mirror of https://github.com/mgba-emu/mgba.git
Core: Game code should export platform info
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0c7b505aee
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@ -357,7 +357,7 @@ void GBGetGameTitle(struct GB* gb, char* out) {
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}
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void GBGetGameCode(struct GB* gb, char* out) {
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memset(out, 0, 4);
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memset(out, 0, 8);
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const struct GBCartridge* cart = NULL;
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if (gb->memory.rom) {
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cart = (const struct GBCartridge*) &gb->memory.rom[0x100];
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@ -368,7 +368,12 @@ void GBGetGameCode(struct GB* gb, char* out) {
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if (!cart) {
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return;
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}
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if (cart->cgb == 0xC0) {
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memcpy(out, "CGB-????", 8);
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} else {
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memcpy(out, "DMG-????", 8);
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}
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if (cart->oldLicensee == 0x33) {
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memcpy(out, cart->maker, 11);
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memcpy(&out[4], cart->maker, 4);
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}
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}
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@ -706,11 +706,13 @@ bool GBAIsBIOS(struct VFile* vf) {
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}
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void GBAGetGameCode(struct GBA* gba, char* out) {
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memset(out, 0, 8);
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if (!gba->memory.rom) {
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out[0] = '\0';
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return;
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}
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memcpy(out, &((struct GBACartridge*) gba->memory.rom)->id, 4);
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memcpy(out, "AGB-", 4);
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memcpy(&out[4], &((struct GBACartridge*) gba->memory.rom)->id, 4);
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}
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void GBAGetGameTitle(struct GBA* gba, char* out) {
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@ -38,8 +38,8 @@ ROMInfo::ROMInfo(GameController* controller, QWidget* parent)
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char title[17] = {};
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core->getGameTitle(core, title);
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m_ui.title->setText(QLatin1String(title));
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title[8] = '\0';
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core->getGameCode(core, title);
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title[4] = '\0';
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if (title[0]) {
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m_ui.id->setText(QLatin1String(title));
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} else {
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@ -141,7 +141,7 @@ bool _mPerfRunCore(const char* fname, const struct mArguments* args, const struc
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}
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// TODO: Put back debugger
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char gameCode[5] = { 0 };
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char gameCode[9] = { 0 };
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core->init(core);
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if (!perfOpts->noVideo) {
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