mirror of https://github.com/mgba-emu/mgba.git
All: Add clang-format options and run them
This commit is contained in:
parent
3ba13e9286
commit
908e61f415
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@ -0,0 +1,34 @@
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Language: Cpp
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BasedOnStyle: WebKit
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AccessModifierOffset: -4
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AlignAfterOpenBracket: true
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AlignEscapedNewlinesLeft: true
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AlignOperands: false
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AlignTrailingComments: false
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AllowShortBlocksOnASingleLine: false
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AllowShortCaseLabelsOnASingleLine: false
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AllowShortFunctionsOnASingleLine: Inline
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AllowShortIfStatementsOnASingleLine: false
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AllowShortLoopsOnASingleLine: false
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AlwaysBreakTemplateDeclarations: true
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BreakBeforeBinaryOperators: None
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BreakBeforeBraces: Attach
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BreakBeforeTernaryOperators: false
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BreakConstructorInitializersBeforeComma: true
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ColumnLimit: 120
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ConstructorInitializerIndentWidth: 4
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IndentCaseLabels: false
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IndentWidth: 4
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KeepEmptyLinesAtTheStartOfBlocks: false
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MaxEmptyLinesToKeep: 1
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NamespaceIndentation: None
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PointerAlignment: Left
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SpaceAfterCStyleCast: true
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SpaceBeforeAssignmentOperators: true
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SpaceBeforeParens: ControlStatements
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SpacesInContainerLiterals: true
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SpaceInEmptyParentheses: false
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SpacesInAngles: false
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Standard: Cpp11
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TabWidth: 4
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UseTab: ForIndentation
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@ -42,7 +42,6 @@ void ARMSetPrivilegeMode(struct ARMCore* cpu, enum PrivilegeMode mode) {
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cpu->bankedSPSRs[oldBank] = cpu->spsr.packed;
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cpu->spsr.packed = cpu->bankedSPSRs[newBank];
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}
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cpu->privilegeMode = mode;
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}
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@ -308,7 +307,7 @@ void ARMRunLoop(struct ARMCore* cpu) {
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}
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void ARMRunFake(struct ARMCore* cpu, uint32_t opcode) {
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if (cpu->executionMode== MODE_ARM) {
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if (cpu->executionMode == MODE_ARM) {
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cpu->gprs[ARM_PC] -= WORD_SIZE_ARM;
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} else {
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cpu->gprs[ARM_PC] -= WORD_SIZE_THUMB;
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@ -101,8 +101,10 @@ struct ARMMemory {
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void (*store16)(struct ARMCore*, uint32_t address, int16_t value, int* cycleCounter);
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void (*store8)(struct ARMCore*, uint32_t address, int8_t value, int* cycleCounter);
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uint32_t (*loadMultiple)(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction, int* cycleCounter);
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uint32_t (*storeMultiple)(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction, int* cycleCounter);
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uint32_t (*loadMultiple)(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction,
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int* cycleCounter);
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uint32_t (*storeMultiple)(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction,
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int* cycleCounter);
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uint32_t* activeRegion;
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uint32_t activeMask;
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@ -209,7 +209,8 @@ struct ARMInstructionInfo {
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void ARMDecodeARM(uint32_t opcode, struct ARMInstructionInfo* info);
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void ARMDecodeThumb(uint16_t opcode, struct ARMInstructionInfo* info);
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bool ARMDecodeThumbCombine(struct ARMInstructionInfo* info1, struct ARMInstructionInfo* info2, struct ARMInstructionInfo* out);
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bool ARMDecodeThumbCombine(struct ARMInstructionInfo* info1, struct ARMInstructionInfo* info2,
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struct ARMInstructionInfo* out);
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int ARMDisassemble(struct ARMInstructionInfo* info, uint32_t pc, char* buffer, int blen);
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#endif
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@ -15,5 +15,4 @@ struct ARMCore;
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typedef void (*ARMInstruction)(struct ARMCore*, uint32_t opcode);
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const ARMInstruction _armTable[0x1000];
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#endif
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@ -196,7 +196,7 @@ static void _disassembleMode(struct CLIDebugger* debugger, struct CLIDebugVector
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static void _print(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
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UNUSED(debugger);
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for ( ; dv; dv = dv->next) {
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for (; dv; dv = dv->next) {
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printf(" %u", dv->intValue);
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}
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printf("\n");
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@ -204,7 +204,7 @@ static void _print(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
