From 864fd971e4e272cc37ecb59a61ac638287d885be Mon Sep 17 00:00:00 2001 From: Vicki Pfau Date: Mon, 10 Oct 2022 00:04:04 -0700 Subject: [PATCH] Revert "Qt: Don't ship translations that are less than 10% done" This reverts commit bf3d31b24ec2c51af3e225b091906ac388bb2039. --- src/platform/qt/ts/mgba-fi.ts | 6520 +++++++++++++++++++++++++++++++++ src/platform/qt/ts/mgba-nl.ts | 6519 ++++++++++++++++++++++++++++++++ 2 files changed, 13039 insertions(+) create mode 100644 src/platform/qt/ts/mgba-fi.ts create mode 100644 src/platform/qt/ts/mgba-nl.ts diff --git a/src/platform/qt/ts/mgba-fi.ts b/src/platform/qt/ts/mgba-fi.ts new file mode 100644 index 000000000..b5e98147b --- /dev/null +++ b/src/platform/qt/ts/mgba-fi.ts @@ -0,0 +1,6520 @@ + + + + + QGBA::AboutScreen + + + About + Tietoa + + + + <a href="http://mgba.io/">Website</a> • <a href="https://forums.mgba.io/">Forums / Support</a> • <a href="https://patreon.com/mgba">Donate</a> • <a href="https://github.com/mgba-emu/mgba/tree/{gitBranch}">Source</a> + + + + + Branch: <tt>{gitBranch}</tt><br/>Revision: <tt>{gitCommit}</tt> + Oksa: <tt>{gitBranch}</tt><br/>Reviisio: <tt>{gitCommit}</tt> + + + + {projectName} would like to thank the following patrons from Patreon: + {projectName} haluaisi kiittää seuraavia patroneja Patreonista: + + + + © 2013 – {year} Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 +Game Boy Advance is a registered trademark of Nintendo Co., Ltd. + © 2013 – {year} Jeffrey Pfau, lisenssoitu Mozilla Public License:sen alle, versio 2.0 +Game Boy Advance on Nintendo Co., Ltd rekisteröimä tuotemerkki. + + + + {projectName} is an open-source Game Boy Advance emulator + {projectName} on avoimenlähdekoodin Game Boy Advance emulaattori + + + + QGBA::ApplicationUpdatePrompt + + + An update is available + + + + + An update to %1 is available. + + + + + + +Do you want to download and install it now? You will need to restart the emulator when the download is complete. + + + + + +Auto-update is not available on this platform. If you wish to update you will need to do it manually. + + + + + Current version: %1 +New version: %2 +Download size: %3 + + + + + Downloading update... + + + + + Downloading failed. Please update manually. + + + + + Downloading done. Press OK to restart %1 and install the update. + + + + + QGBA::ApplicationUpdater + + + Stable + + + + + Development + + + + + Unknown + + + + + (None) + + + + + QGBA::ArchiveInspector + + + Open in archive... + Avaa arkistossa... + + + + Loading... + Ladataan... + + + + QGBA::AssetTile + + + Tile # + Tiili # + + + + Palette # + Paletti # + + + + Address + Osoite + + + + Red + Punainen + + + + Green + Vihreä + + + + Blue + Sininen + + + + + + 0x%0 (%1) + + + + + QGBA::AudioDevice + + + Can't set format of context-less audio device + + + + + Audio device is missing its core + + + + + Writing data to read-only audio device + + + + + QGBA::AudioProcessorQt + + + Can't start an audio processor without input + + + + + QGBA::AudioProcessorSDL + + + Can't start an audio processor without input + + + + + QGBA::BattleChipView + + + BattleChip Gate + BattleChip Gate + + + + Chip name + Siru nimi + + + + Insert + Laittaa + + + + Save + Tallentaa + + + + Load + Ladata + + + + Add + Lisätä + + + + Remove + Poista + + + + Gate type + + + + + Inserted + + + + + Chip ID + + + + + Update Chip data + + + + + Show advanced + + + + + BattleChip data missing + + + + + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? + + + + + + Select deck file + + + + + Incompatible deck + + + + + The selected deck is not compatible with this Chip Gate + + + + + QGBA::CheatsModel + + + (untitled) + + + + + Failed to open cheats file: %1 + + + + + QGBA::CheatsView + + + Cheats + Huijaukset + + + + Add New Code + + + + + Remove + Poista + + + + Add Lines + + + + + Code type + + + + + Save + Tallentaa + + + + Load + Ladata + + + + Enter codes here... + Laita koodit tähän... + + + + + Autodetect (recommended) + + + + + + Select cheats file + + + + + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. + + + + + QGBA::CoreController + + + Reset r%1-%2 %3 + + + + + + Rewinding not currently enabled + + + + + Reset the game? + + + + + Most games will require a reset to load the new save. Do you want to reset now? + + + + + Failed to open save file: %1 + + + + + Failed to open game file: %1 + + + + + Can't yank pack in unexpected platform! + + + + + Failed to open snapshot file for reading: %1 + + + + + Failed to open snapshot file for writing: %1 + + + + + QGBA::CoreManager + + + Failed to open game file: %1 + + + + + Could not load game. Are you sure it's in the correct format? + + + + + Failed to open save file; in-game saves cannot be updated. Please ensure the save directory is writable without additional privileges (e.g. UAC on Windows). + + + + + QGBA::DebuggerConsole + + + Debugger + virheiden jäljittäjä + + + + Enter command (try `help` for more info) + Syötä komento (yritä `help` niin saat lisää tietoa) + + + + Break + Rikkoa + + + + QGBA::DebuggerConsoleController + + + Could not open CLI history for writing + + + + + QGBA::DolphinConnector + + + Connect to Dolphin + Liitä Dolphiniin + + + + Local computer + Lähi tietokone + + + + IP address + IP-Osoite + + + + Connect + Liittyä + + + + Disconnect + + + + + Close + + + + + Reset on connect + + + + + Couldn't Connect + + + + + Could not connect to Dolphin. + + + + + QGBA::FrameView + + + Inspect frame + + + + + Magnification + + + + + Freeze frame + + + + + Backdrop color + + + + + Disable scanline effects + + + + + Export + + + + + Reset + + + + + Export frame + + + + + Portable Network Graphics (*.png) + + + + + None + + + + + Background + + + + + Window + + + + + Objwin + + + + + Sprite + + + + + Backdrop + + + + + Frame + + + + + %1 %2 + + + + + QGBA::GBAApp + + + Enable Discord Rich Presence + + + + + QGBA::GBAKeyEditor + + + Clear