mirror of https://github.com/mgba-emu/mgba.git
OpenGL: Clean up freed and detached shaders a bit more
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@ -364,6 +364,7 @@ void GBAGLES2ShaderDetach(struct GBAGLES2Context* context) {
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return;
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return;
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}
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}
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context->shaders = 0;
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context->shaders = 0;
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context->nShaders = 0;
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}
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}
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static bool _lookupIntValue(const struct Configuration* config, const char* section, const char* key, int* out) {
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static bool _lookupIntValue(const struct Configuration* config, const char* section, const char* key, int* out) {
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@ -814,6 +815,9 @@ void GBAGLES2ShaderFree(struct VideoShader* shader) {
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free((void*) shader->name);
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free((void*) shader->name);
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free((void*) shader->author);
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free((void*) shader->author);
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free((void*) shader->description);
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free((void*) shader->description);
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shader->name = 0;
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shader->author = 0;
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shader->description = 0;
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struct GBAGLES2Shader* shaders = shader->passes;
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struct GBAGLES2Shader* shaders = shader->passes;
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size_t n;
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size_t n;
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for (n = 0; n < shader->nPasses; ++n) {
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for (n = 0; n < shader->nPasses; ++n) {
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@ -825,4 +829,6 @@ void GBAGLES2ShaderFree(struct VideoShader* shader) {
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}
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}
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}
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}
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free(shaders);
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free(shaders);
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shader->passes = 0;
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shader->nPasses = 0;
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}
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}
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