mirror of https://github.com/mgba-emu/mgba.git
Perf: Add server mode, support for 3DS
This commit is contained in:
parent
6c67389e9c
commit
8d7cbbe669
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@ -14,7 +14,7 @@ set(OS_DEFINES COLOR_16_BIT COLOR_5_6_5 IOAPI_NO_64)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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list(APPEND OS_LIB ctru)
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file(GLOB OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/3ds-*.c ${CMAKE_CURRENT_SOURCE_DIR}/ctru-heap.c)
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file(GLOB OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/3ds-*.c ${CMAKE_CURRENT_SOURCE_DIR}/ctru-heap.c ${CMAKE_CURRENT_SOURCE_DIR}/socket.c)
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set(OS_SRC ${OS_SRC} PARENT_SCOPE)
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set(OS_LIB ${OS_LIB} PARENT_SCOPE)
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source_group("3DS-specific code" FILES ${OS_SRC})
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@ -33,16 +33,6 @@ extern u32 __ctru_linear_heap_size;
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static u32 __custom_heap_size = 0x02400000;
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static u32 __custom_linear_heap_size = 0x01400000;
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extern void (*__system_retAddr)(void);
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void envDestroyHandles(void);
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void __appExit();
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void __libc_fini_array(void);
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Result __sync_fini(void) __attribute__((weak));
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uint32_t* romBuffer;
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size_t romBufferSize;
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@ -137,7 +137,7 @@ bool parseArguments(struct mArguments* args, int argc, char* const* argv, struct
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return true;
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}
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void applyArguments(struct mArguments* args, struct mSubParser* subparser, struct mCoreConfig* config) {
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void applyArguments(const struct mArguments* args, struct mSubParser* subparser, struct mCoreConfig* config) {
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if (args->frameskip >= 0) {
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mCoreConfigSetOverrideIntValue(config, "frameskip", args->frameskip);
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}
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@ -41,7 +41,7 @@ struct mGraphicsOpts {
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bool parseArguments(struct mArguments* args, int argc, char* const* argv,
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struct mSubParser* subparser);
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void applyArguments(struct mArguments* args, struct mSubParser* subparser, struct mCoreConfig* config);
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void applyArguments(const struct mArguments* args, struct mSubParser* subparser, struct mCoreConfig* config);
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void freeArguments(struct mArguments* args);
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void usage(const char* arg0, const char* extraOptions);
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@ -10,6 +10,7 @@
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#include "gba/serialize.h"
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#include "platform/commandline.h"
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#include "util/socket.h"
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#include "util/string.h"
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#include "util/vfs.h"
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@ -23,14 +24,15 @@
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#include <inttypes.h>
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#include <sys/time.h>
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#define PERF_OPTIONS "F:L:NPS:"
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#define PERF_OPTIONS "DF:L:NPS:"
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#define PERF_USAGE \
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"\nBenchmark options:\n" \
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" -F FRAMES Run for the specified number of FRAMES before exiting\n" \
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" -N Disable video rendering entirely\n" \
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" -P CSV output, useful for parsing\n" \
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" -S SEC Run for SEC in-game seconds before exiting\n" \
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" -L FILE Load a savestate when starting the test"
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" -L FILE Load a savestate when starting the test\n" \
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" -D Act as a server"
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struct PerfOpts {
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bool noVideo;
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@ -38,6 +40,7 @@ struct PerfOpts {
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unsigned duration;
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unsigned frames;
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char* savestate;
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bool server;
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};
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#ifdef _3DS
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@ -49,12 +52,17 @@ static void _mPerfRunloop(struct mCore* context, int* frames, bool quiet);
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static void _mPerfShutdown(int signal);
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static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg);
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static void _log(struct mLogger*, int, enum mLogLevel, const char*, va_list);
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static bool _mPerfRunCore(const char* fname, const struct mArguments*, const struct PerfOpts*);
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static bool _mPerfRunServer(const char* listen, const struct mArguments*, const struct PerfOpts*);
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static bool _dispatchExiting = false;
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static struct VFile* _savestate = 0;
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static void* _outputBuffer = NULL;
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static Socket _socket = INVALID_SOCKET;
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int main(int argc, char** argv) {
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#ifdef _3DS
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UNUSED(_mPerfShutdown);
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gfxInitDefault();
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osSetSpeedupEnable(true);
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consoleInit(GFX_BOTTOM, NULL);
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@ -75,7 +83,7 @@ int main(int argc, char** argv) {
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struct mLogger logger = { .log = _log };
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mLogSetDefaultLogger(&logger);
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struct PerfOpts perfOpts = { false, false, 0, 0, 0 };
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struct PerfOpts perfOpts = { false, false, 0, 0, 0, false };
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struct mSubParser subparser = {
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.usage = PERF_USAGE,
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.parse = _parsePerfOpts,
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@ -96,26 +104,50 @@ int main(int argc, char** argv) {
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goto cleanup;
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}
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void* outputBuffer = malloc(256 * 256 * 4);
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struct mCore* core = mCoreFind(args.fname);
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if (!core) {
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didFail = 1;
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goto cleanup;
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}
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if (perfOpts.savestate) {
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_savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
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free(perfOpts.savestate);
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}
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_outputBuffer = malloc(256 * 256 * 4);
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if (perfOpts.csv) {
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puts("game_code,frames,duration,renderer");
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}
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if (perfOpts.server) {
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didFail = !_mPerfRunServer(args.fname, &args, &perfOpts);