Button + + + + + Clear Analog + + + + + Refresh + + + + + Set all + + + + + QGBA::GDBWindow + + + Server settings + + + + + Local port + + + + + Bind address + + + + + Write watchpoints behavior + + + + + Standard GDB + + + + + Internal change detection + + + + + Break on all writes + + + + + Break + Rikkoa + + + + Stop + + + + + Start + + + + + Crash + + + + + Could not start GDB server + + + + + QGBA::GIFView + + + Record GIF/WebP/APNG + + + + + Loop + + + + + Start + + + + + Stop + + + + + Select File + + + + + APNG + + + + + GIF + + + + + WebP + + + + + Frameskip + + + + + Failed to open output file: %1 + + + + + Select output file + + + + + Graphics Interchange Format (*.gif);;WebP ( *.webp);;Animated Portable Network Graphics (*.png *.apng) + + + + + QGBA::GameBoy + + + + Autodetect + + + + + Game Boy (DMG) + + + + + Game Boy Pocket (MGB) + + + + + Super Game Boy (SGB) + + + + + Super Game Boy 2 (SGB) + + + + + Game Boy Color (CGB) + + + + + Game Boy Advance (AGB) + + + + + Super Game Boy Color (SGB + CGB) + + + + + ROM Only + + + + + MBC1 + + + + + MBC2 + + + + + MBC3 + + + + + MBC3 + RTC + + + + + MBC5 + + + + + MBC5 + Rumble + + + + + MBC6 + + + + + MBC7 (Tilt) + + + + + MMM01 + + + + + HuC-1 + + + + + HuC-3 + + + + + Pocket Cam + + + + + TAMA5 + + + + + Wisdom Tree + + + + + NT (new) + + + + + Pokémon Jade/Diamond + + + + + BBD + + + + + Hitek + + + + + Sachen (MMC1) + + + + + Sachen (MMC2) + + + + + QGBA::IOViewer + + + I/O Viewer + + + + + 0x0000 + + + + + + + B + + + + + Background mode + + + + + Mode 0: 4 tile layers + + + + + Mode 1: 2 tile layers + 1 rotated/scaled tile layer + + + + + Mode 2: 2 rotated/scaled tile layers + + + + + Mode 3: Full 15-bit bitmap + + + + + Mode 4: Full 8-bit bitmap + + + + + Mode 5: Small 15-bit bitmap + + + + + CGB Mode + + + + + Frame select + + + + + Unlocked HBlank + + + + + Linear OBJ tile mapping + + + + + Force blank screen + + + + + Enable background 0 + + + + + Enable background 1 + + + + + Enable background 2 + + + + + Enable background 3 + + + + + Enable OBJ + + + + + Enable Window 0 + + + + + Enable Window 1 + + + + + Enable OBJ Window + + + + + Swap green components + + + + + Currently in VBlank + + + + + Currently in HBlank + + + + + Currently in VCounter + + + + + Enable VBlank IRQ generation + + + + + Enable HBlank IRQ generation + + + + + Enable VCounter IRQ generation + + + + + VCounter scanline + + + + + Current scanline + + + + + + + + Priority + + + + + + + + Tile data base (* 16kB) + + + + + + + + Enable mosaic + + + + + + + + Enable 256-color + + + + + + + + Tile map base (* 2kB) + + + + + + + + Background dimensions + + + + + + Overflow wraps + + + + + + + + + + Horizontal offset + + + + + + + + + + Vertical offset + + + + + + + + + + + + + + + + Fractional part + + + + + + + + + + + + Integer part + + + + + 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size horizontal + + + + + Object mosaic size vertical + + + + + Object mosaic size horizontal + + + + + BG 0 target 1 + + + + + BG 1 target 1 + + + + + BG 2 target 1 + + + + + BG 3 target 1 + + + + + OBJ target 1 + + + + + Backdrop target 1 + + + + + Blend mode + + + + + Disabled + + + + + Additive blending + + + + + Brighten + + + + + Darken + + + + + BG 0 target 2 + + + + + BG 1 target 2 + + + + + BG 2 target 2 + + + + + BG 3 target 2 + + + + + OBJ target 2 + + + + + Backdrop target 2 + + + + + Blend A (target 1) + + + + + Blend B (target 2) + + + + + Blend Y + + + + + + Sweep shifts + + + + + + Sweep subtract + + + + + + Sweep time (in 1/128s) + + + + + + + + + + + + Sound length + + + + + + + + Duty cycle + + + + + + + + + + Envelope step time + + + + + + + + + + Envelope increase + + + + + + + + + + Initial volume + + + + + + + Sound frequency + + + + + + + + + + + + Timed + + + + + + + + + + + + Reset + + + + + Double-size wave table + + + + + Active wave table + + + + + + Enable channel 3 + + + + + + Volume + + + + + + 0% + + + + + + + 100% + + + + + + + 50% + + + + + + + 25% + + + + + + + + 75% + + + + + + Clock divider + + + + + + Register stages + + + + + + 15 + + + + + + 7 + + + + + + Shifter frequency + + + + + PSG volume right + + + + + PSG volume left + + + + + + Enable channel 1 right + + + + + + Enable channel 2 right + + + + + + Enable channel 3 right + + + + + + Enable channel 4 right + + + + + + Enable channel 1 left + + + + + + Enable channel 2 left + + + + + + Enable channel 3 left + + + + + + Enable channel 4 left + + + + + PSG master volume + + + + + Loud channel A + + + + + Loud channel B + + + + + Enable channel A right + + + + + Enable channel A left + + + + + Channel A timer + + + + + + 0 + + + + + + + + + + + + + 1 + + + + + Channel A reset + + + + + Enable channel B right + + + + + Enable channel B left + + + + + Channel B timer + + + + + Channel B reset + + + + + + Active channel 1 + + + + + + Active channel 2 + + + + + + Active channel 3 + + + + + + Active channel 4 + + + + + + Enable audio + + + + + Bias + + + + + Resolution + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Sample + + + + + + + + + + + + Address (low) + + + + + + + + + + + + Address (high) + + + + + + + Sound frequency (low) + + + + + + + Sound frequency (high) + + + + + Source (high) + + + + + Source (low) + + + + + Destination (high) + + + + + Destination (low) + + + + + + Green (low) + + + + + + Green (high) + + + + + + + + Word count + + + + + + + + Destination offset + + + + + + + + + + + + Increment + + + + + + + + + + + + Decrement + + + + + + + + + + + + Fixed + + + + + + + + Increment and reload + + + + + + + + Source offset + + + + + + + + Repeat + + + + + + + + 32-bit + + + + + + + + Start timing + + + + + + + + + Immediate + + + + + + + + + + + + VBlank + + + + + + + + + + + HBlank + + + + + + + + + + + + + IRQ + + + + + + + + + + + + + + + Enable + + + + + + + Audio FIFO + + + + + Video Capture + + + + + DRQ + + + + + + + + + + + + Value + + + + + + + + Scale + + + + + + + + + 1/64 + + + + + + + + + 1/256 + + + + + + + + + 1/1024 + + + + + + + Cascade + + + + + + A + + + + + + Select + + + + + + Start + + + + + + Right + + + + + + Left + + + + + + Up + + + + + + Down + + + + + + R + + + + + + L + + + + + Condition + + + + + SC + + + + + SD + + + + + SI + + + + + SO + + + + + + VCounter + + + + + + Timer 0 + + + + + + Timer 1 + + + + + + Timer 2 + + + + + + Timer 3 + + + + + + SIO + + + + + + DMA 0 + + + + + + DMA 1 + + + + + + DMA 2 + + + + + + DMA 3 + + + + + + Keypad + + + + + + Gamepak + + + + + SRAM wait + + + + + + + + + 4 + + + + + + + + 3 + + + + + + + + + 2 + + + + + + + + + 8 + + + + + Cart 0 non-sequential + + + + + Cart 0 sequential + + + + + Cart 1 non-sequential + + + + + Cart 1 sequential + + + + + Cart 2 non-sequential + + + + + Cart 2 sequential + + + + + PHI terminal + + + + + + Disable + + + + + 4.19MHz + + + + + 8.38MHz + + + + + 16.78MHz + + + + + Gamepak prefetch + + + + + Enable IRQs + + + + + Right/A + + + + + Left/B + + + + + Up/Select + + + + + Down/Start + + + + + Active D-pad + + + + + Active face buttons + + + + + Internal clock + + + + + 32× clocking (CGB only) + + + + + Transfer active + + + + + Divider + + + + + 1/16 + + + + + + LCD STAT + + + + + + Timer + + + + + + Serial + + + + + + Joypad + + + + + Volume right + + + + + Output right + + + + + Volume left + + + + + Output left + + + + + Background enable/priority + + + + + Enable sprites + + + + + Double-height sprites + + + + + Background tile map + + + + + + 0x9800 – 0x9BFF + + + + + + 0x9C00 – 0x9FFF + + + + + Background tile data + + + + + 0x8800 – 0x87FF + + + + + 0x8000 – 0x8FFF + + + + + Enable window + + + + + Window tile map + + + + + Enable LCD + + + + + Mode + + + + + 0: HBlank + + + + + 1: VBlank + + + + + 2: OAM scan + + + + + 3: HDraw + + + + + In LYC + + + + + Enable HBlank (mode 0) IRQ + + + + + Enable VBlank (mode 1) IRQ + + + + + Enable OAM (mode 2) IRQ + + + + + Enable LYC IRQ + + + + + Current Y coordinate + + + + + Comparison Y coordinate + + + + + Start upper byte + + + + + + + Color 0 shade + + + + + + + Color 1 shade + + + + + + + Color 2 shade + + + + + + + Color 3 shade + + + + + Prepare to switch speed + + + + + Double speed + + + + + VRAM bank + + + + + Length + + + + + Timing + + + + + Write bit + + + + + Read bit + + + + + + Unknown + + + + + + Current index + + + + + + Auto-increment + + + + + + Red + Punainen + + + + + Blue + Sininen + + + + Sprite ordering + + + + + OAM order + + + + + x coordinate sorting + + + + + WRAM bank + + + + + QGBA::KeyEditor + + + + --- + + + + + Super (L) + + + + + Super (R) + + + + + Menu + + + + + QGBA::LibraryTree + + + Name + + + + + Location + + + + + Platform + + + + + Size + + + + + CRC32 + + + + + QGBA::LoadSaveState + + + + %1 State + + + + + + + + + + + + + No Save + + + + + 5 + + + + + 6 + + + + + 8 + + + + + 4 + + + + + 1 + + + + + 3 + + + + + 7 + + + + + 9 + + + + + 2 + + + + + Cancel + + + + + Load State + + + + + Save State + + + + + Empty + + + + + Corrupted + + + + + Slot %1 + + + + + QGBA::LogConfigModel + + + + Default + + + + + Fatal + + + + + Error + + + + + Warning + + + + + Info + + + + + Debug + + + + + Stub + + + + + Game Error + + + + + QGBA::LogController + + + [%1] %2: %3 + + + + + An error occurred + + + + + DEBUG + + + + + STUB + + + + + INFO + + + + + WARN + + + + + ERROR + + + + + FATAL + + + + + GAME ERROR + + + + + QGBA::LogView + + + Logs + + + + + Enabled Levels + + + + + Debug + + + + + Stub + + + + + Info + + + + + Warning + + + + + Error + + + + + Fatal + + + + + Game Error + + + + + Advanced settings + + + + + Clear + + + + + Max Lines + + + + + QGBA::MapView + + + Maps + + + + + Magnification + + + + + Export + + + + + Copy + + + + + Priority + + + + + + Map base + + + + + + Tile base + + + + + Size + + + + + + Offset + + + + + Xform + + + + + Map Addr. + + + + + Mirror + + + + + None + + + + + Both + + + + + Horizontal + + + + + Vertical + + + + + + + N/A + + + + + Export map + + + + + Portable Network Graphics (*.png) + + + + + QGBA::MemoryDump + + + Save Memory Range + + + + + Start Address: + + + + + Byte Count: + + + + + Dump across banks + + + + + Save memory region + + + + + Failed to open output file: %1 + + + + + QGBA::MemoryModel + + + Copy selection + + + + + Save selection + + + + + Paste + + + + + Load + Ladata + + + + All + + + + + Load TBL + + + + + Save selected memory + + + + + Failed to open output file: %1 + + + + + Load memory + + + + + Failed to open input file: %1 + + + + + TBL + + + + + ISO-8859-1 + + + + + QGBA::MemorySearch + + + Memory Search + + + + + Address + Osoite + + + + Current Value + + + + + + Type + + + + + Value + + + + + Numeric + + + + + Text + + + + + Width + + + + + + Guess + + + + + 1 Byte (8-bit) + + + + + 2 Bytes (16-bit) + + + + + 4 Bytes (32-bit) + + + + + Number type + + + + + Decimal + + + + + Hexadecimal + + + + + Search type + + + + + Equal to value + + + + + Greater than value + + + + + Less than value + + + + + Unknown/changed + + + + + Changed by value + + + + + Unchanged + + + + + Increased + + + + + Decreased + + + + + Search ROM + + + + + New Search + + + + + Search Within + + + + + Open in Memory Viewer + + + + + Refresh + + + + + (%0/%1×) + + + + + (⅟%0×) + + + + + (%0×) + + + + + %1 byte%2 + + + + + QGBA::MemoryView + + + Memory + + + + + Inspect Address: + + + + + Set Alignment: + + + + + &1 Byte + + + + + &2 Bytes + + + + + &4 Bytes + + + + + Unsigned Integer: + + + + + Signed Integer: + + + + + String: + + + + + Load TBL + + + + + Copy Selection + + + + + Paste + + + + + Save Selection + + + + + Save Range + + + + + Load + Ladata + + + + QGBA::MessagePainter + + + Frame %1 + + + + + QGBA::ObjView + + + Sprites + + + + + Address + Osoite + + + + Copy + + + + + Magnification + + + + + Geometry + + + + + Position + + + + + Dimensions + + + + + Matrix + + + + + Export + + + + + Attributes + + + + + Transform + + + + + + Off + + + + + Palette + + + + + Double Size + + + + + + + Return, Ctrl+R + + + + + Flipped + + + + + H + Short for horizontal + + + + + V + Short for vertical + + + + + Mode + + + + + + Normal + + + + + Mosaic + + + + + Enabled + + + + + Priority + + + + + Tile + + + + + + 0x%0 + + + + + + + + + + + + --- + + + + + Trans + + + + + OBJWIN + + + + + Invalid + + + + + + N/A + + + + + Export sprite + + + + + Portable Network Graphics (*.png) + + + + + QGBA::OverrideView + + + Game Overrides + + + + + Game Boy Advance + + + + + + + + Autodetect + + + + + Realtime clock + + + + + Gyroscope + + + + + Tilt + + + + + Light sensor + + + + + Rumble + + + + + Save type + + + + + None + + + + + SRAM + + + + + Flash 512kb + + + + + Flash 1Mb + + + + + EEPROM 8kB + + + + + EEPROM 512 bytes + + + + + SRAM 64kB (bootlegs only) + + + + + Idle loop + + + + + Game Boy Player features + + + + + VBA bug compatibility mode + + + + + Game Boy + + + + + Game Boy model + + + + + Memory bank controller + + + + + Background Colors + + + + + Sprite Colors 1 + + + + + Sprite Colors 2 + + + + + Palette preset + + + + + Official MBCs + + + + + Licensed MBCs + + + + + Unlicensed MBCs + + + + + QGBA::PaletteView + + + Palette + + + + + Background + + + + + Objects + + + + + Selection + + + + + Red + Punainen + + + + Green + Vihreä + + + + Blue + Sininen + + + + 16-bit value + + + + + Hex code + + + + + Palette index + + + + + Export BG + + + + + Export OBJ + + + + + #%0 + + + + + 0x%0 + + + + + + + + 0x%0 (%1) + + + + + Export palette + + + + + Windows PAL (*.pal);;Adobe Color Table (*.act) + + + + + Failed to open output palette file: %1 + + + + + QGBA::PlacementControl + + + Adjust placement + + + + + All + + + + + Offset + + + + + X + + + + + Y + + + + + QGBA::PrinterView + + + Game Boy Printer + + + + + Hurry up! + + + + + Tear off + + + + + Magnification + + + + + Copy + + + + + Save Printout + + + + + Portable Network Graphics (*.png) + + + + + QGBA::ROMInfo + + + + + + (unknown) + + + + + bytes + + + + + (no database present) + + + + + ROM Info + + + + + Game name: + + + + + Internal name: + + + + + Game ID: + + + + + File size: + + + + + CRC32: + + + + + QGBA::ReportView + + + Bug report archive + + + + + ZIP archive (*.zip) + + + + + Generate Bug Report + + + + + <html><head/><body><p>To file a bug report, please first generate a report file to attach to the bug report you're about to file. It is recommended that you include the save files, as these often help with debugging issues. This will collect some information about the version of {projectName} you're running, your configuration, your computer, and the game you currently have open (if any). Once this collection is completed you can review all of the information gathered below and save it to a zip file. The collection will automatically attempt to redact any personal information, such as your username if it's in any of the paths gathered, but just in case you can edit it afterwards. After you have generated and saved it, please click the button below or go to <a href="https://mgba.io/i/"><span style=" text-decoration: underline; color:#2980b9;">mgba.io/i</span></a> to file the bug report on GitHub. Make sure to attach the report you generated!</p></body></html> + + + + + Generate report + + + + + Save + Tallentaa + + + + Open issue list in browser + + + + + Include save file + + + + + Create and include savestate + + + + + QGBA::SaveConverter + + + Save games and save states (%1) + + + + + Select save game or save state + + + + + Save games (%1) + + + + + Select save game + + + + + Conversion failed + + + + + Failed to convert the save game. This is probably a bug. + + + + + No file selected + + + + + Could not open file + + + + + No valid formats found + + + + + Please select a valid input file + + + + + No valid conversions found + + + + + Cannot convert save games between platforms + + + + + Convert/Extract Save Game + + + + + Input file + + + + + + Browse + + + + + Output file + + + + + %1 %2 save game + + + + + little endian + + + + + big endian + + + + + SRAM + + + + + %1 flash + + + + + %1 EEPROM + + + + + %1 SRAM + RTC + + + + + %1 SRAM + + + + + packed MBC2 + + + + + unpacked MBC2 + + + + + MBC6 flash + + + + + MBC6 combined SRAM + flash + + + + + MBC6 SRAM + + + + + TAMA5 + + + + + %1 (%2) + + + + + %1 save state with embedded %2 save game + + + + + %1 SharkPort %2 save game + + + + + %1 GameShark Advance SP %2 save game + + + + + QGBA::ScriptingTextBuffer + + + Untitled buffer + + + + + QGBA::ScriptingView + + + Scripting + + + + + Run + + + + + File + + + + + Load recent script + + + + + Load script... + + + + + &Reset + + + + + 0 + + + + + Select script to load + + + + + Lua scripts (*.lua) + + + + + All files (*.*) + + + + + QGBA::SensorView + + + Sensors + + + + + Realtime clock + + + + + Fixed time + + + + + System time + + + + + Start time at + + + + + Now + + + + + Offset time + + + + + sec + + + + + MM/dd/yy hh:mm:ss AP + + + + + Light sensor + + + + + Brightness + + + + + Tilt sensor + + + + + + Set Y + + + + + + Set X + + + + + Gyroscope + + + + + Sensitivity + + + + + QGBA::SettingsView + + + + Qt Multimedia + + + + + SDL + + + + + Software (Qt) + + + + + + OpenGL + + + + + OpenGL (force version 1.x) + + + + + None + + + + + None (Still Image) + + + + + Keyboard + + + + + Controllers + + + + + Shortcuts + + + + + + Shaders + + + + + Select BIOS + + + + + Select directory + + + + + (%1×%2) + + + + + Never + + + + + Just now + + + + + Less than an hour ago + + + + + %n hour(s) ago + + + + + + + + %n day(s) ago + + + + + + + + Settings + + + + + Audio/Video + + + + + Gameplay + + + + + Interface + + + + + Update + + + + + Emulation + + + + + Enhancements + + + + + BIOS + + + + + Paths + + + + + Logging + + + + + Game Boy + + + + + Audio