diff --git a/src/platform/qt/ts/mgba-tr.ts b/src/platform/qt/ts/mgba-tr.ts new file mode 100644 index 000000000..0a05c277c --- /dev/null +++ b/src/platform/qt/ts/mgba-tr.ts @@ -0,0 +1,5002 @@ + + + + + AboutScreen + + + About + + + + + <a href="http://mgba.io/">Website</a> • <a href="https://forums.mgba.io/">Forums / Support</a> • <a href="https://patreon.com/mgba">Donate</a> • <a href="https://github.com/mgba-emu/mgba/tree/{gitBranch}">Source</a> + + + + + Branch: <tt>{gitBranch}</tt><br/>Revision: <tt>{gitCommit}</tt> + + + + + {projectName} + + + + + {projectName} would like to thank the following patrons from Patreon: + + + + + © 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 +Game Boy Advance is a registered trademark of Nintendo Co., Ltd. + + + + + {projectVersion} + + + + + {logo} + + + + + {projectName} is an open-source Game Boy Advance emulator + + + + + {patrons} + + + + + ArchiveInspector + + + Open in archive... + + + + + Loading... + + + + + AssetTile + + + AssetTile + + + + + Tile # + + + + + + 0 + + + + + Palette # + + + + + Address + + + + + 0x06000000 + + + + + Red + + + + + Green + + + + + Blue + + + + + + + 0x00 (00) + + + + + BattleChipView + + + BattleChip Gate + + + + + Chip name + + + + + Insert + + + + + Save + + + + + Load + + + + + Add + + + + + Remove + + + + + Gate type + + + + + Ba&ttleChip Gate + + + + + Progress &Gate + + + + + Beast &Link Gate + + + + + Inserted + + + + + Chip ID + + + + + Update Chip data + + + + + Show advanced + + + + + CheatsView + + + Cheats + + + + + Remove + + + + + Save + + + + + Load + + + + + Add New Set + + + + + Add + + + + + DebuggerConsole + + + Debugger + + + + + Enter command (try `help` for more info) + + + + + Break + + + + + GIFView + + + Record GIF + + + + + Start + + + + + Stop + + + + + Select File + + + + + Frameskip + + + + + Frame delay (ms) + + + + + Automatic + + + + + IOViewer + + + I/O Viewer + + + + + 0x0000 + + + + + 2 + + + + + 5 + + + + + 4 + + + + + 7 + + + + + 0 + + + + + 9 + + + + + 1 + + + + + 3 + + + + + 8 + + + + + C + + + + + E + + + + + 6 + + + + + D + + + + + F + + + + + A + + + + + B + + + + + LibraryTree + + + Name + + + + + Location + + + + + Platform + + + + + Size + + + + + CRC32 + + + + + LoadSaveState + + + + %1 State + + + + + + + + + + + + + No Save + + + + + 1 + + + + + 2 + + + + + 3 + + + + + 4 + + + + + 5 + + + + + 6 + + + + + 7 + + + + + 8 + + + + + 9 + + + + + LogView + + + Logs + + + + + Enabled Levels + + + + + Debug + + + + + Stub + + + + + Info + + + + + Warning + + + + + Error + + + + + Fatal + + + + + Game Error + + + + + Clear + + + + + Max Lines + + + + + MapView + + + Maps + + + + + × + + + + + Magnification + + + + + Export + + + + + MemorySearch + + + Memory Search + + + + + Address + + + + + Current Value + + + + + + Type + + + + + Value + + + + + Numeric + + + + + Text + + + + + Width + + + + + + Guess + + + + + 1 Byte (8-bit) + + + + + 2 Bytes (16-bit) + + + + + 4 Bytes (32-bit) + + + + + Number type + + + + + Decimal + + + + + Hexadecimal + + + + + Compare + + + + + Equal + + + + + Greater + + + + + Less + + + + + Delta + + + + + Search + + + + + Search Within + + + + + Open in Memory Viewer + + + + + Refresh + + + + + MemoryView + + + Memory + + + + + Inspect Address: + + + + + 0x + + + + + Set Alignment: + + + + + &1 Byte + + + + + &2 Bytes + + + + + &4 Bytes + + + + + Unsigned Integer: + + + + + Signed Integer: + + + + + String: + + + + + Load TBL + + + + + Copy Selection + + + + + Paste + + + + + Save Selection + + + + + Load + + + + + ObjView + + + Sprites + + + + + + × + + + + + Magnification + + + + + Export + + + + + Attributes + + + + + Transform + + + + + Off + + + + + Palette + + + + + + + + 0 + + + + + Double Size + + + + + + + + Return, Ctrl+R + + + + + Flipped + + + + + H + + + + + V + + + + + Mode + + + + + Normal + + + + + Mosaic + + + + + Enabled + + + + + Priority + + + + + Tile + + + + + Geometry + + + + + Position + + + + + , + + + + + Dimensions + + + + + + 8 + + + + + Address + + + + + 0x07000000 + + + + + OverrideView + + + Game Overrides + + + + + Game Boy Advance + + + + + + + + Autodetect + + + + + Realtime clock + + + + + Gyroscope + + + + + Tilt + + + + + Light sensor + + + + + Rumble + + + + + Save type + + + + + + None + + + + + SRAM + + + + + Flash 512kb + + + + + Flash 1Mb + + + + + EEPROM + + + + + Idle loop + + + + + Game Boy Player features + + + + + Game Boy + + + + + Game Boy model + + + + + Game Boy (DMG) + + + + + Super Game Boy (SGB) + + + + + Game Boy Color (CGB) + + + + + Game Boy Advance (AGB) + + + + + Memory bank controller + + + + + MBC1 + + + + + MBC2 + + + + + MBC3 + + + + + MBC3 + RTC + + + + + MBC5 + + + + + MBC5 + Rumble + + + + + MBC7 + + + + + Pocket Cam + + + + + TAMA5 + + + + + HuC-3 + + + + + Background Colors + + + + + Sprite Colors 1 + + + + + Sprite Colors 2 + + + + + PaletteView + + + Palette + + + + + Background + + + + + Objects + + + + + Selection + + + + + Red + + + + + Green + + + + + Blue + + + + + + + 0x00 (00) + + + + + 16-bit value + + + + + Hex code + + + + + Palette index + + + + + 0x0000 + + + + + #000000 + + + + + 000 + + + + + Export BG + + + + + Export OBJ + + + + + PlacementControl + + + Adjust placement + + + + + All + + + + + Offset + + + + + X + + + + + Y + + + + + PrinterView + + + Game Boy Printer + + + + + Hurry up! + + + + + Tear off + + + + + QGBA::AssetTile + + + %0%1%2 + + + + + + + 0x%0 (%1) + + + + + QGBA::CheatsModel + + + (untitled) + + + + + Failed to open cheats file: %1 + + + + + QGBA::CheatsView + + + + Add GameShark + + + + + Add Pro Action Replay + + + + + Add CodeBreaker + + + + + Add GameGenie + + + + + + Select cheats file + + + + + QGBA::CoreController + + + Failed to open save file: %1 + + + + + Failed to open game file: %1 + + + + + Failed to open snapshot file for reading: %1 + + + + + Failed to open snapshot file for writing: %1 + + + + + QGBA::CoreManager + + + Failed to open game file: %1 + + + + + QGBA::GBAApp + + + Enable Discord Rich Presence + + + + + QGBA::GBAKeyEditor + + + Clear Button + + + + + Clear Analog + + + + + Refresh + + + + + Set all + + + + + QGBA::GDBWindow + + + Server settings + + + + + Local port + + + + + Bind address + + + + + Break + + + + + Stop + + + + + Start + + + + + Crash + + + + + Could not start GDB server + + + + + QGBA::GIFView + + + Failed to open output GIF file: %1 + + + + + Select output file + + + + + Graphics Interchange Format (*.gif) + + + + + QGBA::IOViewer + + + Background mode + + + + + Mode 0: 4 tile layers + + + + + Mode 