mirror of https://github.com/mgba-emu/mgba.git
Vita: Avoid uncached memcpy
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f44846cb9a
commit
97e2cf08ab
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@ -152,7 +152,7 @@ int main() {
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.teardown = mPSP2Teardown,
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.gameLoaded = mPSP2LoadROM,
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.gameUnloaded = mPSP2UnloadROM,
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.prepareForFrame = NULL,
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.prepareForFrame = mPSP2Swap,
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.drawFrame = mPSP2Draw,
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.drawScreenshot = mPSP2DrawScreenshot,
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.paused = mPSP2Paused,
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@ -51,8 +51,8 @@ static enum ScreenMode {
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} screenMode;
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static void* outputBuffer;
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static vita2d_texture* tex;
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static vita2d_texture* oldTex;
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static int currentTex;
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static vita2d_texture* tex[4];
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static vita2d_texture* screenshot;
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static Thread audioThread;
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static bool interframeBlending = false;
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@ -324,12 +324,14 @@ void mPSP2Setup(struct mGUIRunner* runner) {
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unsigned width, height;
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runner->core->desiredVideoDimensions(runner->core, &width, &height);
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tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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oldTex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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tex[0] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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tex[1] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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tex[2] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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tex[3] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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currentTex = 0;
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screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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outputBuffer = anonymousMemoryMap(256 * toPow2(height) * 4);
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runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
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runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
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runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
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rotation.d.sample = _sampleRotation;
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@ -490,8 +492,10 @@ void mPSP2Unpaused(struct mGUIRunner* runner) {
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void mPSP2Teardown(struct mGUIRunner* runner) {
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UNUSED(runner);
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CircleBufferDeinit(&rumble.history);
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vita2d_free_texture(tex);
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vita2d_free_texture(oldTex);
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vita2d_free_texture(tex[0]);
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vita2d_free_texture(tex[1]);
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vita2d_free_texture(tex[2]);
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vita2d_free_texture(tex[3]);
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vita2d_free_texture(screenshot);
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mappedMemoryFree(outputBuffer, 256 * 256 * 4);
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frameLimiter = true;
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@ -583,17 +587,18 @@ void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded, bo
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tint);
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}
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void mPSP2Swap(struct mGUIRunner* runner) {
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currentTex = (currentTex + 1) & 3;
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runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
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}
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void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
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unsigned width, height;
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runner->core->desiredVideoDimensions(runner->core, &width, &height);
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void* texpixels = vita2d_texture_get_datap(tex);
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if (interframeBlending) {
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void* oldTexpixels = vita2d_texture_get_datap(oldTex);
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memcpy(oldTexpixels, texpixels, 256 * height * 4);
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_drawTex(oldTex, width, height, faded, false);
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_drawTex(tex[(currentTex - 1) & 3], width, height, faded, false);
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}
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memcpy(texpixels, outputBuffer, 256 * height * 4);
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_drawTex(tex, width, height, faded, interframeBlending);
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_drawTex(tex[currentTex], width, height, faded, interframeBlending);
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}
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void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
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@ -20,6 +20,7 @@ void mPSP2UnloadROM(struct mGUIRunner* runner);
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void mPSP2PrepareForFrame(struct mGUIRunner* runner);
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void mPSP2Paused(struct mGUIRunner* runner);
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void mPSP2Unpaused(struct mGUIRunner* runner);
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void mPSP2Swap(struct mGUIRunner* runner);
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void mPSP2Draw(struct mGUIRunner* runner, bool faded);
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void mPSP2DrawScreenshot(struct mGUIRunner* runner, const color_t* pixels, unsigned width, unsigned height, bool faded);
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void mPSP2IncrementScreenMode(struct mGUIRunner* runner);
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