driver: + + + + + Audio buffer: + + + + + + 1536 + + + + + 512 + + + + + 768 + + + + + 1024 + + + + + 2048 + + + + + 3072 + + + + + 4096 + + + + + samples + + + + + Sample rate: + + + + + + 44100 + + + + + 22050 + + + + + 32000 + + + + + 48000 + + + + + Hz + + + + + Volume: + + + + + + + + Mute + + + + + Fast forward volume: + + + + + Audio in multiplayer: + + + + + All windows + + + + + Player 1 window only + + + + + Currently active player window + + + + + Display driver: + + + + + Frameskip: + + + + + Skip every + + + + + + frames + + + + + FPS target: + + + + + frames per second + + + + + Sync: + + + + + + Video + + + + + + Audio + + + + + Lock aspect ratio + + + + + Force integer scaling + + + + + Bilinear filtering + + + + + Show filename instead of ROM name in library view + + + + + + Pause + + + + + When inactive: + + + + + On loading a game: + + + + + Load last state + + + + + Load cheats + + + + + Save entered cheats + + + + + When minimized: + + + + + Current channel: + + + + + Current version: + + + + + Update channel: + + + + + Available version: + + + + + (Unknown) + + + + + Last checked: + + + + + Automatically check on start + + + + + Check now + + + + + Default color palette only + + + + + SGB color palette if available + + + + + GBC color palette if available + + + + + SGB (preferred) or GBC color palette if available + + + + + Game Boy Camera + + + + + Driver: + + + + + Source: + + + + + Native (59.7275) + + + + + Interframe blending + + + + + Language + + + + + Library: + + + + + List view + + + + + Tree view + + + + + Show when no game open + + + + + Clear cache + + + + + Allow opposing input directions + + + + + Suspend screensaver + + + + + Dynamically update window title + + + + + Show filename instead of ROM name in title bar + + + + + Show OSD messages + + + + + Enable Discord Rich Presence + + + + + Periodically autosave state + + + + + Show FPS in title bar + + + + + Show frame count in OSD + + + + + Show emulation info on reset + + + + + Fast forward speed: + + + + + + Unbounded + + + + + Fast forward (held) speed: + + + + + Autofire interval: + + + + + Enable rewind + + + + + Rewind history: + + + + + Idle loops: + + + + + Run all + + + + + Remove known + + + + + Detect and remove + + + + + Preload entire ROM into memory + + + + + Save state extra data: + + + + + + Save game + + + + + Load state extra data: + + + + + Models + + + + + GB only: + + + + + SGB compatible: + + + + + GBC only: + + + + + GBC compatible: + + + + + SGB and GBC compatible: + + + + + Game Boy palette + + + + + Preset: + + + + + + Screenshot + + + + + + Cheat codes + + + + + Enable Game Boy Player features by default + + + + + Enable VBA bug compatibility in ROM hacks + + + + + Video renderer: + + + + + Software + + + + + OpenGL enhancements + + + + + High-resolution scale: + + + + + (240×160) + + + + + XQ GBA audio (experimental) + + + + + GB BIOS file: + + + + + + + + + + + + + Browse + + + + + Use BIOS file if found + + + + + Skip BIOS intro + + + + + GBA BIOS file: + + + + + GBC BIOS file: + + + + + SGB BIOS file: + + + + + Save games + + + + + + + + + Same directory as the ROM + + + + + Save states + + + + + Screenshots + + + + + Patches + + + + + Cheats + Huijaukset + + + + Log to file + + + + + Log to console + + + + + Select Log File + + + + + Default BG colors: + + + + + Default sprite colors 1: + + + + + Default sprite colors 2: + + + + + Super Game Boy borders + + + + + QGBA::ShaderSelector + + + No shader active + + + + + Load shader + + + + + No shader loaded + + + + + by %1 + + + + + Preprocessing + + + + + Pass %1 + + + + + Shaders + + + + + Active Shader: + + + + + Name + + + + + Author + + + + + Description + + + + + Unload Shader + + + + + Load New Shader + + + + + QGBA::ShortcutModel + + + Action + + + + + Keyboard + + + + + Gamepad + + + + + QGBA::ShortcutView + + + Edit Shortcuts + + + + + Keyboard + + + + + Gamepad + + + + + Clear + + + + + QGBA::TileView + + + Export tiles + + + + + + Portable Network Graphics (*.png) + + + + + Export tile + + + + + Tiles + + + + + Export Selected + + + + + Export All + + + + + 256 colors + + + + + Palette + + + + + Magnification + + + + + Tiles per row + + + + + Fit to window + + + + + Displayed tiles + + + + + Only BG tiles + + + + + Only OBJ tiles + + + + + Both + + + + + Copy Selected + + + + + Copy All + + + + + QGBA::VideoView + + + Failed to open output video file: %1 + + + + + Native (%0x%1) + + + + + Select output file + + + + + Record Video + + + + + Start + + + + + Stop + + + + + Select File + + + + + Presets + + + + + High &Quality + + + + + &YouTube + + + + + + WebM + + + + + + MP4 + + + + + &Lossless + + + + + 4K + + + + + &1080p + + + + + &720p + + + + + &480p + + + + + &Native + + + + + Format + + + + + MKV + + + + + AVI + + + + + HEVC + + + + + HEVC (NVENC) + + + + + VP8 + + + + + VP9 + + + + + FFV1 + + + + + + None + + + + + FLAC + + + + + WavPack + + + + + Opus + + + + + Vorbis + + + + + MP3 + + + + + AAC + + + + + Uncompressed + + + + + Bitrate (kbps) + + + + + ABR + + + + + H.264 + + + + + H.264 (NVENC) + + + + + VBR + + + + + CRF + + + + + Dimensions + + + + + Lock aspect ratio + + + + + Show advanced + + + + + QGBA::Window + + + Game Boy Advance ROMs (%1) + + + + + Game Boy ROMs (%1) + + + + + All ROMs (%1) + + + + + %1 Video Logs (*.mvl) + + + + + Archives (%1) + + + + + + + Select ROM + + + + + Select folder + + + + + + Select save + + + + + Select patch + + + + + Patches (*.ips *.ups *.bps) + + + + + Select e-Reader dotcode + + + + + e-Reader card (*.raw *.bin *.bmp) + + + + + Select image + + + + + Image file (*.png *.gif *.jpg *.jpeg);;All files (*) + + + + + GameShark saves (*.sps *.xps) + + + + + Select video log + + + + + Video logs (*.mvl) + + + + + Crash + + + + + The game has crashed with the following error: + +%1 + + + + + Couldn't Start + + + + + Could not start