mirror of https://github.com/mgba-emu/mgba.git
Implement modes 3 and 4
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1e4a82ef5b
commit
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@ -27,6 +27,8 @@ static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer*
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static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
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static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
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static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y);
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static void _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBATransformedObj* sprite, int y);
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static void _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
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static void _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
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static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int priority);
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static void _postprocessSprite(struct GBAVideoSoftwareRenderer* renderer, int priority);
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@ -445,6 +447,12 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
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case 2:
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case 2:
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_drawBackgroundMode2(renderer, &renderer->bg[2], y);
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_drawBackgroundMode2(renderer, &renderer->bg[2], y);
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break;
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break;
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case 3:
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_drawBackgroundMode3(renderer, &renderer->bg[2], y);
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break;
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case 4:
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_drawBackgroundMode4(renderer, &renderer->bg[2], y);
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break;
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}
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}
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renderer->bg[2].sx += renderer->bg[2].dmx;
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renderer->bg[2].sx += renderer->bg[2].dmx;
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renderer->bg[2].sy += renderer->bg[2].dmy;
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renderer->bg[2].sy += renderer->bg[2].dmy;
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@ -848,6 +856,95 @@ static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, stru
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}
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}
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}
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}
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static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
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(void)(unused);
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int32_t x = background->sx - background->dx;
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int32_t y = background->sy - background->dy;
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int32_t localX;
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int32_t localY;
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int flags = (background->priority << OFFSET_PRIORITY) | FLAG_IS_BACKGROUND;
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flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA);
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flags |= FLAG_TARGET_2 * background->target2;
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uint16_t color;
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uint32_t color32;
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int variant = background->target1 && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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int outX;
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for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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x += background->dx;
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y += background->dy;
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if (x < 0 || y < 0 || (x >> 8) >= VIDEO_HORIZONTAL_PIXELS || (y >> 8) >= VIDEO_VERTICAL_PIXELS) {
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continue;
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} else {
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localX = x;
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localY = y;
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}
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color = ((uint16_t*)renderer->d.vram)[(localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
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color32 = 0;
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color32 |= (color << 3) & 0xF8;
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color32 |= (color << 6) & 0xF800;
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color32 |= (color << 9) & 0xF80000;
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if (!(renderer->row[outX] & FLAG_FINALIZED)) {
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if (!variant) {
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_composite(renderer, outX, color32 | flags);
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} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
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_composite(renderer, outX, _brighten(color32, renderer->bldy) | flags);
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} else if (renderer->blendEffect == BLEND_DARKEN) {
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_composite(renderer, outX, _darken(color32, renderer->bldy) | flags);
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}
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}
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}
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}
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static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int unused) {
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(void)(unused);
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int32_t x = background->sx - background->dx;
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int32_t y = background->sy - background->dy;
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int32_t localX;
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int32_t localY;
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int flags = (background->priority << OFFSET_PRIORITY) | FLAG_IS_BACKGROUND;
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flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA);
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flags |= FLAG_TARGET_2 * background->target2;
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uint16_t color;
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int variant = background->target1 && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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uint32_t offset = 0;
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if (renderer->dispcnt.frameSelect) {
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offset = 0xA000;
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}
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int outX;
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for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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x += background->dx;
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y += background->dy;
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if (x < 0 || y < 0 || (x >> 8) >= VIDEO_HORIZONTAL_PIXELS || (y >> 8) >= VIDEO_VERTICAL_PIXELS) {
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continue;
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} else {
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localX = x;
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localY = y;
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}
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color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
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if (color && !(renderer->row[outX] & FLAG_FINALIZED)) {
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if (!variant) {
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_composite(renderer, outX, renderer->normalPalette[color] | flags);
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} else {
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_composite(renderer, outX, renderer->variantPalette[color] | flags);
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}
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}
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}
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}
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static const int _objSizes[32] = {
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static const int _objSizes[32] = {
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8, 8,
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8, 8,
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16, 16,
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16, 16,
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