7 +936,7 @@ int main(int argc, char* argv[]) {
|
|||
},
|
||||
{
|
||||
.title = "Fast forward cap",
|
||||
.data = "fastForwardCap",
|
||||
.data = GUI_V_S("fastForwardCap"),
|
||||
.submenu = 0,
|
||||
.state = 7,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -966,7 +966,7 @@ int main(int argc, char* argv[]) {
|
|||
},
|
||||
{
|
||||
.title = "GPU-accelerated renderer",
|
||||
.data = "hwaccelVideo",
|
||||
.data = GUI_V_S("hwaccelVideo"),
|
||||
.submenu = 0,
|
||||
.state = 0,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -977,7 +977,7 @@ int main(int argc, char* argv[]) {
|
|||
},
|
||||
{
|
||||
.title = "Hi-res scaling (requires GPU rendering)",
|
||||
.data = "videoScale",
|
||||
.data = GUI_V_S("videoScale"),
|
||||
.submenu = 0,
|
||||
.state = 0,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -1000,7 +1000,7 @@ int main(int argc, char* argv[]) {
|
|||
},
|
||||
{
|
||||
.title = "Use built-in brightness sensor for Boktai",
|
||||
.data = "useLightSensor",
|
||||
.data = GUI_V_S("useLightSensor"),
|
||||
.submenu = 0,
|
||||
.state = illuminanceAvailable,
|
||||
.validStates = (const char*[]) {
|
||||
|
|
|
@ -490,7 +490,7 @@ int main(int argc, char* argv[]) {
|
|||
.configExtra = (struct GUIMenuItem[]) {
|
||||
{
|
||||
.title = "Video mode",
|
||||
.data = "videoMode",
|
||||
.data = GUI_V_S("videoMode"),
|
||||
.submenu = 0,
|
||||
.state = 0,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -503,7 +503,7 @@ int main(int argc, char* argv[]) {
|
|||
},
|
||||
{
|
||||
.title = "Screen mode",
|
||||
.data = "screenMode",
|
||||
.data = GUI_V_S("screenMode"),
|
||||
.submenu = 0,
|
||||
.state = 0,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -514,7 +514,7 @@ int main(int argc, char* argv[]) {
|
|||
},
|
||||
{
|
||||
.title = "Filtering",
|
||||
.data = "filter",
|
||||
.data = GUI_V_S("filter"),
|
||||
.submenu = 0,
|
||||
.state = 0,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -526,7 +526,7 @@ int main(int argc, char* argv[]) {
|
|||
},
|
||||
{
|
||||
.title = "Horizontal stretch",
|
||||
.data = "stretchWidth",
|
||||
.data = GUI_V_S("stretchWidth"),
|
||||
.submenu = 0,
|
||||
.state = 7,
|
||||
.validStates = (const char*[]) {
|
||||
|
@ -546,7 +546,7 @@ int main(int argc, char* argv[]) {
|
|||
},
|
||||
{
|
||||
.title = "Vertical stretch",
|
||||
.data = "stretchHeight",
|
||||
.data = GUI_V_S("stretchHeight"),
|
||||
.submenu = 0,
|
||||
.state = 6,
|
||||
.validStates = (const char*[]) {
|
||||
|
|
|
@ -94,7 +94,7 @@ static bool _refreshDirectory(struct GUIParams* params, const char* currentPath,
|
|||
} else {
|
||||
name = strdup(name);
|
||||
}
|
||||
*GUIMenuItemListAppend(currentFiles) = (struct GUIMenuItem) { .title = name, .data = (void*) de->type(de) };
|
||||
*GUIMenuItemListAppend(currentFiles) = (struct GUIMenuItem) { .title = name, .data = GUI_V_U(de->type(de)) };
|
||||
++items;
|
||||
}
|
||||
qsort(GUIMenuItemListGetPointer(currentFiles, 1), GUIMenuItemListSize(currentFiles) - 1, sizeof(struct GUIMenuItem), _strpcmp);
|
||||
|
@ -124,7 +124,7 @@ static bool _refreshDirectory(struct GUIParams* params, const char* currentPath,
|
|||
params->drawEnd();
|
||||
}
|
||||
struct GUIMenuItem* testItem = GUIMenuItemListGetPointer(currentFiles, item);
|
||||
if (testItem->data != (void*) VFS_FILE) {
|
||||
if (!GUIVariantCompareUInt(testItem->data, VFS_FILE)) {
|
||||
++item;
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -137,7 +137,7 @@ enum GUIMenuExitReason GUIShowMenu(struct GUIParams* params, struct GUIMenu* men
|
|||
if (reason != GUI_MENU_EXIT_BACK) {
|
||||
return reason;
|
||||
}
|
||||
} else if ((*item)->validStates && !(*item)->data) {
|
||||
} else if ((*item)->validStates && !(*item)->data.v.p) {
|
||||
_itemNext(*item, true);
|
||||
} else {
|
||||
return GUI_MENU_EXIT_ACCEPT;
|
||||
|
@ -152,7 +152,7 @@ enum GUIMenuExitReason GUIShowMenu(struct GUIParams* params, struct GUIMenu* men
|
|||
|
||||
params->drawStart();
|
||||
if (menu->background) {
|
||||
menu->background->draw(menu->background, GUIMenuItemListGetPointer(&menu->items, menu->index)->data);
|
||||
menu->background->draw(menu->background, GUIMenuItemListGetPointer(&menu->items, menu->index)->data.v.p);
|
||||
}
|
||||
if (params->guiPrepare) {
|
||||
params->guiPrepare();
|
||||
|
|
Loading…
Reference in New Issue