game. + + + + + Unimplemented BIOS call + + + + + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. + + + + + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. + + + + + Really make portable? + + + + + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? + + + + + Restart needed + + + + + Some changes will not take effect until the emulator is restarted. + + + + + - Player %1 of %2 + + + + + %1 - %2 + + + + + %1 - %2 - %3 + + + + + %1 - %2 (%3 fps) - %4 + + + + + &File + + + + + Load &ROM... + + + + + Load ROM in archive... + + + + + Add folder to library... + + + + + Save games (%1) + + + + + Select save game + + + + + mGBA save state files (%1) + + + + + + Select save state + + + + + Load alternate save game... + + + + + Load temporary save game... + + + + + Load &patch... + + + + + Boot BIOS + + + + + Replace ROM... + + + + + Scan e-Reader dotcodes... + + + + + ROM &info... + + + + + Recent + + + + + Make portable + + + + + &Load state + + + + + Load state file... + + + + + &Save state + + + + + Save state file... + + + + + Quick load + + + + + Quick save + + + + + Load recent + + + + + Save recent + + + + + Undo load state + + + + + Undo save state + + + + + + State &%1 + + + + + Load camera image... + + + + + Convert save game... + + + + + Select e-Reader card images + + + + + Image file (*.png *.jpg *.jpeg) + + + + + Conversion finished + + + + + %1 of %2 e-Reader cards converted successfully. + + + + + GameShark saves (*.gsv *.sps *.xps) + + + + + Convert e-Reader card image to raw... + + + + + Import GameShark Save... + + + + + Reset needed + + + + + Some changes will not take effect until the game is reset. + + + + + Save games + + + + + Export GameShark Save... + + + + + Automatically determine + + + + + Use player %0 save game + + + + + New multiplayer window + + + + + Connect to Dolphin... + + + + + Report bug... + + + + + About... + + + + + E&xit + + + + + &Emulation + + + + + &Reset + + + + + Sh&utdown + + + + + Yank game pak + + + + + &Pause + + + + + &Next frame + + + + + Fast forward (held) + + + + + &Fast forward + + + + + Fast forward speed + + + + + Unbounded + + + + + %0x + + + + + Rewind (held) + + + + + Re&wind + + + + + Step backwards + + + + + Solar sensor + + + + + Increase solar level + + + + + Decrease solar level + + + + + Brightest solar level + + + + + Darkest solar level + + + + + Brightness %1 + + + + + Game Boy Printer... + + + + + BattleChip Gate... + + + + + Audio/&Video + + + + + Frame size + + + + + %1× + + + + + Toggle fullscreen + + + + + Lock aspect ratio + + + + + Force integer scaling + + + + + Interframe blending + + + + + Bilinear filtering + + + + + Frame&skip + + + + + Mute + + + + + FPS target + + + + + Native (59.7275) + + + + + Take &screenshot + + + + + F12 + + + + + Record A/V... + + + + + Record GIF/WebP/APNG... + + + + + Video layers + + + + + Audio channels + + + + + Adjust layer placement... + + + + + &Tools + + + + + View &logs... + + + + + Game &overrides... + + + + + Game Pak sensors... + + + + + &Cheats... + + + + + Settings... + + + + + Open debugger console... + + + + + Start &GDB server... + + + + + Scripting... + + + + + Game state views + + + + + View &palette... + + + + + View &sprites... + + + + + View &tiles... + + + + + View &map... + + + + + &Frame inspector... + + + + + View memory... + + + + + Search memory... + + + + + View &I/O registers... + + + + + Record debug video log... + + + + + Stop debug video log + + + + + Exit fullscreen + + + + + GameShark Button (held) + + + + + Autofire + + + + + Autofire A + + + + + Autofire B + + + + + Autofire L + + + + + Autofire R + + + + + Autofire Start + + + + + Autofire Select + + + + + Autofire Up + + + + + Autofire Right + + + + + Autofire Down + + + + + Autofire Left + + + + + Clear + + + + + QObject + + + %1 byte + + + + + %1 kiB + + + + + %1 MiB + + + + + GBA + + + + + GB + + + + + ? + + + + + QShortcut + + + Shift + + + + + Control + + + + + Alt + + + + + Meta + + + + diff --git a/src/platform/qt/ts/mgba-nl.ts b/src/platform/qt/ts/mgba-nl.ts new file mode 100644 index 000000000..f57681d77 --- /dev/null +++ b/src/platform/qt/ts/mgba-nl.ts @@ -0,0 +1,6519 @@ + + + + + QGBA::AboutScreen + + + About + + + + + <a href="http://mgba.io/">Website</a> • <a href="https://forums.mgba.io/">Forums / Support</a> • <a href="https://patreon.com/mgba">Donate</a> • <a href="https://github.com/mgba-emu/mgba/tree/{gitBranch}">Source</a> + <a href="http://mgba.io/">Website</a> • <a href="https://forums.mgba.io/">Forums / Ondersteuning</a> • <a href="https://patreon.com/mgba">Doneer</a> • <a href="https://github.com/mgba-emu/mgba/tree/{gitBranch}">Broncode</a> + + + + Branch: <tt>{gitBranch}</tt><br/>Revision: <tt>{gitCommit}</tt> + + + + + {projectName} would like to thank the following patrons from Patreon: + {projectName} wil graag de volgende patronen van Patreon bedanken: + + + + © 2013 – {year} Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 +Game Boy Advance is a registered trademark of Nintendo Co., Ltd. + + + + + {projectName} is an open-source Game Boy Advance emulator + + + + + QGBA::ApplicationUpdatePrompt + + + An update is available + Er is een update beschikbaar + + + + An update to %1 is available. + + + + + + +Do you want to download and install it now? You will need to restart the emulator when the download is complete. + + + + + +Auto-update is not available on this platform. If you wish to update you will need to do it manually. + + + + + Current version: %1 +New version: %2 +Download size: %3 + + + + + Downloading update... + + + + + Downloading failed. Please update manually. + + + + + Downloading done. Press OK to restart %1 and install the update. + + + + + QGBA::ApplicationUpdater + + + Stable + + + + + Development + + + + + Unknown + + + + + (None) + + + + + QGBA::ArchiveInspector + + + Open in archive... + Open in