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static void _printBin(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
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UNUSED(debugger);
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for ( ; dv; dv = dv->next) {
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for (; dv; dv = dv->next) {
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printf(" 0b");
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int i = 32;
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while (i--) {
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@ -216,7 +216,7 @@ static void _printBin(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
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static void _printHex(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
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UNUSED(debugger);
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for ( ; dv; dv = dv->next) {
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for (; dv; dv = dv->next) {
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printf(" 0x%08X", dv->intValue);
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}
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printf("\n");
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@ -279,7 +279,8 @@ void GBAAudioSampleFIFO(struct GBAAudio* audio, int fifoId, int32_t cycles);
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#if RESAMPLE_LIBRARY != RESAMPLE_BLIP_BUF
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unsigned GBAAudioCopy(struct GBAAudio* audio, void* left, void* right, unsigned nSamples);
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unsigned GBAAudioResampleNN(struct GBAAudio*, float ratio, float* drift, struct GBAStereoSample* output, unsigned nSamples);
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unsigned GBAAudioResampleNN(struct GBAAudio*, float ratio, float* drift, struct GBAStereoSample* output,
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unsigned nSamples);
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#endif
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struct GBASerializedState;
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@ -457,7 +457,6 @@ static void _unHuffman(struct GBA* gba) {
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block = 0;
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}
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}
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}
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cpu->gprs[0] = source;
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cpu->gprs[1] = dest;
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@ -203,7 +203,8 @@ void GBAHalt(struct GBA* gba);
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void GBAAttachDebugger(struct GBA* gba, struct ARMDebugger* debugger);
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void GBADetachDebugger(struct GBA* gba);
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void GBASetBreakpoint(struct GBA* gba, struct ARMComponent* component, uint32_t address, enum ExecutionMode mode, uint32_t* opcode);
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void GBASetBreakpoint(struct GBA* gba, struct ARMComponent* component, uint32_t address, enum ExecutionMode mode,
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uint32_t* opcode);
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void GBAClearBreakpoint(struct GBA* gba, uint32_t address, enum ExecutionMode mode, uint32_t opcode);
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void GBALoadROM(struct GBA* gba, struct VFile* vf, struct VFile* sav, const char* fname);
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@ -220,7 +221,7 @@ void GBAGetGameTitle(struct GBA* gba, char* out);
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void GBAFrameStarted(struct GBA* gba);
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void GBAFrameEnded(struct GBA* gba);
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ATTRIBUTE_FORMAT(printf,3,4)
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ATTRIBUTE_FORMAT(printf, 3, 4)
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void GBALog(struct GBA* gba, enum GBALogLevel level, const char* format, ...);
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ATTRIBUTE_FORMAT(printf, 3, 4)
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@ -51,7 +51,9 @@ void GBAInputProfileSave(const struct GBAInputMap*, uint32_t type, struct Config
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const char* GBAInputGetPreferredDevice(const struct Configuration*, uint32_t type, int playerId);
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void GBAInputSetPreferredDevice(struct Configuration*, uint32_t type, int playerId, const char* deviceName);
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const char* GBAInputGetCustomValue(const struct Configuration* config, uint32_t type, const char* key, const char* profile);
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void GBAInputSetCustomValue(struct Configuration* config, uint32_t type, const char* key, const char* value, const char* profile);
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const char* GBAInputGetCustomValue(const struct Configuration* config, uint32_t type, const char* key,
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const char* profile);
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void GBAInputSetCustomValue(struct Configuration* config, uint32_t type, const char* key, const char* value,
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const char* profile);
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#endif
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@ -481,7 +481,7 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
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value = (address >> 1) & 0xFFFF; \
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value = (address >> 1) & 0xFFFF;
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}
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break;
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case REGION_CART2_EX:
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@ -492,7 +492,7 @@ uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
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value = (address >> 1) & 0xFFFF; \
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value = (address >> 1) & 0xFFFF;
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}
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break;
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case REGION_CART_SRAM:
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@ -576,7 +576,7 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
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value = ((uint8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
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} else {
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GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load8: 0x%08X", address);
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value = (address >> 1) & 0xFF; \
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value = (address >> 1) & 0xFF;
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}
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break;
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case REGION_CART_SRAM:
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@ -86,7 +86,6 @@ enum DMATiming {
