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GBA Video: Swap priority and window rendering order
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@ -570,12 +570,12 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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int w;
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unsigned priority;
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for (priority = 0; priority < 4; ++priority) {
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softwareRenderer->end = 0;
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for (w = 0; w < softwareRenderer->nWindows; ++w) {
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softwareRenderer->start = softwareRenderer->end;
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softwareRenderer->end = softwareRenderer->windows[w].endX;
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softwareRenderer->currentWindow = softwareRenderer->windows[w].control;
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for (priority = 0; priority < 4; ++priority) {
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if (spriteLayers & (1 << priority)) {
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GBAVideoSoftwareRendererPostprocessSprite(softwareRenderer, priority);
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}
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