*Wait -> bool

This commit is contained in:
Jeffrey Pfau 2014-10-19 01:13:55 -07:00
parent 0a946a0b43
commit 894cc3783b
2 changed files with 4 additions and 4 deletions

View File

@ -27,14 +27,14 @@ enum ThreadState {
struct GBASync { struct GBASync {
int videoFramePending; int videoFramePending;
int videoFrameWait; bool videoFrameWait;
int videoFrameSkip; int videoFrameSkip;
bool videoFrameOn; bool videoFrameOn;
Mutex videoFrameMutex; Mutex videoFrameMutex;
Condition videoFrameAvailableCond; Condition videoFrameAvailableCond;
Condition videoFrameRequiredCond; Condition videoFrameRequiredCond;
int audioWait; bool audioWait;
Condition audioRequiredCond; Condition audioRequiredCond;
Mutex audioBufferMutex; Mutex audioBufferMutex;
}; };

View File

@ -88,8 +88,8 @@ int main(int argc, char** argv) {
.audioBuffers = 512, .audioBuffers = 512,
.startCallback = _GBASDLStart, .startCallback = _GBASDLStart,
.cleanCallback = _GBASDLClean, .cleanCallback = _GBASDLClean,
.sync.videoFrameWait = 0, .sync.videoFrameWait = false,
.sync.audioWait = 1, .sync.audioWait = true,
.userData = &renderer .userData = &renderer
}; };