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DMA_TIMING_CUSTOM = 3
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};
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DECL_BITFIELD(GBADMARegister, uint16_t);
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DECL_BITS(GBADMARegister, DestControl, 5, 2);
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DECL_BITS(GBADMARegister, SrcControl, 7, 2);
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@ -159,8 +158,10 @@ void GBAPatch32(struct ARMCore* cpu, uint32_t address, int32_t value, int32_t* o
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void GBAPatch16(struct ARMCore* cpu, uint32_t address, int16_t value, int16_t* old);
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void GBAPatch8(struct ARMCore* cpu, uint32_t address, int8_t value, int8_t* old);
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uint32_t GBALoadMultiple(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction, int* cycleCounter);
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uint32_t GBAStoreMultiple(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction, int* cycleCounter);
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uint32_t GBALoadMultiple(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction,
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int* cycleCounter);
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uint32_t GBAStoreMultiple(struct ARMCore*, uint32_t baseAddress, int mask, enum LSMDirection direction,
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int* cycleCounter);
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void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters);
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@ -14,11 +14,16 @@
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#define VIDEO_CHECKS true
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#endif
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void GBAVideoSoftwareRendererDrawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer,
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struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer,
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struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer,
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struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer,
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struct GBAVideoSoftwareBackground* background, int y);
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void GBAVideoSoftwareRendererDrawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer,
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struct GBAVideoSoftwareBackground* background, int y);
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int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y);
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void GBAVideoSoftwareRendererPostprocessSprite(struct GBAVideoSoftwareRenderer* renderer, unsigned priority);
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@ -58,14 +63,16 @@ static inline void _compositeBlendNoObjwin(struct GBAVideoSoftwareRenderer* rend
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*pixel = color;
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}
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static inline void _compositeNoBlendObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
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static inline void _compositeNoBlendObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color,
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uint32_t current) {
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UNUSED(renderer);
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if (color < current) {
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*pixel = color | (current & FLAG_OBJWIN);
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}
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}
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static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
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static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color,
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uint32_t current) {
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UNUSED(renderer);
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if (color < current) {
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*pixel = color;
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@ -123,24 +130,29 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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color_t* objwinPalette = renderer->normalPalette; \
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UNUSED(objwinPalette); \
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if (objwinSlowPath) { \
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if (background->target1 && GBAWindowControlIsBlendEnable(renderer->objwin.packed) && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN)) { \
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if (background->target1 && GBAWindowControlIsBlendEnable(renderer->objwin.packed) && \
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(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN)) { \
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objwinPalette = renderer->variantPalette; \
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} \
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switch (background->index) { \
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case 0: \
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objwinForceEnable = GBAWindowControlIsBg0Enable(renderer->objwin.packed) && GBAWindowControlIsBg0Enable(renderer->currentWindow.packed); \
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objwinForceEnable = GBAWindowControlIsBg0Enable(renderer->objwin.packed) && \
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GBAWindowControlIsBg0Enable(renderer->currentWindow.packed); \
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objwinOnly = !GBAWindowControlIsBg0Enable(renderer->objwin.packed); \
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break; \
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case 1: \
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objwinForceEnable = GBAWindowControlIsBg1Enable(renderer->objwin.packed) && GBAWindowControlIsBg1Enable(renderer->currentWindow.packed); \
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objwinForceEnable = GBAWindowControlIsBg1Enable(renderer->objwin.packed) && \
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GBAWindowControlIsBg1Enable(renderer->currentWindow.packed); \
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objwinOnly = !GBAWindowControlIsBg1Enable(renderer->objwin.packed); \
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break; \
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case 2: \
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objwinForceEnable = GBAWindowControlIsBg2Enable(renderer->objwin.packed) && GBAWindowControlIsBg2Enable(renderer->currentWindow.packed); \
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objwinForceEnable = GBAWindowControlIsBg2Enable(renderer->objwin.packed) && \
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GBAWindowControlIsBg2Enable(renderer->currentWindow.packed); \
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objwinOnly = !GBAWindowControlIsBg2Enable(renderer->objwin.packed); \
