Qt: Fix command line debugger closing second game

This commit is contained in:
Vicki Pfau 2017-07-23 00:01:18 -07:00
parent a77c021a85
commit 893fdd383f
2 changed files with 9 additions and 4 deletions

View File

@ -5,6 +5,7 @@ Bugfixes:
- GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
- Python: Fix importing .gb or .gba before .core
- GBA: Reset active region as needed when loading a ROM
- Qt: Fix command line debugger closing second game
Misc:
- GBA Timer: Use global cycles for timers
- GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)

View File

@ -39,8 +39,10 @@ void DebuggerConsoleController::enterLine(const QString& line) {
}
void DebuggerConsoleController::detach() {
if (m_cliDebugger.d.state != DEBUGGER_SHUTDOWN) {
m_lines.append(QString());
m_cond.wakeOne();
}
DebuggerController::detach();
}
@ -68,9 +70,11 @@ void DebuggerConsoleController::init(struct CLIDebuggerBackend* be) {
void DebuggerConsoleController::deinit(struct CLIDebuggerBackend* be) {
Backend* consoleBe = reinterpret_cast<Backend*>(be);
DebuggerConsoleController* self = consoleBe->self;
if (be->p->d.state != DEBUGGER_SHUTDOWN) {
self->m_lines.append(QString());
self->m_cond.wakeOne();
}
}
const char* DebuggerConsoleController::readLine(struct CLIDebuggerBackend* be, size_t* len) {
Backend* consoleBe = reinterpret_cast<Backend*>(be);