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} else {
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didFail = !_mPerfRunCore(args.fname, &args, &perfOpts);
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}
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free(_outputBuffer);
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if (_savestate) {
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_savestate->close(_savestate);
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}
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cleanup:
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freeArguments(&args);
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#ifdef _3DS
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gfxExit();
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acExit();
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#endif
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return didFail;
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}
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bool _mPerfRunCore(const char* fname, const struct mArguments* args, const struct PerfOpts* perfOpts) {
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struct mCore* core = mCoreFind(fname);
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if (!core) {
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return false;
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}
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// TODO: Put back debugger
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char gameCode[5] = { 0 };
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core->init(core);
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if (!perfOpts.noVideo) {
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core->setVideoBuffer(core, outputBuffer, 256);
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if (!perfOpts->noVideo) {
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core->setVideoBuffer(core, _outputBuffer, 256);
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}
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mCoreLoadFile(core, args.fname);
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mCoreLoadFile(core, fname);
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mCoreConfigInit(&core->config, "perf");
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mCoreConfigLoad(&core->config);
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@ -123,7 +155,7 @@ int main(int argc, char** argv) {
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mCoreConfigMap(&core->config, &opts);
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opts.audioSync = false;
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opts.videoSync = false;
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applyArguments(&args, NULL, &core->config);
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applyArguments(args, NULL, &core->config);
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mCoreConfigLoadDefaults(&core->config, &opts);
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mCoreConfigSetDefaultValue(&core->config, "idleOptimization", "detect");
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mCoreLoadConfig(core);
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@ -131,20 +163,18 @@ int main(int argc, char** argv) {
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core->reset(core);
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if (_savestate) {
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core->loadState(core, _savestate, 0);
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_savestate->close(_savestate);
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_savestate = NULL;
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}
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core->getGameCode(core, gameCode);
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int frames = perfOpts.frames;
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int frames = perfOpts->frames;
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if (!frames) {
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frames = perfOpts.duration * 60;
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frames = perfOpts->duration * 60;
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}
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struct timeval tv;
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gettimeofday(&tv, 0);
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uint64_t start = 1000000LL * tv.tv_sec + tv.tv_usec;
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_mPerfRunloop(core, &frames, perfOpts.csv);
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_mPerfRunloop(core, &frames, perfOpts->csv);
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gettimeofday(&tv, 0);
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uint64_t end = 1000000LL * tv.tv_sec + tv.tv_usec;
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uint64_t duration = end - start;
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@ -152,31 +182,26 @@ int main(int argc, char** argv) {
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core->deinit(core);
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float scaledFrames = frames * 1000000.f;
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if (perfOpts.csv) {
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puts("game_code,frames,duration,renderer");
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if (perfOpts->csv) {
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char buffer[256];
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const char* rendererName;
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if (perfOpts.noVideo) {
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if (perfOpts->noVideo) {
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rendererName = "none";
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} else {
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rendererName = "software";
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}
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printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
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snprintf(buffer, sizeof(buffer), "%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
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printf("%s", buffer);
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if (_socket != INVALID_SOCKET) {
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SocketSend(_socket, buffer, strlen(buffer));
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}
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} else {
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printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
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}
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mCoreConfigFreeOpts(&opts);
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mCoreConfigDeinit(&core->config);
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free(outputBuffer);
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cleanup:
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freeArguments(&args);
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#ifdef _3DS
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gfxExit();
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#endif
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return didFail;
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return true;
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}
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static void _mPerfRunloop(struct mCore* core, int* frames, bool quiet) {
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}
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}
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static bool _mPerfRunServer(const char* listen, const struct mArguments* args, const struct PerfOpts* perfOpts) {
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SocketSubsystemInit();
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Socket server = SocketOpenTCP(7216, NULL);
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if (SOCKET_FAILED(server)) {
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SocketSubsystemDeinit();
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return false;
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}
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if (SOCKET_FAILED(SocketListen(server, 0))) {
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SocketClose(server);
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SocketSubsystemDeinit();
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return false;
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}
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_socket = SocketAccept(server, NULL);
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if (perfOpts->csv) {
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const char* header = "game_code,frames,duration,renderer\n";
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SocketSend(_socket, header, strlen(header));
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}
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char path[PATH_MAX];
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while (SocketRecv(_socket, path, sizeof(path)) > 0) {
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char* nl = strchr(path, '\n');
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if (nl == path) {