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break; \
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case 3: \
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objwinForceEnable = GBAWindowControlIsBg3Enable(renderer->objwin.packed) && GBAWindowControlIsBg3Enable(renderer->currentWindow.packed); \
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objwinForceEnable = GBAWindowControlIsBg3Enable(renderer->objwin.packed) && \
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GBAWindowControlIsBg3Enable(renderer->currentWindow.packed); \
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objwinOnly = !GBAWindowControlIsBg3Enable(renderer->objwin.packed); \
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break; \
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} \
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@ -163,14 +175,17 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
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\
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int flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND; \
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flags |= FLAG_TARGET_2 * background->target2; \
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int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->objwin.packed)); \
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int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && \
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GBAWindowControlIsBlendEnable(renderer->objwin.packed)); \
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objwinFlags |= flags; \
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flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed)); \
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flags |= FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && \
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GBAWindowControlIsBlendEnable(renderer->currentWindow.packed)); \
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if (renderer->blda == 0x10 && renderer->bldb == 0) { \
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flags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \
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objwinFlags &= ~(FLAG_TARGET_1 | FLAG_TARGET_2); \
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} \
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int variant = background->target1 && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) && (renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); \
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int variant = background->target1 && GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) && \
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(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN); \
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color_t* palette = renderer->normalPalette; \
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if (variant) { \
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palette = renderer->variantPalette; \
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@ -291,20 +291,20 @@ bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
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vf->unmap(vf, state, sizeof(struct GBASerializedState));
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return true;
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}
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#ifdef USE_PNG
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#ifdef USE_PNG
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else {
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return _savePNGState(gba, vf);
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}
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#endif
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#endif
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return false;
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}
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bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
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#ifdef USE_PNG
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#ifdef USE_PNG
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if (isPNG(vf)) {
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return _loadPNGState(gba, vf);
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}
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#endif
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#endif
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if (vf->size(vf) < (ssize_t) sizeof(struct GBASerializedState)) {
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return false;
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}
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@ -149,7 +149,6 @@ cleanup:
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return false;
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}
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bool GBASavedataExportSharkPort(const struct GBA* gba, struct VFile* vf) {
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union {
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char c[0x1C];
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@ -8,7 +8,7 @@
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#include "gba/gba.h"
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#include "gba/hardware.h"
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#include "util/configuration.h"
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#include "util/configuration.h"
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static const struct GBACartridgeOverride _overrides[] = {
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// Advance Wars
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@ -108,7 +108,7 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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struct Patch patch;
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struct GBACheatDevice cheatDevice;
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struct GBAThread* threadContext = context;
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struct ARMComponent* components[GBA_COMPONENT_MAX] = {0};
|
||||
struct ARMComponent* components[GBA_COMPONENT_MAX] = { 0 };
|
||||
struct GBARRContext* movie = 0;
|
||||
int numComponents = GBA_COMPONENT_MAX;
|
||||
|
||||
|
@ -701,7 +701,7 @@ void GBAThreadReplaceROM(struct GBAThread* threadContext, const char* fname) {
|
|||
}
|
||||
|
||||
GBAThreadLoadROM(threadContext, fname);
|
||||
if(threadContext->gameDir) {
|
||||
if (threadContext->gameDir) {
|
||||
_loadGameDir(threadContext);
|
||||
}
|
||||
|
||||
|
|
|
@ -253,7 +253,6 @@ static void GBAVideoDummyRendererGetPixels(struct GBAVideoRenderer* renderer, un
|
|||
// Nothing to do
|
||||
}
|
||||
|
||||
|
||||
void GBAVideoSerialize(const struct GBAVideo* video, struct GBASerializedState* state) {
|
||||
memcpy(state->vram, video->renderer->vram, SIZE_VRAM);
|
||||
memcpy(state->oam, video->oam.raw, SIZE_OAM);
|
||||
|
|
|
@ -65,7 +65,6 @@ DECL_BIT(GBAObjAttributesA, Mosaic, 12);
|
|||
DECL_BIT(GBAObjAttributesA, 256Color, 13);
|
||||
DECL_BITS(GBAObjAttributesA, Shape, 14, 2);
|
||||
|
||||
|
||||
DECL_BITFIELD(GBAObjAttributesB, uint16_t);
|
||||
DECL_BITS(GBAObjAttributesB, X, 0, 9);
|
||||
DECL_BITS(GBAObjAttributesB, MatIndex, 9, 5);
|
||||
|
|
|
@ -46,7 +46,8 @@ struct GraphicsOpts {
|
|||
|
||||
struct GBAThread;
