mirror of https://github.com/mgba-emu/mgba.git
Adjust scaling/rotation state for backgrounds regardless of if they were actually drawn
This commit is contained in:
parent
f4a1e994d6
commit
8e43ffed90
|
@ -597,8 +597,6 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
|
||||||
_drawBackgroundMode5(renderer, &renderer->bg[2], y);
|
_drawBackgroundMode5(renderer, &renderer->bg[2], y);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
renderer->bg[2].sx += renderer->bg[2].dmx;
|
|
||||||
renderer->bg[2].sy += renderer->bg[2].dmy;
|
|
||||||
}
|
}
|
||||||
if (TEST_LAYER_ENABLED(3)) {
|
if (TEST_LAYER_ENABLED(3)) {
|
||||||
switch (renderer->dispcnt.mode) {
|
switch (renderer->dispcnt.mode) {
|
||||||
|
@ -609,11 +607,13 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
|
||||||
_drawBackgroundMode2(renderer, &renderer->bg[3], y);
|
_drawBackgroundMode2(renderer, &renderer->bg[3], y);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
renderer->bg[3].sx += renderer->bg[3].dmx;
|
|
||||||
renderer->bg[3].sy += renderer->bg[3].dmy;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
renderer->bg[2].sx += renderer->bg[2].dmx;
|
||||||
|
renderer->bg[2].sy += renderer->bg[2].dmy;
|
||||||
|
renderer->bg[3].sx += renderer->bg[3].dmx;
|
||||||
|
renderer->bg[3].sy += renderer->bg[3].dmy;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color, uint32_t current) {
|
static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, uint32_t color, uint32_t current) {
|
||||||
|
|
Loading…
Reference in New Issue