1: 2 tile layers + 1 rotated/scaled tile layer + + + + + Mode 2: 2 rotated/scaled tile layers + + + + + Mode 3: Full 15-bit bitmap + + + + + Mode 4: Full 8-bit bitmap + + + + + Mode 5: Small 15-bit bitmap + + + + + CGB Mode + + + + + Frame select + + + + + Unlocked HBlank + + + + + Linear OBJ tile mapping + + + + + Force blank screen + + + + + Enable background 0 + + + + + Enable background 1 + + + + + Enable background 2 + + + + + Enable background 3 + + + + + Enable OBJ + + + + + Enable Window 0 + + + + + Enable Window 1 + + + + + Enable OBJ Window + + + + + Currently in VBlank + + + + + Currently in HBlank + + + + + Currently in VCounter + + + + + Enable VBlank IRQ generation + + + + + Enable HBlank IRQ generation + + + + + Enable VCounter IRQ generation + + + + + VCounter scanline + + + + + Current scanline + + + + + + + + Priority + + + + + + + + Tile data base (* 16kB) + + + + + + + + Enable mosaic + + + + + + + + Enable 256-color + + + + + + + + Tile map base (* 2kB) + + + + + + + + Background dimensions + + + + + + Overflow wraps + + + + + + + + Horizontal offset + + + + + + + + Vertical offset + + + + + + + + + + + + + + + + Fractional part + + + + + + + + + + + + Integer part + + + + + + + + Integer part (bottom) + + + + + + + + Integer part (top) + + + + + + End x + + + + + + Start x + + + + + + End y + + + + + + Start y + + + + + Window 0 enable BG 0 + + + + + Window 0 enable BG 1 + + + + + Window 0 enable BG 2 + + + + + Window 0 enable BG 3 + + + + + Window 0 enable OBJ + + + + + Window 0 enable blend + + + + + Window 1 enable BG 0 + + + + + Window 1 enable BG 1 + + + + + Window 1 enable BG 2 + + + + + Window 1 enable BG 3 + + + + + Window 1 enable OBJ + + + + + Window 1 enable blend + + + + + Outside window enable BG 0 + + + + + Outside window enable BG 1 + + + + + Outside window enable BG 2 + + + + + Outside window enable BG 3 + + + + + Outside window enable OBJ + + + + + Outside window enable blend + + + + + OBJ window enable BG 0 + + + + + OBJ window enable BG 1 + + + + + OBJ window enable BG 2 + + + + + OBJ window enable BG 3 + + + + + OBJ window enable OBJ + + + + + OBJ window enable blend + + + + + Background mosaic size vertical + + + + + Background mosaic size horizontal + + + + + Object mosaic size vertical + + + + + Object mosaic size horizontal + + + + + BG 0 target 1 + + + + + BG 1 target 1 + + + + + BG 2 target 1 + + + + + BG 3 target 1 + + + + + OBJ target 1 + + + + + Backdrop target 1 + + + + + Blend mode + + + + + Disabled + + + + + Additive blending + + + + + Brighten + + + + + Darken + + + + + BG 0 target 2 + + + + + BG 1 target 2 + + + + + BG 2 target 2 + + + + + BG 3 target 2 + + + + + OBJ target 2 + + + + + Backdrop target 2 + + + + + Blend A (target 1) + + + + + Blend B (target 2) + + + + + Blend Y + + + + + Sweep shifts + + + + + Sweep subtract + + + + + Sweep time (in 1/128s) + + + + + + + + Sound length + + + + + + Duty cycle + + + + + + + Envelope step time + + + + + + + Envelope increase + + + + + + + Initial volume + + + + + + + Sound frequency + + + + + + + + Timed + + + + + + + + Reset + + + + + Double-size wave table + + + + + Active wave table + + + + + Enable channel 3 + + + + + Volume + + + + + 0% + + + + + + 100% + + + + + + 50% + + + + + + 