|
||||
|
||||
bool parseArguments(struct GBAArguments* opts, struct GBAConfig* config, int argc, char* const* argv, struct SubParser* subparser);
|
||||
bool parseArguments(struct GBAArguments* opts, struct GBAConfig* config, int argc, char* const* argv,
|
||||
struct SubParser* subparser);
|
||||
void freeArguments(struct GBAArguments* opts);
|
||||
|
||||
void usage(const char* arg0, const char* extraOptions);
|
||||
|
|
|
@ -58,7 +58,7 @@ static void _magickPostVideoFrame(struct GBAAVStream* stream, struct GBAVideoRen
|
|||
renderer->getPixels(renderer, &stride, (void**) &pixels);
|
||||
size_t row;
|
||||
for (row = 0; row < VIDEO_VERTICAL_PIXELS; ++row) {
|
||||
memcpy(&encoder->frame[row * VIDEO_HORIZONTAL_PIXELS], &pixels[row * 4 *stride], VIDEO_HORIZONTAL_PIXELS * 4);
|
||||
memcpy(&encoder->frame[row * VIDEO_HORIZONTAL_PIXELS], &pixels[row * 4 * stride], VIDEO_HORIZONTAL_PIXELS * 4);
|
||||
}
|
||||
|
||||
MagickConstituteImage(encoder->wand, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, "RGBP", CharPixel, encoder->frame);
|
||||
|
|
|
@ -78,7 +78,7 @@ void GBAGLContextDrawFrame(struct VideoBackend* v) {
|
|||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glVertexPointer(2, GL_INT, 0, _glVertices);
|
||||
glTexCoordPointer(2, GL_INT, 0, _glTexCoords);
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 0, 0, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
|
|
@ -104,7 +104,7 @@ QModelIndex CheatsModel::parent(const QModelIndex& index) const {
|
|||
return QModelIndex();
|
||||
}
|
||||
|
||||
Qt::ItemFlags CheatsModel::flags(const QModelIndex &index) const {
|
||||
Qt::ItemFlags CheatsModel::flags(const QModelIndex& index) const {
|
||||
if (!index.isValid()) {
|
||||
return 0;
|
||||
}
|
||||
|
@ -152,7 +152,6 @@ void CheatsModel::removeAt(const QModelIndex& index) {
|
|||
GBACheatSetDeinit(set);
|
||||
delete set;
|
||||
endInsertRows();
|
||||
|
||||
}
|
||||
|
||||
QString CheatsModel::toString(const QModelIndexList& indices) const {
|
||||
|
|
|
@ -27,7 +27,7 @@ public:
|
|||
|
||||
virtual int columnCount(const QModelIndex& parent = QModelIndex()) const override;
|
||||
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
|
||||
virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
|
||||
virtual Qt::ItemFlags flags(const QModelIndex& index) const override;
|
||||
|
||||
GBACheatSet* itemAt(const QModelIndex& index);
|
||||
void removeAt(const QModelIndex& index);
|
||||
|
|
|
@ -80,7 +80,7 @@ void ConfigOption::setValue(const char* value) {
|
|||
|
||||
void ConfigOption::setValue(const QVariant& value) {
|
||||
QPair<QAction*, QVariant> action;
|
||||
foreach(action, m_actions) {
|
||||
foreach (action, m_actions) {
|
||||
bool signalsEnabled = action.first->blockSignals(true);
|
||||
action.first->setChecked(value == action.second);
|
||||
action.first->blockSignals(signalsEnabled);
|
||||
|
|
|
@ -46,7 +46,8 @@ protected:
|
|||
private:
|
||||
class FileDialog : public QFileDialog {
|
||||
public:
|
||||
FileDialog(GBAApp* app, QWidget* parent = nullptr, const QString& caption = QString(), const QString& filter = QString());
|
||||
FileDialog(GBAApp* app, QWidget* parent = nullptr, const QString& caption = QString(),
|
||||
const QString& filter = QString());
|
||||
virtual int exec() override;
|
||||
|
||||
private:
|
||||
|
|
|
@ -205,7 +205,7 @@ void GBAKeyEditor::refresh() {
|
|||
}
|
||||
|
||||
void GBAKeyEditor::lookupBinding(const GBAInputMap* map, KeyEditor* keyEditor, GBAKey key) {
|
||||
#ifdef BUILD_SDL
|
||||
#ifdef BUILD_SDL
|
||||
if (m_type == SDL_BINDING_BUTTON) {
|
||||
int value = GBAInputQueryBinding(map, m_type, key);
|
||||
if (value != GBA_NO_MAPPING) {
|
||||
|
@ -213,7 +213,7 @@ void GBAKeyEditor::lookupBinding(const GBAInputMap* map, KeyEditor* keyEditor, G
|
|||
}
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
keyEditor->setValueKey(GBAInputQueryBinding(map, m_type, key));
|
||||
}
|
||||
|
||||
|
@ -304,5 +304,6 @@ KeyEditor* GBAKeyEditor::keyById(GBAKey key) {
|
|||
void GBAKeyEditor::setLocation(QWidget* widget, qreal x, qreal y) {
|
||||
QSize s = size();
|
||||
QSize hint = widget->sizeHint();
|
||||
widget->setGeometry(s.width() * x - hint.width() / 2.0, s.height() * y - hint.height() / 2.0, hint.width(), hint.height());
|
||||
widget->setGeometry(s.width() * x - hint.width() / 2.0, s.height() * y - hint.height() / 2.0, hint.width(),
|
||||
hint.height());
|
||||
}
|
||||
|
|
|
@ -44,7 +44,7 @@ void GDBController::attach() {
|
|||
ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0);
|
||||
} else {
|
||||
QObject::disconnect(m_autoattach);
|
||||
m_autoattach = connect(m_gameController, &GameController::gameStarted, [this] () {
|
||||
m_autoattach = connect(m_gameController, &GameController::gameStarted, [this]() {
|
||||
QObject::disconnect(m_autoattach);
|
||||
ARMDebuggerEnter(&m_gdbStub.d, DEBUGGER_ENTER_ATTACHED, 0);
|
||||
});
|
||||
|
|
|
@ -106,8 +106,7 @@ void GDBWindow::stopped() {
|
|||
}
|
||||
|
||||
void GDBWindow::failed() {
|
||||
QMessageBox* failure = new QMessageBox(QMessageBox::Warning, tr("Crash"),
|
||||
tr("Could not start GDB server"),
|
||||
QMessageBox* failure = new QMessageBox(QMessageBox::Warning, tr("Crash"), tr("Could not start GDB server"),
|
||||
QMessageBox::Ok, this, Qt::Sheet);
|
||||
failure->setAttribute(Qt::WA_DeleteOnClose);
|
||||
failure->show();
|
||||
|
|
|
@ -70,12 +70,12 @@ GameController::GameController(QObject* parent)
|
|||
m_threadContext.logLevel = GBA_LOG_ALL;
|
||||
|
||||
m_lux.p = this;
|
||||
m_lux.sample = [] (GBALuminanceSource* context) {
|
||||
m_lux.sample = [](GBALuminanceSource* context) {
|
||||
GameControllerLux* lux = static_cast<GameControllerLux*>(context);
|
||||
lux->value = 0xFF - lux->p->m_luxValue;
|
||||
};
|
||||
|
||||
m_lux.readLuminance = [] (GBALuminanceSource* context) {
|
||||
m_lux.readLuminance = [](GBALuminanceSource* context) {
|
||||
GameControllerLux* lux = static_cast<GameControllerLux*>(context);
|
||||
return lux->value;
|
||||
};
|
||||
|
@ -83,8 +83,8 @@ GameController::GameController(QObject* parent)
|
|||
|
||||
m_rtc.p = this;
|
||||
m_rtc.override = GameControllerRTC::NO_OVERRIDE;
|
||||
m_rtc.sample = [] (GBARTCSource* context) { };
|
||||
m_rtc.unixTime = [] (GBARTCSource* context) -> time_t {
|
||||
m_rtc.sample = [](GBARTCSource* context) {};
|
||||
m_rtc.unixTime = [](GBARTCSource* context) -> time_t {
|
||||
GameControllerRTC* rtc = static_cast<GameControllerRTC*>(context);
|
||||
switch (rtc->override) {
|
||||
case GameControllerRTC::NO_OVERRIDE:
|
||||
|
@ -97,7 +97,7 @@ GameController::GameController(QObject* parent)
|
|||
}
|
||||
};
|
||||
|
||||
m_threadContext.startCallback = [] (GBAThread* context) {
|
||||
m_threadContext.startCallback = [](GBAThread* context) {
|
||||
GameController* controller = static_cast<GameController*>(context->userData);
|
||||
controller->m_audioProcessor->setInput(context);
|
||||
context->gba->luminanceSource = &controller->m_lux;
|
||||
|
@ -108,12 +108,12 @@ GameController::GameController(QObject* parent)
|
|||
controller->gameStarted(context);
|
||||
};
|
||||
|
||||
m_threadContext.cleanCallback = [] (GBAThread* context) {
|
||||
m_threadContext.cleanCallback = [](GBAThread* context) {
|
||||
GameController* controller = static_cast<GameController*>(context->userData);
|
||||
controller->gameStopped(context);
|
||||
};
|
||||
|
||||
m_threadContext.frameCallback = [] (GBAThread* context) {
|
||||
m_threadContext.frameCallback = [](GBAThread* context) {
|
||||
GameController* controller = static_cast<GameController*>(context->userData);
|
||||
