mirror of https://github.com/mgba-emu/mgba.git
Qt: Removing cheats
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@ -443,8 +443,23 @@ void GBACheatAttachDevice(struct GBA* gba, struct GBACheatDevice* device) {
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void GBACheatAddSet(struct GBACheatDevice* device, struct GBACheatSet* cheats) {
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*GBACheatSetsAppend(&device->cheats) = cheats;
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_patchROM(device, cheats);
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_addBreakpoint(device, cheats);
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_patchROM(device, cheats);
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}
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void GBACheatRemoveSet(struct GBACheatDevice* device, struct GBACheatSet* cheats) {
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size_t i;
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for (i = 0; i < GBACheatSetsSize(&device->cheats); ++i) {
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if (*GBACheatSetsGetPointer(&device->cheats, i) == cheats) {
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break;
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}
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}
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if (i == GBACheatSetsSize(&device->cheats)) {
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return;
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}
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GBACheatSetsShift(&device->cheats, i, 1);
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_unpatchROM(device, cheats);
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_removeBreakpoint(device, cheats);
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}
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bool GBACheatAddCodeBreaker(struct GBACheatSet* cheats, uint32_t op1, uint16_t op2) {
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@ -93,6 +93,20 @@ GBACheatSet* CheatsModel::itemAt(const QModelIndex& index) {
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return static_cast<GBACheatSet*>(index.internalPointer());
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}
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void CheatsModel::removeAt(const QModelIndex& index) {
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if (!index.isValid()) {
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return;
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}
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int row = index.row();
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GBACheatSet* set = static_cast<GBACheatSet*>(index.internalPointer());
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beginRemoveRows(QModelIndex(), row, row);
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GBACheatRemoveSet(m_device, set);
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GBACheatSetDeinit(set);
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delete set;
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endInsertRows();
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}
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void CheatsModel::loadFile(const QString& path) {
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VFile* vf = VFileOpen(path.toLocal8Bit().constData(), O_RDONLY);
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if (!vf) {
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@ -106,7 +120,7 @@ void CheatsModel::loadFile(const QString& path) {
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void CheatsModel::addSet(GBACheatSet* set) {
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beginInsertRows(QModelIndex(), GBACheatSetsSize(&m_device->cheats), GBACheatSetsSize(&m_device->cheats) + 1);
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*GBACheatSetsAppend(&m_device->cheats) = set;
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GBACheatAddSet(m_device, set);
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endInsertRows();
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}
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@ -30,6 +30,7 @@ public:
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virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
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GBACheatSet* itemAt(const QModelIndex& index);
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void removeAt(const QModelIndex& index);
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void loadFile(const QString& path);
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void addSet(GBACheatSet* set);
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@ -17,6 +17,7 @@ using namespace QGBA;
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CheatsView::CheatsView(GameController* controller, QWidget* parent)
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: QWidget(parent)
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, m_controller(controller)
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, m_model(controller->cheatDevice())
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{
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m_ui.setupUi(this);
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@ -25,6 +26,7 @@ CheatsView::CheatsView(GameController* controller, QWidget* parent)
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connect(m_ui.load, SIGNAL(clicked()), this, SLOT(load()));
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connect(m_ui.addSet, SIGNAL(clicked()), this, SLOT(addSet()));
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connect(m_ui.remove, SIGNAL(clicked()), this, SLOT(removeSet()));
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connect(controller, SIGNAL(gameStopped(GBAThread*)), &m_model, SLOT(invalidated()));
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connect(m_ui.add, &QPushButton::clicked, [this]() {
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@ -50,7 +52,20 @@ void CheatsView::load() {
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void CheatsView::addSet() {
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GBACheatSet* set = new GBACheatSet;
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GBACheatSetInit(set, nullptr);
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m_controller->threadInterrupt();
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m_model.addSet(set);
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m_controller->threadContinue();
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}
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void CheatsView::removeSet() {
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GBACheatSet* set;
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QModelIndexList selection = m_ui.cheatList->selectionModel()->selectedIndexes();
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if (selection.count() != 1) {
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return;
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}
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m_controller->threadInterrupt();
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m_model.removeAt(selection[0]);
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m_controller->threadContinue();
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}
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void CheatsView::enterCheat(std::function<bool(GBACheatSet*, const char*)> callback) {
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@ -60,9 +75,14 @@ void CheatsView::enterCheat(std::function<bool(GBACheatSet*, const char*)> callb
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return;
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}
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set = m_model.itemAt(selection[0]);
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if (!set) {
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return;
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}
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m_controller->threadInterrupt();
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QStringList cheats = m_ui.codeEntry->toPlainText().split('\n', QString::SkipEmptyParts);
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for (const QString& string : cheats) {
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callback(set, string.toLocal8Bit().constData());
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}
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m_controller->threadContinue();
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m_ui.codeEntry->clear();
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}
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@ -29,11 +29,13 @@ public:
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private slots:
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void load();
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void addSet();
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void removeSet();
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private:
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void enterCheat(std::function<bool(GBACheatSet*, const char*)> callback);
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Ui::CheatsView m_ui;
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GameController* m_controller;
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CheatsModel m_model;
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};
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@ -16,9 +16,6 @@
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<layout class="QGridLayout" name="gridLayout">
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<item row="2" column="1" colspan="2">
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<widget class="QPushButton" name="remove">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="text">
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<string>Remove</string>
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</property>
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@ -129,6 +126,8 @@
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<tabstop>cheatList</tabstop>
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<tabstop>addSet</tabstop>
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<tabstop>load</tabstop>
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<tabstop>save</tabstop>
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<tabstop>remove</tabstop>
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<tabstop>codeEntry</tabstop>
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<tabstop>add</tabstop>
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<tabstop>addGSA</tabstop>
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