DS GX: Fix 4-color texture coordinates

This commit is contained in:
Vicki Pfau 2017-04-10 01:48:35 -07:00
parent a142dc3c93
commit 9379290050
2 changed files with 2 additions and 1 deletions

View File

@ -5,6 +5,7 @@ Bugfixes:
- DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
- DS Video: Capture with alpha bit set
- DS Video: Bitmap sprites use alpha bit for transparent
- DS GX: Fix 4-color texture coordinates
Misc:
- DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)

View File

@ -152,7 +152,7 @@ static color_t _lookupColor(struct DSGXSoftwareRenderer* renderer, struct DSGXSo
case 2:
texel = ((uint8_t*) poly->texBase)[texelCoord >> 2];
if (texelCoord & 0x3) {
texel >>= 2 * texel & 3;
texel >>= 2 * (texelCoord & 0x3);
}
texel &= 0x3;
break;