if (controller->m_pauseAfterFrame.testAndSetAcquire(true, false)) {
|
||||
GBAThreadPauseFromThread(context);
|
||||
|
@ -126,7 +126,7 @@ GameController::GameController(QObject* parent)
|
|||
}
|
||||
};
|
||||
|
||||
m_threadContext.logHandler = [] (GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
|
||||
m_threadContext.logHandler = [](GBAThread* context, enum GBALogLevel level, const char* format, va_list args) {
|
||||
static const char* stubMessage = "Stub software interrupt";
|
||||
if (!context) {
|
||||
return;
|
||||
|
@ -324,7 +324,6 @@ void GameController::yankPak() {
|
|||
threadContinue();
|
||||
}
|
||||
|
||||
|
||||
void GameController::replaceGame(const QString& path) {
|
||||
if (!m_gameOpen) {
|
||||
return;
|
||||
|
|
|
@ -195,9 +195,12 @@ void MemoryModel::paintEvent(QPaintEvent* event) {
|
|||
static QString arg("%0");
|
||||
QSizeF letterSize = QSizeF(m_letterWidth, m_cellHeight);
|
||||
painter.drawStaticText(QPointF((m_margins.left() - m_regionName.size().width() - 1) / 2.0, 0), m_regionName);
|
||||
painter.drawText(QRect(QPoint(viewport()->size().width() - m_margins.right(), 0), QSize(m_margins.right(), m_margins.top())), Qt::AlignHCenter, tr("ASCII"));
|
||||
painter.drawText(
|
||||
QRect(QPoint(viewport()->size().width() - m_margins.right(), 0), QSize(m_margins.right(), m_margins.top())),
|
||||
Qt::AlignHCenter, tr("ASCII"));
|
||||
for (int x = 0; x < 16; ++x) {
|
||||
painter.drawText(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), 0), m_cellSize), Qt::AlignHCenter, QString::number(x, 16).toUpper());
|
||||
painter.drawText(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), 0), m_cellSize), Qt::AlignHCenter,
|
||||
QString::number(x, 16).toUpper());
|
||||
}
|
||||
int height = (viewport()->size().height() - m_cellHeight) / m_cellHeight;
|
||||
for (int y = 0; y < height; ++y) {
|
||||
|
@ -209,38 +212,56 @@ void MemoryModel::paintEvent(QPaintEvent* event) {
|
|||
for (int x = 0; x < 16; x += 2) {
|
||||
uint32_t address = (y + m_top) * 16 + x + m_base;
|
||||
if (isInSelection(address)) {
|
||||
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp), QSizeF(m_cellSize.width() * 2, m_cellSize.height())), palette.highlight());
|
||||
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp),
|
||||
QSizeF(m_cellSize.width() * 2, m_cellSize.height())),
|
||||
palette.highlight());
|
||||
painter.setPen(palette.color(QPalette::HighlightedText));
|
||||
if (isEditing(address)) {
|
||||
drawEditingText(painter, QPointF(m_cellSize.width() * (x + 1.0) - 2 * m_letterWidth + m_margins.left(), yp));
|
||||
drawEditingText(
|
||||
painter,
|
||||
QPointF(m_cellSize.width() * (x + 1.0) - 2 * m_letterWidth + m_margins.left(), yp));
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
painter.setPen(palette.color(QPalette::WindowText));
|
||||
}
|
||||
uint16_t b = m_cpu->memory.load16(m_cpu, address, nullptr);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 1.0) - 2 * m_letterWidth + m_margins.left(), yp), m_staticNumbers[(b >> 8) & 0xFF]);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 1.0) + m_margins.left(), yp), m_staticNumbers[b & 0xFF]);
|
||||
painter.drawStaticText(
|
||||
QPointF(m_cellSize.width() * (x + 1.0) - 2 * m_letterWidth + m_margins.left(), yp),
|
||||
m_staticNumbers[(b >> 8) & 0xFF]);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 1.0) + m_margins.left(), yp),
|
||||
m_staticNumbers[b & 0xFF]);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
for (int x = 0; x < 16; x += 4) {
|
||||
uint32_t address = (y + m_top) * 16 + x + m_base;
|
||||
if (isInSelection(address)) {
|
||||
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp), QSizeF(m_cellSize.width() * 4, m_cellSize.height())), palette.highlight());
|
||||
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp),
|
||||
QSizeF(m_cellSize.width() * 4, m_cellSize.height())),
|
||||
palette.highlight());
|
||||
painter.setPen(palette.color(QPalette::HighlightedText));
|
||||
if (isEditing(address)) {
|
||||
drawEditingText(painter, QPointF(m_cellSize.width() * (x + 2.0) - 4 * m_letterWidth + m_margins.left(), yp));
|
||||
drawEditingText(
|
||||
painter,
|
||||
QPointF(m_cellSize.width() * (x + 2.0) - 4 * m_letterWidth + m_margins.left(), yp));
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
painter.setPen(palette.color(QPalette::WindowText));
|
||||
}
|
||||
uint32_t b = m_cpu->memory.load32(m_cpu, address, nullptr);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) - 4 * m_letterWidth + m_margins.left(), yp), m_staticNumbers[(b >> 24) & 0xFF]);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) - 2 * m_letterWidth + m_margins.left(), yp), m_staticNumbers[(b >> 16) & 0xFF]);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) + m_margins.left(), yp), m_staticNumbers[(b >> 8) & 0xFF]);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) + 2 * m_letterWidth + m_margins.left(), yp), m_staticNumbers[b & 0xFF]);
|
||||
painter.drawStaticText(
|
||||
QPointF(m_cellSize.width() * (x + 2.0) - 4 * m_letterWidth + m_margins.left(), yp),
|
||||
m_staticNumbers[(b >> 24) & 0xFF]);
|
||||
painter.drawStaticText(
|
||||
QPointF(m_cellSize.width() * (x + 2.0) - 2 * m_letterWidth + m_margins.left(), yp),
|
||||
m_staticNumbers[(b >> 16) & 0xFF]);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 2.0) + m_margins.left(), yp),
|
||||
m_staticNumbers[(b >> 8) & 0xFF]);
|
||||
painter.drawStaticText(
|
||||
QPointF(m_cellSize.width() * (x + 2.0) + 2 * m_letterWidth + m_margins.left(), yp),
|
||||
m_staticNumbers[b & 0xFF]);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
|
@ -248,28 +269,34 @@ void MemoryModel::paintEvent(QPaintEvent* event) {
|
|||
for (int x = 0; x < 16; ++x) {
|
||||
uint32_t address = (y + m_top) * 16 + x + m_base;
|
||||
if (isInSelection(address)) {
|
||||
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp), m_cellSize), palette.highlight());
|
||||
painter.fillRect(QRectF(QPointF(m_cellSize.width() * x + m_margins.left(), yp), m_cellSize),
|
||||
palette.highlight());
|
||||
painter.setPen(palette.color(QPalette::HighlightedText));
|
||||
if (isEditing(address)) {
|
||||
drawEditingText(painter, QPointF(m_cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp));
|
||||
drawEditingText(painter,
|
||||
QPointF(m_cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp));
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
painter.setPen(palette.color(QPalette::WindowText));
|
||||
}
|
||||
uint8_t b = m_cpu->memory.load8(m_cpu, address, nullptr);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp), m_staticNumbers[b]);
|
||||
painter.drawStaticText(QPointF(m_cellSize.width() * (x + 0.5) - m_letterWidth + m_margins.left(), yp),
|
||||
m_staticNumbers[b]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
painter.setPen(palette.color(QPalette::WindowText));
|
||||
for (int x = 0; x < 16; ++x) {
|
||||
uint8_t b = m_cpu->memory.load8(m_cpu, (y + m_top) * 16 + x + m_base, nullptr);
|
||||
painter.drawStaticText(QPointF(viewport()->size().width() - (16 - x) * m_margins.right() / 17.0 - m_letterWidth * 0.5, yp), b < 0x80 ? m_staticAscii[b] : m_staticAscii[0]);
|
||||
painter.drawStaticText(
|
||||
QPointF(viewport()->size().width() - (16 - x) * m_margins.right() / 17.0 - m_letterWidth * 0.5, yp),
|
||||
b < 0x80 ? m_staticAscii[b] : m_staticAscii[0]);
|
||||
}
|
||||
}
|
||||
painter.drawLine(m_margins.left(), 0, m_margins.left(), viewport()->size().height());
|
||||
painter.drawLine(viewport()->size().width() - m_margins.right(), 0, viewport()->size().width() - m_margins.right(), viewport()->size().height());
|
||||
painter.drawLine(viewport()->size().width() - m_margins.right(), 0, viewport()->size().width() - m_margins.right(),
