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Qt: Const correctness
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@ -338,7 +338,7 @@ void MultiplayerController::detachGame(CoreController* controller) {
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emit gameDetached();
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emit gameDetached();
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}
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}
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int MultiplayerController::playerId(CoreController* controller) {
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int MultiplayerController::playerId(CoreController* controller) const {
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for (int i = 0; i < m_players.count(); ++i) {
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for (int i = 0; i < m_players.count(); ++i) {
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if (m_players[i].controller == controller) {
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if (m_players[i].controller == controller) {
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return i;
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return i;
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@ -38,7 +38,7 @@ public:
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void detachGame(CoreController*);
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void detachGame(CoreController*);
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int attached();
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int attached();
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int playerId(CoreController*);
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int playerId(CoreController*) const;
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signals:
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signals:
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void gameAttached();
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void gameAttached();
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