mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix OBJ semitransparency interaction properly...
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@ -147,15 +147,14 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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}
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}
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int variant = renderer->target1Obj &&
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int variant = renderer->target1Obj &&
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GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) &&
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GBAWindowControlIsBlendEnable(renderer->currentWindow.packed) &&
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(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN) &&
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(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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GBAObjAttributesAGetMode(sprite->a) != OBJ_MODE_SEMITRANSPARENT;
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) {
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT) {
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int target2 = renderer->target2Bd << 4;
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int target2 = renderer->target2Bd << 4;
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target2 |= renderer->bg[0].target2 << (renderer->bg[0].priority);
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target2 |= renderer->bg[0].target2 << (renderer->bg[0].priority);
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target2 |= renderer->bg[1].target2 << (renderer->bg[1].priority);
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target2 |= renderer->bg[1].target2 << (renderer->bg[1].priority);
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target2 |= renderer->bg[2].target2 << (renderer->bg[2].priority);
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target2 |= renderer->bg[2].target2 << (renderer->bg[2].priority);
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target2 |= renderer->bg[3].target2 << (renderer->bg[3].priority);
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target2 |= renderer->bg[3].target2 << (renderer->bg[3].priority);
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if ((1 << GBAObjAttributesCGetPriority(sprite->c)) < target2) {
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if ((1 << GBAObjAttributesCGetPriority(sprite->c)) <= target2) {
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variant = 0;
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variant = 0;
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}
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}
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}
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}
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