25% + + + + + + + + 75% + + + + + Clock divider + + + + + Register stages + + + + + 15 + + + + + 7 + + + + + Shifter frequency + + + + + PSG volume right + + + + + PSG volume left + + + + + Enable channel 1 right + + + + + Enable channel 2 right + + + + + Enable channel 3 right + + + + + Enable channel 4 right + + + + + Enable channel 1 left + + + + + Enable channel 2 left + + + + + Enable channel 3 left + + + + + Enable channel 4 left + + + + + PSG master volume + + + + + Loud channel A + + + + + Loud channel B + + + + + Enable channel A right + + + + + Enable channel A left + + + + + Channel A timer + + + + + + 0 + + + + + + + + + + + + + 1 + + + + + Channel A reset + + + + + Enable channel B right + + + + + Enable channel B left + + + + + Channel B timer + + + + + Channel B reset + + + + + Active channel 1 + + + + + Active channel 2 + + + + + Active channel 3 + + + + + Active channel 4 + + + + + Enable audio + + + + + Bias + + + + + Resolution + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sample + + + + + + + + + + + + Address (bottom) + + + + + + + + + + + + Address (top) + + + + + + + + Word count + + + + + + + + Destination offset + + + + + + + + + + + + Increment + + + + + + + + + + + + Decrement + + + + + + + + + + + + Fixed + + + + + + + + Increment and reload + + + + + + + + Source offset + + + + + + + + Repeat + + + + + + + + 32-bit + + + + + + + + Start timing + + + + + + + + Immediate + + + + + + + + + + VBlank + + + + + + + + + + HBlank + + + + + + + + + + + + + IRQ + + + + + + + + + + + + Enable + + + + + + + Audio FIFO + + + + + Video Capture + + + + + DRQ + + + + + + + + Value + + + + + + + + Scale + + + + + + + + 1/64 + + + + + + + + 1/256 + + + + + + + + 1/1024 + + + + + + + Cascade + + + + + + A + + + + + + B + + + + + + Select + + + + + + Start + + + + + + Right + + + + + + Left + + + + + + Up + + + + + + Down + + + + + + R + + + + + + L + + + + + Condition + + + + + SC + + + + + SD + + + + + SI + + + + + SO + + + + + + VCounter + + + + + + Timer 0 + + + + + + Timer 1 + + + + + + Timer 2 + + + + + + Timer 3 + + + + + + SIO + + + + + + DMA 0 + + + + + + DMA 1 + + + + + + DMA 2 + + + + + + DMA 3 + + + + + + Keypad + + + + + + Gamepak + + + + + SRAM wait + + + + + + + + + 4 + + + + + + + + 3 + + + + + + + + + 2 + + + + + + + + + 8 + + + + + Cart 0 non-sequential + + + + + Cart 0 sequential + + + + + Cart 1 non-sequential + + + + + Cart 1 sequential + + + + + Cart 2 non-sequential + + + + + Cart 2 sequential + + + + + PHI terminal + + + + + Disable + + + + + 4.19MHz + + + + + 8.38MHz + + + + + 16.78MHz + + + + + Gamepak prefetch + + + + + Enable IRQs + + + + + QGBA::KeyEditor + + + + --- + + + + + QGBA::LoadSaveState + + + Load State + + + + + Save State + + + + + Empty + + + + + Corrupted + + + + + Slot %1 + + + + + QGBA::LogConfigModel + + + + Default + + + + + Fatal + + + + + Error + + + + + Warning + + + + + Info + + + + + Debug + + + + + Stub + + + + + Game Error + + + + + QGBA::LogController + + + [%1] %2: %3 + + + + + DEBUG + + + + + STUB + + + + + INFO + + + + + WARN + + + + + ERROR + + + + + FATAL + + + + + GAME ERROR + + + + + QGBA::MapView + + + Map Addr. + + + + + Mirror + + + + + None + + + + + Both + + + + + Horizontal + + + + + Vertical + + + + + Export map + + + + + Portable Network Graphics (*.png) + + + + + Failed to open output PNG file: %1 + + + + + QGBA::MemoryModel + + + Copy selection + + + + + Save selection + + + + + Paste + + + + + Load + + + + + All + + + + + Load TBL + + + + + Save selected memory + + + + + Failed to open output file: %1 + + + + + Load memory + + + + + Failed to open input file: %1 + + + + + TBL + + + + + ISO-8859-1 + + + + + QGBA::MemorySearch + + + (%0/%1×) + + + + + (⅟%0×) + + + + + (%0×) + + + + + %1 byte%2 + + + + + QGBA::ObjView + + + + 0x%0 + + + + + Off + + + + + Normal + + + + + Trans + + + + + OBJWIN + + + + + Invalid + + + + + + N/A + + + + + Export sprite + + + + + Portable Network Graphics (*.png) + + + + + Failed to open output PNG file: %1 + + + + + QGBA::PaletteView + + + #%0 + + + + + 0x%0 + + + + + %0 + + + + + + + 0x%0 (%1) + + + + + Export palette + + + + + Windows PAL (*.pal);;Adobe Color Table (*.act) + + + + + Failed to open output palette file: %1 + + + + + QGBA::ROMInfo + + + + + + + (unknown) + + + + + + bytes + + + + + (no database present) + + + + + QGBA::SettingsView + + + + Qt Multimedia + + + + + SDL + + + + + Software (Qt) + + + + + OpenGL + + + + + OpenGL (force version 1.x) + + + + + None (Still Image) + + + + + Keyboard + + + + + Controllers + + + + + Shortcuts + + + + + + Shaders + + + + + Select BIOS + + + + + QGBA::ShaderSelector + + + No shader active + + + + + Load shader + + + + + No shader loaded + + + + + by %1 + + + + + Preprocessing + + + + + Pass %1 + + + + + QGBA::ShortcutController + + + Action + + + + + Keyboard + + + + + Gamepad + + + + + QGBA::VideoView + + + Failed to open output video file: %1 + + + + + Native (%0x%1) + + + + + Select output file + + + + + QGBA::Window + + + Game Boy Advance ROMs (%1) + + + + + Game Boy ROMs (%1) + + + + + All ROMs (%1) + + + + + %1 Video Logs (*.mvl) + + + + + Archives (%1) + + + + + + + Select ROM + + + + + Select folder + + + + + Game Boy Advance save files (%1) + + + + + + + Select save + + + + + mGBA savestate files (%1) + + + + + + Select savestate + + + + + Select patch + + + + + Patches (*.ips *.ups *.bps) + + + + + Select image + + + + + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) + + + + + + GameShark saves (*.sps *.xps) + + + + + Select video log + + + + + Video logs (*.mvl) + + + + + Crash + + + + + The game has crashed with the following error: + +%1 + + + + + Couldn't Load + + + + + Could not load game. Are you sure it's in the correct format? + + + + + Unimplemented BIOS call + + + + + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. + + + + + Really make portable? + + + + + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? + + + + + Restart needed + + + + + Some changes will not take effect until the emulator is restarted. + + + + + - Player %1 of %2 + + + + + %1 - %2 + + + + + %1 - %2 - %3 + + + + + %1 - %2 (%3 fps) - %4 + + + + + &File + + + + + Load &ROM... + + + + + Load ROM in archive... + + + + + Add folder to library... + + + + + Load alternate save... + + + + + Load temporary save... + + + + + Load &patch... + + + + + Boot BIOS + + + + + Replace ROM... + + + + + ROM &info... + + + + + Recent + + + + + Make portable + + + + + &Load state + + + + + F10 + + + + + Load state file... + + + + + &Save state + + + + + Shift+F10 + + + + + Save state file... + + + + + Quick load + + + + + Quick save + + + + + Load recent + + + + + Save recent + + + + + Undo load state + + + + + F11 + + + + + Undo save state + + + + + Shift+F11 + + + + + + State &%1 + + + + + F%1 + + + + + Shift+F%1 + + + + + Load camera image... + + + + + Import GameShark Save + + + + + Export GameShark Save + + + + + New multiplayer window + + + + + About... + + + + + E&xit + + + + + &Emulation + + + + + &Reset + + + + + Ctrl+R + + + + + Sh&utdown + + + + + Yank game pak + + + + + &Pause + + + + + Ctrl+P + + + + + &Next frame + + + + + Ctrl+N + + + + + Fast forward (held) + + + + + &Fast forward + + + + + Shift+Tab + + + + + Fast forward speed + + + + + Unbounded + + + + + %0x + + + + + Rewind (held) + + + + + Re&wind + + + + + ~ + + + + + Step backwards + + + + + Ctrl+B + + + + + Sync to &video + + + + + Sync to &audio + + + + + Solar sensor + + + + + Increase solar level + + + + + Decrease solar level + + + + + Brightest solar level + + + + + Darkest solar level + + + + + Brightness %1 + + + + + Game Boy Printer... + + + + + BattleChip Gate... + + + + + Audio/&Video + + + + + Frame size + + + + + %1x + + + + + Toggle fullscreen + + + + + Lock aspect ratio + + + + + Force integer scaling + + + + + Bilinear filtering + + + + + Frame&skip + + + + + Mute + + + + + FPS target + + + + + Native (59.7275) + + + + + Take &screenshot + + + + + F12 + + + + + Record output... + + + + + Record GIF... + + + + + Record video log... + + + + + Stop video log + + + + + Video layers + + + + + Audio channels + + + + + Adjust layer placement... + + + + + &Tools + + + + + View &logs... + + + + + Game &overrides... + + + + + Game &Pak sensors... + + + + + &Cheats... + + + + + Settings... + + + + + Open debugger console... + + + + + Start &GDB server... + + + + + View &palette... + + + + + View &sprites... + + + + + View &tiles... + + + + + View &map... + + + + + View memory... + + + + + Search memory... + + + + + View &I/O registers... + + + + + Exit fullscreen + + + + + GameShark Button (held) + + + + + Autofire + + + + + Autofire A + + + + + Autofire B + + + + + Autofire L + + + + + Autofire R + + + + + Autofire Start + + + + + Autofire Select + + + + + Autofire Up + + + + + Autofire Right + + + + + Autofire Down + + + + + Autofire Left + + + + + QObject + + + GBA + + + + + GB + + + + + ? + + + + + ROMInfo + + + ROM Info + + + + + Game name: + + + + + {NAME} + + + + + Internal name: + + + + + {TITLE} + + + + + Game ID: + + + + + {ID} + + + + + File size: + + + + + {SIZE} + + + + + CRC32: + + + + + {CRC} + + + + + SensorView + + + Sensors + + + + + Realtime clock + + + + + Fixed time + + + + + System time + + + + + Start time at + + + + + Now + + + + + MM/dd/yy hh:mm:ss AP + + + + + Light sensor + + + + + Brightness + + + + + Tilt sensor + + + + + + Set Y + + + + + + Set X + + + + + Gyroscope + + + + + Sensitivity + + + + + SettingsView + + + Settings + + + + + Audio/Video + + + + + Interface + + + + + Emulation + + + + + BIOS + + + + + Paths + + + + + Logging + + + + + Game Boy + + + + + Audio driver: + + + + + Audio buffer: + + + + + + 1536 + + + + + 512 + + + + + 768 + + + + + 1024 + + + + + 2048 + + + + + 3072 + + + + + 4096 + + + + + samples + + + + + Sample