Vita: Avoid uncached memcpy

This commit is contained in:
Vicki Pfau 2020-01-19 22:17:38 -08:00
parent f44846cb9a
commit 97e2cf08ab
3 changed files with 21 additions and 15 deletions

View File

@ -152,7 +152,7 @@ int main() {
.teardown = mPSP2Teardown,
.gameLoaded = mPSP2LoadROM,
.gameUnloaded = mPSP2UnloadROM,
.prepareForFrame = NULL,
.prepareForFrame = mPSP2Swap,
.drawFrame = mPSP2Draw,
.drawScreenshot = mPSP2DrawScreenshot,
.paused = mPSP2Paused,

View File

@ -51,8 +51,8 @@ static enum ScreenMode {
} screenMode;
static void* outputBuffer;
static vita2d_texture* tex;
static vita2d_texture* oldTex;
static int currentTex;
static vita2d_texture* tex[4];
static vita2d_texture* screenshot;
static Thread audioThread;
static bool interframeBlending = false;
@ -324,12 +324,14 @@ void mPSP2Setup(struct mGUIRunner* runner) {
unsigned width, height;
runner->core->desiredVideoDimensions(runner->core, &width, &height);
tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
oldTex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
tex[0] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
tex[1] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
tex[2] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
tex[3] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
currentTex = 0;
screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
outputBuffer = anonymousMemoryMap(256 * toPow2(height) * 4);
runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
rotation.d.sample = _sampleRotation;
@ -490,8 +492,10 @@ void mPSP2Unpaused(struct mGUIRunner* runner) {
void mPSP2Teardown(struct mGUIRunner* runner) {
UNUSED(runner);
CircleBufferDeinit(&rumble.history);
vita2d_free_texture(tex);
vita2d_free_texture(oldTex);
vita2d_free_texture(tex[0]);
vita2d_free_texture(tex[1]);
vita2d_free_texture(tex[2]);
vita2d_free_texture(tex[3]);
vita2d_free_texture(screenshot);
mappedMemoryFree(outputBuffer, 256 * 256 * 4);
frameLimiter = true;
@ -583,17 +587,18 @@ void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded, bo
tint);
}
void mPSP2Swap(struct mGUIRunner* runner) {
currentTex = (currentTex + 1) & 3;
runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
}
void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
unsigned width, height;
runner->core->desiredVideoDimensions(runner->core, &width, &height);
void* texpixels = vita2d_texture_get_datap(tex);
if (interframeBlending) {
void* oldTexpixels = vita2d_texture_get_datap(oldTex);
memcpy(oldTexpixels, texpixels, 256 * height * 4);
_drawTex(oldTex, width, height, faded, false);
_drawTex(tex[(currentTex - 1) & 3], width, height, faded, false);
}
memcpy(texpixels, outputBuffer, 256 * height * 4);
_drawTex(tex, width, height, faded, interframeBlending);
_drawTex(tex[currentTex], width, height, faded, interframeBlending);
}
void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {

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@ -20,6 +20,7 @@ void mPSP2UnloadROM(struct mGUIRunner* runner);
void mPSP2PrepareForFrame(struct mGUIRunner* runner);
void mPSP2Paused(struct mGUIRunner* runner);
void mPSP2Unpaused(struct mGUIRunner* runner);
void mPSP2Swap(struct mGUIRunner* runner);
void mPSP2Draw(struct mGUIRunner* runner, bool faded);
void mPSP2DrawScreenshot(struct mGUIRunner* runner, const color_t* pixels, unsigned width, unsigned height, bool faded);
void mPSP2IncrementScreenMode(struct mGUIRunner* runner);