|
||||
viewport()->size().height());
|
||||
painter.drawLine(0, m_margins.top(), viewport()->size().width(), m_margins.top());
|
||||
}
|
||||
|
||||
|
@ -282,13 +309,15 @@ void MemoryModel::wheelEvent(QWheelEvent* event) {
|
|||
}
|
||||
|
||||
void MemoryModel::mousePressEvent(QMouseEvent* event) {
|
||||
if (event->x() < m_margins.left() || event->y() < m_margins.top() || event->x() > size().width() - m_margins.right()) {
|
||||
if (event->x() < m_margins.left() || event->y() < m_margins.top() ||
|
||||
event->x() > size().width() - m_margins.right()) {
|
||||
m_selection = qMakePair(0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
QPoint position(event->pos() - QPoint(m_margins.left(), m_margins.top()));
|
||||
uint32_t address = int(position.x() / m_cellSize.width()) + (int(position.y() / m_cellSize.height()) + m_top) * 16 + m_base;
|
||||
uint32_t address =
|
||||
int(position.x() / m_cellSize.width()) + (int(position.y() / m_cellSize.height()) + m_top) * 16 + m_base;
|
||||
if (event->button() == Qt::RightButton && isInSelection(address)) {
|
||||
return;
|
||||
}
|
||||
|
@ -301,12 +330,14 @@ void MemoryModel::mousePressEvent(QMouseEvent* event) {
|
|||
}
|
||||
|
||||
void MemoryModel::mouseMoveEvent(QMouseEvent* event) {
|
||||
if (event->x() < m_margins.left() || event->y() < m_margins.top() || event->x() > size().width() - m_margins.right()) {
|
||||
if (event->x() < m_margins.left() || event->y() < m_margins.top() ||
|
||||
event->x() > size().width() - m_margins.right()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QPoint position(event->pos() - QPoint(m_margins.left(), m_margins.top()));
|
||||
uint32_t address = int(position.x() / m_cellSize.width()) + (int(position.y() / m_cellSize.height()) + m_top) * 16 + m_base;
|
||||
uint32_t address =
|
||||
int(position.x() / m_cellSize.width()) + (int(position.y() / m_cellSize.height()) + m_top) * 16 + m_base;
|
||||
if ((address & ~(m_align - 1)) < m_selectionAnchor) {
|
||||
m_selection = qMakePair(address & ~(m_align - 1), m_selectionAnchor + m_align);
|
||||
} else {
|
||||
|
|
|
@ -87,7 +87,8 @@ void OverrideView::updateOverrides() {
|
|||
m_override.idleLoop = parsedIdleLoop;
|
||||
}
|
||||
|
||||
if (m_override.savetype != SAVEDATA_AUTODETECT || m_override.hardware != HW_NO_OVERRIDE || m_override.idleLoop != IDLE_LOOP_NONE) {
|
||||
if (m_override.savetype != SAVEDATA_AUTODETECT || m_override.hardware != HW_NO_OVERRIDE ||
|
||||
m_override.idleLoop != IDLE_LOOP_NONE) {
|
||||
m_controller->setOverride(m_override);
|
||||
} else {
|
||||
m_controller->clearOverride();
|
||||
|
@ -119,7 +120,6 @@ void OverrideView::gameStarted(GBAThread* thread) {
|
|||
m_ui.idleLoop->setText(QString::number(thread->gba->idleLoop, 16));
|
||||
} else {
|
||||
m_ui.idleLoop->clear();
|
||||
|
||||
}
|
||||
|
||||
GBAGetGameCode(thread->gba, m_override.id);
|
||||
|
|
|
@ -84,7 +84,8 @@ void PaletteView::exportPalette(int start, int length) {
|
|||
length = 512 - start;
|
||||
}
|
||||
m_controller->threadInterrupt();
|
||||
QFileDialog* dialog = GBAApp::app()->getSaveFileDialog(this, tr("Export palette"), tr("Windows PAL (*.pal);;Adobe Color Table (*.act)"));
|
||||
QFileDialog* dialog = GBAApp::app()->getSaveFileDialog(this, tr("Export palette"),
|
||||
tr("Windows PAL (*.pal);;Adobe Color Table (*.act)"));
|
||||
if (!dialog->exec()) {
|
||||
m_controller->threadContinue();
|
||||
return;
|
||||
|
|
|
@ -91,7 +91,8 @@ bool SensorView::eventFilter(QObject*, QEvent* event) {
|
|||
|
||||
void SensorView::updateSensors() {
|
||||
m_controller->threadInterrupt();
|
||||
if (m_rotation->sample && (!m_controller->isLoaded() || !(m_controller->thread()->gba->memory.hw.devices & (HW_GYRO | HW_TILT)))) {
|
||||
if (m_rotation->sample &&
|
||||
(!m_controller->isLoaded() || !(m_controller->thread()->gba->memory.hw.devices & (HW_GYRO | HW_TILT)))) {
|
||||
m_rotation->sample(m_rotation);
|
||||
m_rotation->sample(m_rotation);
|
||||
m_rotation->sample(m_rotation);
|
||||
|
|
|
@ -118,10 +118,12 @@ void ShortcutController::addAction(QMenu* menu, QAction* action, const QString&
|
|||
if (m_config) {
|
||||
loadShortcuts(item);
|
||||
}
|
||||
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item));
|
||||
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item),
|
||||
createIndex(smenu->items().count() - 1, 2, item));
|
||||
}
|
||||
|
||||
void ShortcutController::addFunctions(QMenu* menu, std::function<void ()> press, std::function<void ()> release, const QKeySequence& shortcut, const QString& visibleName, const QString& name) {
|
||||
void ShortcutController::addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
|
||||
const QKeySequence& shortcut, const QString& visibleName, const QString& name) {
|
||||
ShortcutItem* smenu = m_menuMap[menu];
|
||||
if (!smenu) {
|
||||
return;
|
||||
|
@ -137,7 +139,8 @@ void ShortcutController::addFunctions(QMenu* menu, std::function<void ()> press,
|
|||
loadShortcuts(item);
|
||||
}
|
||||
m_heldKeys[shortcut] = item;
|
||||
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item));
|
||||
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item),
|
||||
createIndex(smenu->items().count() - 1, 2, item));
|
||||
}
|
||||
|
||||
void ShortcutController::addMenu(QMenu* menu, QMenu* parentMenu) {
|
||||
|
@ -155,7 +158,8 @@ void ShortcutController::addMenu(QMenu* menu, QMenu* parentMenu) {
|
|||
smenu->addSubmenu(menu);
|
||||
endInsertRows();
|
||||
ShortcutItem* item = &smenu->items().last();
|
||||
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item), createIndex(smenu->items().count() - 1, 2, item));
|
||||
emit dataChanged(createIndex(smenu->items().count() - 1, 0, item),
|
||||
createIndex(smenu->items().count() - 1, 2, item));
|
||||
m_menuMap[menu] = item;
|
||||
}
|
||||
|
||||
|
@ -211,7 +215,8 @@ void ShortcutController::updateKey(const QModelIndex& index, const QKeySequence&
|
|||
if (m_config) {
|
||||
m_config->setQtOption(item->name(), keySequence.toString(), KEY_SECTION);
|
||||
}
|
||||
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer()));
|
||||
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
|
||||
createIndex(index.row(), 2, index.internalPointer()));
|
||||
}
|
||||
|
||||
void ShortcutController::updateButton(const QModelIndex& index, int button) {
|
||||
|
@ -235,7 +240,8 @@ void ShortcutController::updateButton(const QModelIndex& index, int button) {
|
|||
if (m_config) {
|
||||
m_config->setQtOption(item->name(), button, BUTTON_SECTION);
|
||||
}
|
||||
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer()));
|
||||
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
|
||||
createIndex(index.row(), 2, index.internalPointer()));
|
||||
}
|
||||
|
||||
void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadAxisEvent::Direction direction) {
|
||||
|
@ -267,7 +273,8 @@ void ShortcutController::updateAxis(const QModelIndex& index, int axis, GamepadA
|
|||
}
|
||||
m_config->setQtOption(item->name(), QString("%1%2").arg(d).arg(axis), AXIS_SECTION);
|
||||
}
|
||||
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()), createIndex(index.row(), 2, index.internalPointer()));
|
||||
emit dataChanged(createIndex(index.row(), 0, index.internalPointer()),
|
||||
createIndex(index.row(), 2, index.internalPointer()));
|
||||
}
|
||||
|
||||
void ShortcutController::clearKey(const QModelIndex& index) {
|
||||
|
@ -473,7 +480,9 @@ void ShortcutController::ShortcutItem::addAction(QAction* action, const QString&
|
|||
m_items.append(ShortcutItem(action, name, this));
|
||||
}
|
||||
|
||||
