mirror of https://github.com/mgba-emu/mgba.git
GBA SIO: Fix missing interrupt on an unattached NORMAL transfer
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@ -9,6 +9,7 @@ Features:
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Emulation fixes:
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- GB Video: Clear VRAM on reset (fixes mgba.io/i/2152)
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- GBA SIO: Add missing NORMAL8 implementation bits (fixes mgba.io/i/2172)
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- GBA SIO: Fix missing interrupt on an unattached NORMAL transfer
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- GBA Video: Revert scanline latching changes (fixes mgba.io/i/2153, mgba.io/i/2149)
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Other fixes:
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- 3DS: Fix disabling "wide" mode on 2DS (fixes mgba.io/i/2167)
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@ -442,11 +442,22 @@ static void _GBASIOLockstepNodeProcessEvents(struct mTiming* timing, void* user,
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struct GBASIOLockstepNode* node = user;
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mLockstepLock(&node->p->d);
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int32_t cycles = 0;
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int32_t cycles = cycles = node->nextEvent;
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node->nextEvent -= cyclesLate;
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node->eventDiff += cyclesLate;
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if (node->p->d.attached < 2) {
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switch (node->mode) {
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case SIO_MULTI:
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cycles = GBASIOCyclesPerTransfer[GBASIOMultiplayerGetBaud(node->d.p->siocnt)][0];
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break;
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case SIO_NORMAL_8:
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case SIO_NORMAL_32:
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if (node->nextEvent <= 0) {
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cycles = _masterUpdate(node);
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node->eventDiff = 0;
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}
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break;
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}
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} else if (node->nextEvent <= 0) {
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if (!node->id) {
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cycles = _masterUpdate(node);
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@ -455,8 +466,6 @@ static void _GBASIOLockstepNodeProcessEvents(struct mTiming* timing, void* user,
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cycles += node->p->d.useCycles(&node->p->d, node->id, node->eventDiff);
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}
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node->eventDiff = 0;
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} else {
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cycles = node->nextEvent;
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}
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if (cycles > 0) {
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node->nextEvent = 0;
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