rate: + + + + + + 44100 + + + + + 22050 + + + + + 32000 + + + + + 48000 + + + + + Hz + + + + + Volume: + + + + + + Mute + + + + + Fast forward volume: + + + + + Display driver: + + + + + Frameskip: + + + + + Skip every + + + + + + frames + + + + + FPS target: + + + + + frames per second + + + + + Sync: + + + + + Video + + + + + Audio + + + + + Lock aspect ratio + + + + + Force integer scaling + + + + + Bilinear filtering + + + + + Language + + + + + English + + + + + Library: + + + + + List view + + + + + Tree view + + + + + Show when no game open + + + + + Clear cache + + + + + Allow opposing input directions + + + + + Suspend screensaver + + + + + Pause when inactive + + + + + Show FPS in title bar + + + + + Automatically save cheats + + + + + Automatically load cheats + + + + + Automatically save state + + + + + Automatically load state + + + + + Enable Discord Rich Presence + + + + + Fast forward speed: + + + + + × + + + + + Unbounded + + + + + Autofire interval: + + + + + Enable rewind + + + + + Rewind history: + + + + + Idle loops: + + + + + Run all + + + + + Remove known + + + + + Detect and remove + + + + + Preload entire ROM into memory + + + + + Savestate extra data: + + + + + + Screenshot + + + + + + Save data + + + + + + Cheat codes + + + + + Load extra data: + + + + + GB BIOS file: + + + + + + + + + + + + + Browse + + + + + Use BIOS file if found + + + + + Skip BIOS intro + + + + + GBA BIOS file: + + + + + GBC BIOS file: + + + + + SGB BIOS file: + + + + + Save games + + + + + + + + + Same directory as the ROM + + + + + Save states + + + + + Screenshots + + + + + Patches + + + + + Cheats + + + + + Log to file + + + + + Log to console + + + + + Select Log File + + + + + Game Boy model: + + + + + + + Autodetect + + + + + + + Game Boy (DMG) + + + + + + + Super Game Boy (SGB) + + + + + + + Game Boy Color (CGB) + + + + + + + Game Boy Advance (AGB) + + + + + Super Game Boy model: + + + + + Game Boy Color model: + + + + + Default BG colors: + + + + + Super Game Boy borders + + + + + Camera driver: + + + + + Default sprite colors 1: + + + + + Default sprite colors 2: + + + + + Use GBC colors in GB games + + + + + Camera: + + + + + ShaderSelector + + + Shaders + + + + + Active Shader: + + + + + Name + + + + + Author + + + + + Description + + + + + Unload Shader + + + + + Load New Shader + + + + + ShortcutView + + + Edit Shortcuts + + + + + Keyboard + + + + + Gamepad + + + + + Clear + + + + + TileView + + + Tiles + + + + + 256 colors + + + + + × + + + + + Magnification + + + + + Tiles per row + + + + + Fit to window + + + + + VideoView + + + Record Video + + + + + Start + + + + + Stop + + + + + Select File + + + + + Presets + + + + + High &Quality + + + + + &YouTube + + + + + + WebM + + + + + &Lossless + + + + + &1080p + + + + + &720p + + + + + &480p + + + + + &Native + + + + + Format + + + + + MKV + + + + + AVI + + + + + MP4 + + + + + h.264 + + + + + h.264 (NVENC) + + + + + HEVC + + + + + HEVC (NVENC) + + + + + VP8 + + + + + VP9 + + + + + FFV1 + + + + + FLAC + + + + + Opus + + + + + Vorbis + + + + + MP3 + + + + + AAC + + + + + Uncompressed + + + + + Bitrate (kbps) + + + + + VBR + + + + + ABR + + + + + Dimensions + + + + + : + + + + + × + + + + + Lock aspect ratio + + + + + Show advanced + + + +