mirror of https://github.com/mgba-emu/mgba.git
Use DualShock 3 button mapping for now
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@ -35,12 +35,16 @@ bool GBASDLInitEvents(struct GBASDLEvents* context) {
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GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
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GBAInputBindKey(context->bindings, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 2, GBA_KEY_A);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 1, GBA_KEY_B);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 6, GBA_KEY_L);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 7, GBA_KEY_R);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 8, GBA_KEY_START);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 9, GBA_KEY_SELECT);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 13, GBA_KEY_A);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 14, GBA_KEY_B);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 10, GBA_KEY_L);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 11, GBA_KEY_R);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 3, GBA_KEY_START);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 0, GBA_KEY_SELECT);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 4, GBA_KEY_UP);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 6, GBA_KEY_DOWN);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 7, GBA_KEY_LEFT);
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GBAInputBindKey(context->bindings, SDL_BINDING_BUTTON, 5, GBA_KEY_RIGHT);
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return true;
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}
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