mirror of https://github.com/mgba-emu/mgba.git
GBA Audio: Make larger buffer sizes than 2048 actually work properly
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@ -21,6 +21,7 @@ Bugfixes:
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- GBA Audio: Support 16-bit writes to FIFO audio
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- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
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- Qt: Properly set default video recording settings
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- GBA Audio: Make larger buffer sizes than 2048 actually work properly
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Misc:
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- Qt: Disable sync to video by default
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- GBA: Exit cleanly on FATAL if the port supports it
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@ -91,17 +91,14 @@ void GBAAudioDeinit(struct GBAAudio* audio) {
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}
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void GBAAudioResizeBuffer(struct GBAAudio* audio, size_t samples) {
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if (samples > GBA_AUDIO_SAMPLES) {
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return;
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}
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GBASyncLockAudio(audio->p->sync);
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int16_t buffer[GBA_AUDIO_SAMPLES];
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size_t oldCapacity = audio->left.capacity;
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int16_t* buffer = malloc(oldCapacity);
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int16_t dummy;
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size_t read;
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size_t i;
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read = CircleBufferDump(&audio->left, buffer, sizeof(buffer));
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read = CircleBufferDump(&audio->left, buffer, oldCapacity);
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CircleBufferDeinit(&audio->left);
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CircleBufferInit(&audio->left, samples * sizeof(int16_t));
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for (i = 0; i * sizeof(int16_t) < read; ++i) {
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@ -111,7 +108,7 @@ void GBAAudioResizeBuffer(struct GBAAudio* audio, size_t samples) {
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}
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}
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read = CircleBufferDump(&audio->right, buffer, sizeof(buffer));
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read = CircleBufferDump(&audio->right, buffer, oldCapacity);
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CircleBufferDeinit(&audio->right);
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CircleBufferInit(&audio->right, samples * sizeof(int16_t));
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for (i = 0; i * sizeof(int16_t) < read; ++i) {
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@ -121,6 +118,8 @@ void GBAAudioResizeBuffer(struct GBAAudio* audio, size_t samples) {
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}
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}
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free(buffer);
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GBASyncConsumeAudio(audio->p->sync);
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}
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@ -779,7 +778,7 @@ static void _sample(struct GBAAudio* audio) {
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if (thread && thread->stream) {
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thread->stream->postAudioFrame(thread->stream, sampleLeft, sampleRight);
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}
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GBASyncProduceAudio(audio->p->sync, produced >= CircleBufferCapacity(&audio->left) / sizeof(int32_t) * 3);
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GBASyncProduceAudio(audio->p->sync, produced >= CircleBufferCapacity(&audio->left));
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}
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void GBAAudioSerialize(const struct GBAAudio* audio, struct GBASerializedState* state) {
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