void ShortcutController::ShortcutItem::addFunctions(ShortcutController::ShortcutItem::Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name) {
|
||||
void ShortcutController::ShortcutItem::addFunctions(ShortcutController::ShortcutItem::Functions functions,
|
||||
const QKeySequence& shortcut, const QString& visibleName,
|
||||
const QString& name) {
|
||||
m_items.append(ShortcutItem(functions, shortcut, visibleName, name, this));
|
||||
}
|
||||
|
||||
|
|
|
@ -35,7 +35,8 @@ private:
|
|||
typedef QPair<std::function<void ()>, std::function<void ()>> Functions;
|
||||
|
||||
ShortcutItem(QAction* action, const QString& name, ShortcutItem* parent = nullptr);
|
||||
ShortcutItem(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name, ShortcutItem* parent = nullptr);
|
||||
ShortcutItem(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name,
|
||||
ShortcutItem* parent = nullptr);
|
||||
ShortcutItem(QMenu* action, ShortcutItem* parent = nullptr);
|
||||
|
||||
QAction* action() { return m_action; }
|
||||
|
@ -51,7 +52,8 @@ private:
|
|||
ShortcutItem* parent() { return m_parent; }
|
||||
const ShortcutItem* parent() const { return m_parent; }
|
||||
void addAction(QAction* action, const QString& name);
|
||||
void addFunctions(Functions functions, const QKeySequence& shortcut, const QString& visibleName, const QString& name);
|
||||
void addFunctions(Functions functions, const QKeySequence& shortcut, const QString& visibleName,
|
||||
const QString& name);
|
||||
void addSubmenu(QMenu* menu);
|
||||
int button() const { return m_button; }
|
||||
void setShortcut(const QKeySequence& sequence);
|
||||
|
@ -60,7 +62,9 @@ private:
|
|||
GamepadAxisEvent::Direction direction() const { return m_direction; }
|
||||
void setAxis(int axis, GamepadAxisEvent::Direction direction);
|
||||
|
||||
bool operator==(const ShortcutItem& other) const { return m_menu == other.m_menu && m_action == other.m_action; }
|
||||
bool operator==(const ShortcutItem& other) const {
|
||||
return m_menu == other.m_menu && m_action == other.m_action;
|
||||
}
|
||||
|
||||
private:
|
||||
QAction* m_action;
|
||||
|
@ -91,7 +95,8 @@ public:
|
|||
virtual int rowCount(const QModelIndex& parent = QModelIndex()) const override;
|
||||
|
||||
void addAction(QMenu* menu, QAction* action, const QString& name);
|
||||
void addFunctions(QMenu* menu, std::function<void ()> press, std::function<void()> release, const QKeySequence& shortcut, const QString& visibleName, const QString& name);
|
||||
void addFunctions(QMenu* menu, std::function<void()> press, std::function<void()> release,
|
||||
const QKeySequence& shortcut, const QString& visibleName, const QString& name);
|
||||
void addMenu(QMenu* menu, QMenu* parent = nullptr);
|
||||
|
||||
QKeySequence shortcutAt(const QModelIndex& index) const;
|
||||
|
|
|
@ -104,10 +104,10 @@ void ShortcutView::updateButton(int button) {
|
|||
m_controller->updateButton(m_ui.shortcutTable->selectionModel()->currentIndex(), button);
|
||||
}
|
||||
|
||||
|
||||
void ShortcutView::updateAxis(int axis, int direction) {
|
||||
if (!m_controller || m_controller->isMenuAt(m_ui.shortcutTable->selectionModel()->currentIndex())) {
|
||||
return;
|
||||
}
|
||||
m_controller->updateAxis(m_ui.shortcutTable->selectionModel()->currentIndex(), axis, static_cast<GamepadAxisEvent::Direction>(direction));
|
||||
m_controller->updateAxis(m_ui.shortcutTable->selectionModel()->currentIndex(), axis,
|
||||
static_cast<GamepadAxisEvent::Direction>(direction));
|
||||
}
|
||||
|
|
|
@ -509,7 +509,7 @@ void Window::gameStarted(GBAThread* context) {
|
|||
attachWidget(m_display);
|
||||
|
||||
#ifndef Q_OS_MAC
|
||||
if(isFullScreen()) {
|
||||
if (isFullScreen()) {
|
||||
menuBar()->hide();
|
||||
}
|
||||
#endif
|
||||
|
@ -552,7 +552,8 @@ void Window::unimplementedBiosCall(int call) {
|
|||
}
|
||||
m_hitUnimplementedBiosCall = true;
|
||||
|
||||
QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
|
||||
QMessageBox* fail = new QMessageBox(
|
||||
QMessageBox::Warning, tr("Unimplemented BIOS call"),
|
||||
tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
|
||||
QMessageBox::Ok, this, Qt::Sheet);
|
||||
fail->setAttribute(Qt::WA_DeleteOnClose);
|
||||
|
@ -628,7 +629,8 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
QMenu* fileMenu = menubar->addMenu(tr("&File"));
|
||||
m_shortcutController->addMenu(fileMenu);
|
||||
installEventFilter(m_shortcutController);
|
||||
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
|
||||
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
|
||||
"loadROM");
|
||||
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
|
||||
addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
|
||||
addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
|
||||
|
@ -733,7 +735,8 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
connect(m_controller, &GameController::gamePaused, [this, pause]() {
|
||||
pause->setChecked(true);
|
||||
|
||||
QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
|
||||
QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
|
||||
VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
|
||||
QPixmap pixmap;
|
||||
pixmap.convertFromImage(currentImage.rgbSwapped());
|
||||
m_screenWidget->setPixmap(pixmap);
|
||||
|
@ -1010,8 +1013,10 @@ void Window::setupMenu(QMenuBar* menubar) {
|
|||
#endif
|
||||
|
||||
toolsMenu->addSeparator();
|
||||
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
|
||||
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
|
||||
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
|
||||
"settings");
|
||||
addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
|
||||
"shortcuts");
|
||||
|
||||
QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
|
||||
connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
|
||||
|
|
|
@ -9,8 +9,8 @@
|
|||
#ifdef QT_STATIC
|
||||
#include <QtPlugin>
|
||||
#ifdef _WIN32
|
||||
Q_IMPORT_PLUGIN (QWindowsIntegrationPlugin);
|
||||
Q_IMPORT_PLUGIN (QWindowsAudioPlugin);
|
||||
Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
|
||||
Q_IMPORT_PLUGIN(QWindowsAudioPlugin);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
|
|
@ -76,7 +76,6 @@ void GBASDLPauseAudio(struct GBASDLAudio* context) {
|
|||
UNUSED(context);
|
||||
SDL_PauseAudio(1);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void GBASDLResumeAudio(struct GBASDLAudio* context) {
|
||||
|
|
|
@ -110,7 +110,6 @@ static inline Socket SocketOpenTCP(int port, const struct Address* bindAddress)
|
|||
bindInfo.sin6_port = htons(port);
|
||||
memcpy(bindInfo.sin6_addr.s6_addr, bindAddress->ipv6, sizeof(bindInfo.sin6_addr.s6_addr));
|
||||
err = bind(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
|
||||
|
||||
}
|
||||
if (err) {
|
||||
close(sock);
|
||||
|
|
|
@ -70,8 +70,10 @@ struct VDir* VDirOpenZip(const char* path, int flags);
|
|||
struct VDir* VDirOpen7z(const char* path, int flags);
|
||||
#endif
|
||||
|
||||
struct VFile* VDirOptionalOpenFile(struct VDir* dir, const char* realPath, const char* prefix, const char* suffix, int mode);
|
||||
struct VFile* VDirOptionalOpenIncrementFile(struct VDir* dir, const char* realPath, const char* prefix, const char* infix, const char* suffix, int mode);
|
||||
struct VFile* VDirOptionalOpenFile(struct VDir* dir, const char* realPath, const char* prefix, const char* suffix,
|
||||
int mode);
|
||||
struct VFile* VDirOptionalOpenIncrementFile(struct VDir* dir, const char* realPath, const char* prefix,
|
||||
const char* infix, const char* suffix, int mode);
|
||||
|
||||
ssize_t VFileReadline(struct VFile* vf, char* buffer, size_t size);
|
||||
|
||||
|
|
Loading…
Reference in New Issue