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break;
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}
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if (nl) {
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nl[0] = '\0';
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}
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if (!_mPerfRunCore(path, args, perfOpts)) {
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break;
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}
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}
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SocketClose(_socket);
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SocketClose(server);
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SocketSubsystemDeinit();
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return true;
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}
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static void _mPerfShutdown(int signal) {
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UNUSED(signal);
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_dispatchExiting = true;
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SocketClose(_socket);
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}
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static bool _parsePerfOpts(struct mSubParser* parser, int option, const char* arg) {
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struct PerfOpts* opts = parser->opts;
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errno = 0;
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switch (option) {
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case 'D':
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opts->server = true;
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return true;
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case 'F':
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opts->frames = strtoul(arg, 0, 10);
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return !errno;
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@ -19,6 +19,7 @@
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#define SOCKET_FAILED(s) ((s) == INVALID_SOCKET)
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typedef SOCKET Socket;
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#else
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#include <arpa/inet.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <netinet/in.h>
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};
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};
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#ifdef _3DS
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#include <3ds.h>
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#include <malloc.h>
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#define SOCU_ALIGN 0x1000
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#define SOCU_BUFFERSIZE 0x100000
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extern u32* SOCUBuffer;
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#endif
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static inline void SocketSubsystemInit() {
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#ifdef _WIN32
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WSADATA data;
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WSAStartup(MAKEWORD(2, 2), &data);
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#elif defined(_3DS)
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if (!SOCUBuffer) {
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SOCUBuffer = memalign(SOCU_ALIGN, SOCU_BUFFERSIZE);
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socInit(SOCUBuffer, SOCU_BUFFERSIZE);
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}
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#endif
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}
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static inline void SocketSubsystemDeinit() {
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#ifdef _WIN32
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WSACleanup();
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#elif defined(_3DS)
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socExit();
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free(SOCUBuffer);
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SOCUBuffer = NULL;
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#endif
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}
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@ -95,6 +121,11 @@ static inline Socket SocketOpenTCP(int port, const struct Address* bindAddress)
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memset(&bindInfo, 0, sizeof(bindInfo));
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bindInfo.sin_family = AF_INET;
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bindInfo.sin_port = htons(port);
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#ifndef _3DS
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bindInfo.sin_addr.s_addr = INADDR_ANY;
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#else
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bindInfo.sin_addr.s_addr = gethostid();
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#endif
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err = bind(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
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} else if (bindAddress->version == IPV4) {
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struct sockaddr_in bindInfo;
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bindInfo.sin_port = htons(port);
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bindInfo.sin_addr.s_addr = bindAddress->ipv4;
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err = bind(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
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#ifndef _3DS
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} else {
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struct sockaddr_in6 bindInfo;
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memset(&bindInfo, 0, sizeof(bindInfo));
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bindInfo.sin6_port = htons(port);
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memcpy(bindInfo.sin6_addr.s6_addr, bindAddress->ipv6, sizeof(bindInfo.sin6_addr.s6_addr));
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err = bind(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
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#endif
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}
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if (err) {
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close(sock);
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@ -138,6 +171,7 @@ static inline Socket SocketConnectTCP(int port, const struct Address* destinatio
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bindInfo.sin_port = htons(port);
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bindInfo.sin_addr.s_addr = destinationAddress->ipv4;
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err = connect(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
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#ifndef _3DS
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} else {
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struct sockaddr_in6 bindInfo;
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memset(&bindInfo, 0, sizeof(bindInfo));
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bindInfo.sin6_port = htons(port);
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memcpy(bindInfo.sin6_addr.s6_addr, destinationAddress->ipv6, sizeof(bindInfo.sin6_addr.s6_addr));
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err = connect(sock, (const struct sockaddr*) &bindInfo, sizeof(bindInfo));
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#endif
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}
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if (err) {
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@ -169,6 +204,7 @@ static inline Socket SocketAccept(Socket socket, struct Address* address) {
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addrInfo.sin_addr.s_addr = address->ipv4;
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socklen_t len = sizeof(addrInfo);
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return accept(socket, (struct sockaddr*) &addrInfo, &len);
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#ifndef _3DS
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} else {
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struct sockaddr_in6 addrInfo;
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memset(&addrInfo, 0, sizeof(addrInfo));
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@ -176,7 +212,9 @@ static inline Socket SocketAccept(Socket socket, struct Address* address) {
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memcpy(addrInfo.sin6_addr.s6_addr, address->ipv6, sizeof(addrInfo.sin6_addr.s6_addr));
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socklen_t len = sizeof(addrInfo);
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return accept(socket, (struct sockaddr*) &addrInfo, &len);
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#endif
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}
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return INVALID_SOCKET;
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}
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static inline int SocketClose(Socket socket) {
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