mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes #2794)
This commit is contained in:
parent
c4157e59fc
commit
8e671b0830
2
CHANGES
2
CHANGES
|
@ -5,6 +5,8 @@ Features:
|
|||
Emulation fixes:
|
||||
- GBA Memory: Make VRAM access stalls only apply to BG RAM
|
||||
- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
|
||||
Other fixes:
|
||||
- Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1 (fixes mgba.io/i/2794)
|
||||
Misc:
|
||||
- GB Serialize: Add missing savestate support for MBC6 and NT (newer)
|
||||
- GBA: Improve detection of valid ELF ROMs
|
||||
|
|
|
@ -513,10 +513,10 @@ void PainterGL::create() {
|
|||
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
if (m_supportsShaders) {
|
||||
QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
|
||||
gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
|
||||
mGLES2ContextCreate(gl2Backend);
|
||||
m_backend = &gl2Backend->d;
|
||||
QOpenGLFunctions* fn = m_gl->functions();
|
||||
fn->glGenTextures(m_bridgeTexes.size(), m_bridgeTexes.data());
|
||||
for (auto tex : m_bridgeTexes) {
|
||||
m_freeTex.enqueue(tex);
|
||||
|
@ -543,7 +543,7 @@ void PainterGL::create() {
|
|||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
mGLES2Context* gl2Backend = reinterpret_cast<mGLES2Context*>(painter->m_backend);
|
||||
if (painter->m_widget && painter->supportsShaders()) {
|
||||
QOpenGLFunctions_Baseline* fn = painter->m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
|
||||
QOpenGLFunctions* fn = painter->m_gl->functions();
|
||||
fn->glFinish();
|
||||
painter->m_widget->setTex(painter->m_finalTex[painter->m_finalTexIdx]);
|
||||
painter->m_finalTexIdx ^= 1;
|
||||
|
@ -589,7 +589,7 @@ void PainterGL::destroy() {
|
|||
}
|
||||
makeCurrent();
|
||||
#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
|
||||
QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
|
||||
QOpenGLFunctions* fn = m_gl->functions();
|
||||
if (m_shader.passes) {
|
||||
mGLES2ShaderFree(&m_shader);
|
||||
}
|
||||
|
@ -680,7 +680,7 @@ void PainterGL::start() {
|
|||
if (glContextHasBug(OpenGLBug::GLTHREAD_BLOCKS_SWAP)) {
|
||||
// Suggested on Discord as a way to strongly hint that glthread should be disabled
|
||||
// See https://gitlab.freedesktop.org/mesa/mesa/-/issues/8035
|
||||
QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
|
||||
QOpenGLFunctions* fn = m_gl->functions();
|
||||
fn->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
}
|
||||
#endif
|
||||
|
@ -972,7 +972,7 @@ QOpenGLContext* PainterGL::shareContext() {
|
|||
}
|
||||
|
||||
void PainterGL::updateFramebufferHandle() {
|
||||
QOpenGLFunctions_Baseline* fn = m_gl->versionFunctions<QOpenGLFunctions_Baseline>();
|
||||
QOpenGLFunctions* fn = m_gl->functions();
|
||||
// TODO: Figure out why glFlush doesn't work here on Intel/Windows
|
||||
if (glContextHasBug(OpenGLBug::CROSS_THREAD_FLUSH)) {
|
||||
fn->glFinish();
|
||||
|
|
Loading…
Reference in New Issue