archief... + + + + Loading... + Aan het laden... + + + + QGBA::AssetTile + + + Tile # + Tegel # + + + + Palette # + Palet # + + + + Address + Adres + + + + Red + Rood + + + + Green + Groen + + + + Blue + Blauw + + + + + + 0x%0 (%1) + + + + + QGBA::AudioDevice + + + Can't set format of context-less audio device + + + + + Audio device is missing its core + + + + + Writing data to read-only audio device + + + + + QGBA::AudioProcessorQt + + + Can't start an audio processor without input + + + + + QGBA::AudioProcessorSDL + + + Can't start an audio processor without input + + + + + QGBA::BattleChipView + + + BattleChip Gate + + + + + Chip name + Chip naam + + + + Insert + + + + + Save + Opslaan + + + + Load + Laden + + + + Add + Toevoegen + + + + Remove + Verwijderen + + + + Gate type + + + + + Inserted + + + + + Chip ID + Chip ID + + + + Update Chip data + Update chip informatie + + + + Show advanced + Geavanceerd tonen + + + + BattleChip data missing + + + + + BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? + + + + + + Select deck file + + + + + Incompatible deck + + + + + The selected deck is not compatible with this Chip Gate + + + + + QGBA::CheatsModel + + + (untitled) + + + + + Failed to open cheats file: %1 + + + + + QGBA::CheatsView + + + Cheats + Cheats + + + + Add New Code + Nieuwe code toevoegen + + + + Remove + Verwijderen + + + + Add Lines + Lijnen toevoegen + + + + Code type + Code type + + + + Save + Opslaan + + + + Load + Laden + + + + Enter codes here... + Hier code ingeven... + + + + + Autodetect (recommended) + + + + + + Select cheats file + + + + + Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. + + + + + QGBA::CoreController + + + Reset r%1-%2 %3 + + + + + + Rewinding not currently enabled + + + + + Reset the game? + + + + + Most games will require a reset to load the new save. Do you want to reset now? + + + + + Failed to open save file: %1 + + + + + Failed to open game file: %1 + + + + + Can't yank pack in unexpected platform! + + + + + Failed to open snapshot file for reading: %1 + + + + + Failed to open snapshot file for writing: %1 + + + + + QGBA::CoreManager + + + Failed to open game file: %1 + + + + + Could not load game. Are you sure it's in the correct format? + + + + + Failed to open save file; in-game saves cannot be updated. Please ensure the save directory is writable without additional privileges (e.g. UAC on Windows). + + + + + QGBA::DebuggerConsole + + + Debugger + Debugger + + + + Enter command (try `help` for more info) + Commando ingeven (probeer `help` voor meer info) + + + + Break + + + + + QGBA::DebuggerConsoleController + + + Could not open CLI history for writing + + + + + QGBA::DolphinConnector + + + Connect to Dolphin + Verbinden met Dolphin + + + + Local computer + Lokale computer + + + + IP address + IP adres + + + + Connect + Verbind + + + + Disconnect + Verbinding verbreken + + + + Close + Sluiten + + + + Reset on connect + Reset zodra verbonden + + + + Couldn't Connect + + + + + Could not connect to Dolphin. + + + + + QGBA::FrameView + + + Inspect frame + + + + + Magnification + Vergroting + + + + Freeze frame + + + + + Backdrop color + Achtergrond kleur + + + + Disable scanline effects + Scanline effect uitzetten + + + + Export + Exporteren + + + + Reset + Resetten + + + + Export frame + + + + + Portable Network Graphics (*.png) + + + + + None + + + + + Background + + + + + Window + + + + + Objwin + + + + + Sprite + + + + + Backdrop + + + + + Frame + + + + + %1 %2 + + + + + QGBA::GBAApp + + + Enable Discord Rich Presence + + + + + QGBA::GBAKeyEditor + + + Clear Button + + + + + Clear Analog + + + + + Refresh + + + + + Set all + + + + + QGBA::GDBWindow + + + Server settings + + + + + Local port + + + + + Bind address + + + + + Write watchpoints behavior + + + + + Standard GDB + + + + + Internal change detection + + + + + Break on all writes + + + + + Break + + + + + Stop + Stop + + + + Start + Start + + + + Crash + + + + + Could not start GDB server + + + + + QGBA::GIFView + + + Frameskip + + + + + Start + Start + + + + Record GIF/WebP/APNG + + + + + Loop + + + + + Stop + Stop + + + + Select File + Bestqnd selecteren + + + + APNG + APNG + + + + GIF + GIF + + + + WebP + WebP + + + + Failed to open output file: %1 + + + + + Select output file + + + + + Graphics Interchange Format (*.gif);;WebP ( *.webp);;Animated Portable Network Graphics (*.png *.apng) + + + + + QGBA::GameBoy + + + + Autodetect + + + + + Game Boy (DMG) + + + + + Game Boy Pocket (MGB) + + + + + Super Game Boy (SGB) + + + + + Super Game Boy 2 (SGB) + + + + + Game Boy Color (CGB) + + + + + Game Boy Advance (AGB) + + + + + Super Game Boy Color (SGB + CGB) + + + + + ROM Only + + + + + MBC1 + + + + + MBC2 + + + + + MBC3 + + + + + MBC3 + RTC + + + + + MBC5 + + + + + MBC5 + Rumble + + + + + MBC6 + + + + + MBC7 (Tilt) + + + + + MMM01 + + + + + HuC-1 + + + + + HuC-3 + + + + + Pocket Cam + + + + + TAMA5 + + + + + Wisdom Tree + + + + + NT (new) + + + + + Pokémon Jade/Diamond + + + + + BBD + + + + + Hitek + + + + + Sachen (MMC1) + + + + + Sachen (MMC2) + + + + + QGBA::IOViewer + + + I/O Viewer + I/O inspecteur + + + + 0x0000 + 0x0000 + + + + + + B + B + + + + Background mode + + + + + Mode 0: 4 tile layers + + + + + Mode 1: 2 tile layers + 1 rotated/scaled tile layer + + + + + Mode 2: 2 rotated/scaled tile layers + + + + + Mode 3: Full 15-bit bitmap + + + + + Mode 4: Full 8-bit bitmap + + + + + Mode 5: Small 15-bit bitmap + + + + + CGB Mode + + + + + Frame select + + + + + Unlocked HBlank + + + + + Linear OBJ tile mapping + + + + + Force blank screen + + + + + Enable background 0 + + + + + Enable background 1 + + + + + Enable background 2 + + + + + Enable background 3 + + + + + Enable OBJ + + + + + Enable Window 0 + + + + + Enable Window 1 + + + + + Enable OBJ Window + + + + + Swap green components + + + + + Currently in VBlank + + + + + Currently in HBlank + + + + + Currently in VCounter + + + + + Enable VBlank IRQ generation + + + + + Enable HBlank IRQ generation + + + + + Enable VCounter IRQ generation + + + + + VCounter scanline + + + + + Current scanline + + + + + + + + Priority + + + + + + + + Tile data base (* 16kB) + + + + + + + + Enable mosaic + + + + + + + + Enable 256-color + + + + + + + + Tile map base (* 2kB) + + + + + + + + Background dimensions + + + + 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It is recommended that you include the save files, as these often help with debugging issues. This will collect some information about the version of {projectName} you're running, your configuration, your computer, and the game you currently have open (if any). Once this collection is completed you can review all of the information gathered below and save it to a zip file. The collection will automatically attempt to redact any personal information, such as your username if it's in any of the paths gathered, but just in case you can edit it afterwards. After you have generated and saved it, please click the button below or go to <a href="https://mgba.io/i/"><span style=" text-decoration: underline; color:#2980b9;">mgba.io/i</span></a> to file the bug report on GitHub. Make sure to attach the report you generated!</p></body></html> + + + + + Generate report + + + + + Save + Opslaan + + + + Open issue list in browser + + + + + Include save file + + + + + Create and include savestate + + + + + QGBA::SaveConverter + + + Save games and save states (%1) + + + + + Select save game or save state + + + + + Save games (%1) + + + + + Select save game + + + + + Conversion failed + + + + + Failed to convert the save game. 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+ Video logs (*.mvl) + + + + + Crash + + + + + The game has crashed with the following error: + +%1 + + + + + Couldn't Start + + + + + Could not start game. + + + + + Unimplemented BIOS call + + + + + This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. + + + + + Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. + + + + + Really make portable? + + + + + This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? + + + + + Restart needed + + + + + Some changes will not take effect until the emulator is restarted. + + + + + - Player %1 of %2 + + + + + %1 - %2 + + + + + %1 - %2 - %3 + + + + + %1 - %2 (%3 fps) - %4 + + + + + &File + + + + + Load &ROM... + + + + + Load ROM in archive... + + + + + Add folder to library... + + + + + Save games (%1) + + + + + Select save game + + + + + mGBA save state files (%1) + + + + + + Select save state + + + + + Select e-Reader card images + + + + + Image file (*.png *.jpg *.jpeg) + + + + + Conversion finished + + + + + %1 of %2 e-Reader cards converted successfully. + + + + + Load alternate save game... + + + + + Load temporary save game... + + + + + Load &patch... + + + + + Boot BIOS + + + + + Replace ROM... + + + + + Scan e-Reader dotcodes... + + + + + Convert e-Reader card image to raw... + + + + + ROM &info... + + + + + Recent + + + + + Make portable + + + + + &Load state + + + + + Load state file... + + + + + &Save state + + + + + Save state file... + + + + + Quick load + + + + + Quick save + + + + + Load recent + + + + + Save recent + + + + + Undo load state + + + + + Undo save state + + + + + + State &%1 + + + + + Load camera image... + + + + + Convert save game... + + + + + GameShark saves (*.gsv *.sps *.xps) + + + + + Reset needed + + + + + Some changes will not take effect until the game is reset. + + + + + Save games + + + + + Import GameShark Save... + + + + + Export GameShark Save... + + + + + Automatically determine + + + + + Use player %0 save game + + + + + New multiplayer window + + + + + Connect to Dolphin... + + + + + Report bug... + + + + + About... + + + + + E&xit + + + + + &Emulation + + + + + &Reset + + + + + Sh&utdown + + + + + Yank game pak + + + + + &Pause + + + + + &Next frame + + + + + Fast forward (held) + + + + + &Fast forward + + + + + Fast forward speed + + + + + Unbounded + + + + + %0x + + + + + Rewind (held) + + + + + Re&wind + + + + + Step backwards + + + + + Solar sensor + + + + + Increase solar level + + + + + Decrease solar level + + + + + Brightest solar level + + + + + Darkest solar level + + + + + Brightness %1 + + + + + Game Boy Printer... + + + + + BattleChip Gate... + + + + + Audio/&Video + + + + + Frame size + + + + + %1× + + + + + Toggle fullscreen + + + + + Lock aspect ratio + + + + + Force integer scaling + + + + + Interframe blending + + + + + Bilinear filtering + + + + + Frame&skip + + + + + Mute + + + + + FPS target + + + + + Native (59.7275) + + + + + Take &screenshot + + + + + F12 + + + + + Record A/V... + + + + + Record GIF/WebP/APNG... + + + + + Video layers + + + + + Audio channels + + + + + Adjust layer placement... + + + + + &Tools + + + + + View &logs... + + + + + Game &overrides... + + + + + Game Pak sensors... + + + + + &Cheats... + + + + + Settings... + + + + + Open debugger console... + + + + + Start &GDB server... + + + + + Scripting... + + + + + Game state views + + + + + View &palette... + + + + + View &sprites... + + + + + View &tiles... + + + + + View &map... + + + + + &Frame inspector... + + + + + View memory... + + + + + Search memory... + + + + + View &I/O registers... + + + + + Record debug video log... + + + + + Stop debug video log + + + + + Exit fullscreen + + + + + GameShark Button (held) + + + + + Autofire + + + + + Autofire A + + + + + Autofire B + + + + + Autofire L + + + + + Autofire R + + + + + Autofire Start + + + + + Autofire Select + + + + + Autofire Up + + + + + Autofire Right + + + + + Autofire Down + + + + + Autofire Left + + + + + Clear + + + + + QObject + + + %1 byte + + + + + %1 kiB + + + + + %1 MiB + + + + + GBA + + + + + GB + + + + + ? + + + + + QShortcut + + + Shift + + + + + Control + + + + + Alt + + + + + Meta + + + +