GBA Video: Fix two sprite boundary conditions in OpenGL

This commit is contained in:
Vicki Pfau 2022-06-08 01:53:35 -07:00
parent 7a07b148cb
commit 97cb18d3fd
2 changed files with 32 additions and 5 deletions

View File

@ -103,6 +103,7 @@ enum {
GBA_GL_OBJ_VRAM = 2,
GBA_GL_OBJ_PALETTE,
GBA_GL_OBJ_CHARBASE,
GBA_GL_OBJ_TILE,
GBA_GL_OBJ_STRIDE,
GBA_GL_OBJ_LOCALPALETTE,
GBA_GL_OBJ_INFLAGS,

View File

@ -85,25 +85,37 @@ static const char* const _vertexShader =
"}";
static const char* const _renderTile16 =
"#ifndef VRAM_MASK\n"
"#define VRAM_MASK\n"
"#endif\n"
"int renderTile(int tile, int paletteId, ivec2 localCoord) {\n"
" int address = charBase + tile * 16 + (localCoord.x >> 2) + (localCoord.y << 1);\n"
" int halfrow = texelFetch(vram, ivec2(address & 255, address >> 8), 0).r;\n"
" int halfrow = texelFetch(vram, ivec2(address & 255, (address >> 8) VRAM_MASK), 0).r;\n"
" int entry = (halfrow >> (4 * (localCoord.x & 3))) & 15;\n"
" if (entry == 0) {\n"
" discard;\n"
" }\n"
" return paletteId * 16 + entry;\n"
"}\n"
"int mask(int tile) {\n"
" return tile & 31;\n"
"}";
static const char* const _renderTile256 =
"#ifndef VRAM_MASK\n"
"#define VRAM_MASK\n"
"#endif\n"
"int renderTile(int tile, int paletteId, ivec2 localCoord) {\n"
" int address = charBase + tile * 32 + (localCoord.x >> 1) + (localCoord.y << 2);\n"
" int halfrow = texelFetch(vram, ivec2(address & 255, address >> 8), 0).r;\n"
" int halfrow = texelFetch(vram, ivec2(address & 255, (address >> 8) VRAM_MASK), 0).r;\n"
" int entry = (halfrow >> (8 * (localCoord.x & 1))) & 255;\n"
" if (entry == 0) {\n"
" discard;\n"
" }\n"
" return entry;\n"
"}"
"int mask(int tile) {\n"
" return tile & 15;\n"
"}";
static const struct GBAVideoGLUniform _uniformsMode0[] = {
@ -167,7 +179,7 @@ static const char* const _renderMode0 =
" int tile = map & 1023;\n"
" int paletteEntry = renderTile(tile, map >> 12, coord & 7);\n"
" color = texelFetch(palette, ivec2(paletteEntry, int(texCoord.y)), 0);\n"
"}";
"}\n";
static const char* const _fetchTileOverflow =
"int fetchTile(ivec2 coord) {\n"
@ -415,6 +427,7 @@ static const struct GBAVideoGLUniform _uniformsObj[] = {
{ "objwin", GBA_GL_OBJ_OBJWIN, },
{ "mosaic", GBA_GL_OBJ_MOSAIC, },
{ "cyclesRemaining", GBA_GL_OBJ_CYCLES, },
{ "tile", GBA_GL_OBJ_TILE, },
{ 0 }
};
@ -424,6 +437,7 @@ static const char* const _renderObj =
"uniform isampler2D vram;\n"
"uniform sampler2D palette;\n"
"uniform int charBase;\n"
"uniform int tile;\n"
"uniform int stride;\n"
"uniform int localPalette;\n"
"uniform ivec4 inflags;\n"
@ -437,6 +451,8 @@ static const char* const _renderObj =
"OUT(2) out ivec4 window;\n"
"int renderTile(int tile, int paletteId, ivec2 localCoord);\n"
"int mask(int);\n"
"#define VRAM_MASK & 191\n"
"void main() {\n"
" vec2 incoord = texCoord;\n"
@ -461,12 +477,12 @@ static const char* const _renderObj =
" if ((coord & ~(dims.xy - 1)) != ivec2(0, 0)) {\n"
" discard;\n"
" }\n"
" int paletteEntry = renderTile((coord.x >> 3) + (coord.y >> 3) * stride, localPalette, coord & 7);\n"
" int paletteEntry = renderTile(mask((coord.x >> 3) + tile) + (coord.y >> 3) * stride, localPalette, coord & 7);\n"
" color = texelFetch(palette, ivec2(paletteEntry + 256, int(texCoord.y) + mosaic.w), 0);\n"
" flags = inflags;\n"
" gl_FragDepth = float(flags.x) / 16.;\n"
" window = ivec4(objwin, 0);\n"
"}";
"}\n";
static const struct GBAVideoGLUniform _uniformsObjPriority[] = {
{ "loc", GBA_GL_VS_LOC, },
@ -1709,6 +1725,15 @@ void GBAVideoGLRendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GB
int align = GBAObjAttributesAIs256Color(sprite->a) && !GBARegisterDISPCNTIsObjCharacterMapping(renderer->dispcnt);
unsigned charBase = (BASE_TILE >> 1) + (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x10;
unsigned tile = 0;
if (!GBARegisterDISPCNTIsObjCharacterMapping(renderer->dispcnt)) {
if (GBAObjAttributesAIs256Color(sprite->a)) {
tile = (charBase >> 5) & 0xF;
} else {
tile = (charBase >> 4) & 0x1F;
}
charBase &= ~0x1FF;
}
int stride = GBARegisterDISPCNTIsObjCharacterMapping(renderer->dispcnt) ? (width >> 3) : (0x20 >> GBAObjAttributesAGet256Color(sprite->a));
int totalWidth = width;
@ -1744,6 +1769,7 @@ void GBAVideoGLRendererDrawSprite(struct GBAVideoGLRenderer* renderer, struct GB
glUniform1i(uniforms[GBA_GL_OBJ_VRAM], 0);
glUniform1i(uniforms[GBA_GL_OBJ_PALETTE], 1);
glUniform1i(uniforms[GBA_GL_OBJ_CHARBASE], charBase);
glUniform1i(uniforms[GBA_GL_OBJ_TILE], tile);
glUniform1i(uniforms[GBA_GL_OBJ_STRIDE], stride);
glUniform1i(uniforms[GBA_GL_OBJ_LOCALPALETTE], GBAObjAttributesCGetPalette(sprite->c));
glUniform4i(uniforms[GBA_GL_OBJ_INFLAGS], GBAObjAttributesCGetPriority(sprite->c),