mirror of https://github.com/mgba-emu/mgba.git
GBA: Split cheats out into separate source files
This commit is contained in:
parent
1dd82f21d9
commit
8636b81f13
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@ -18,6 +18,7 @@ set(BUILD_STATIC OFF CACHE BOOL "Build a static library")
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set(BUILD_SHARED ON CACHE BOOL "Build a shared library")
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set(BUILD_SHARED ON CACHE BOOL "Build a shared library")
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file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
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file(GLOB ARM_SRC ${CMAKE_SOURCE_DIR}/src/arm/*.c)
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file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
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file(GLOB GBA_SRC ${CMAKE_SOURCE_DIR}/src/gba/*.c)
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file(GLOB GBA_CHEATS_SRC ${CMAKE_SOURCE_DIR}/src/gba/cheats/*.c)
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file(GLOB GBA_RR_SRC ${CMAKE_SOURCE_DIR}/src/gba/rr/*.c)
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file(GLOB GBA_RR_SRC ${CMAKE_SOURCE_DIR}/src/gba/rr/*.c)
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file(GLOB GBA_SV_SRC ${CMAKE_SOURCE_DIR}/src/gba/supervisor/*.c)
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file(GLOB GBA_SV_SRC ${CMAKE_SOURCE_DIR}/src/gba/supervisor/*.c)
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file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.[cSs])
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file(GLOB UTIL_SRC ${CMAKE_SOURCE_DIR}/src/util/*.[cSs])
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@ -28,7 +29,7 @@ list(APPEND UTIL_SRC ${CMAKE_SOURCE_DIR}/src/platform/commandline.c)
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set(VFS_SRC ${CMAKE_SOURCE_DIR}/src/util/vfs/vfs-mem.c)
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set(VFS_SRC ${CMAKE_SOURCE_DIR}/src/util/vfs/vfs-mem.c)
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source_group("ARM core" FILES ${ARM_SRC})
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source_group("ARM core" FILES ${ARM_SRC})
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source_group("GBA board" FILES ${GBA_SRC} ${RENDERER_SRC} ${SIO_SRC})
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source_group("GBA board" FILES ${GBA_SRC} ${RENDERER_SRC} ${SIO_SRC})
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source_group("GBA supervisor" FILES ${GBA_SV_SRC} ${GBA_RR_SRC})
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source_group("GBA supervisor" FILES ${GBA_CHEATS_SRC} ${GBA_SV_SRC} ${GBA_RR_SRC})
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source_group("Utilities" FILES ${UTIL_SRC})
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source_group("Utilities" FILES ${UTIL_SRC})
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include_directories(${CMAKE_SOURCE_DIR}/src/arm)
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include_directories(${CMAKE_SOURCE_DIR}/src/arm)
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include_directories(${CMAKE_SOURCE_DIR}/src)
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include_directories(${CMAKE_SOURCE_DIR}/src)
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@ -303,6 +304,7 @@ endforeach()
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set(CORE_SRC
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set(CORE_SRC
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${ARM_SRC}
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${ARM_SRC}
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${GBA_SRC}
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${GBA_SRC}
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${GBA_CHEATS_SRC}
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${GBA_RR_SRC}
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${GBA_RR_SRC}
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${GBA_SV_SRC}
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${GBA_SV_SRC}
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${DEBUGGER_SRC}
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${DEBUGGER_SRC}
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768
src/gba/cheats.c
768
src/gba/cheats.c
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@ -5,8 +5,10 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "cheats.h"
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#include "cheats.h"
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#include "gba/cheats/gameshark.h"
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#include "gba/cheats/parv3.h"
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#include "gba/gba.h"
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#include "gba/gba.h"
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#include "gba/io.h"
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#include "util/string.h"
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#include "util/vfs.h"
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#include "util/vfs.h"
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#define MAX_LINE_LENGTH 128
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#define MAX_LINE_LENGTH 128
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@ -17,85 +19,6 @@ DEFINE_VECTOR(GBACheatList, struct GBACheat);
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DEFINE_VECTOR(GBACheatSets, struct GBACheatSet*);
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DEFINE_VECTOR(GBACheatSets, struct GBACheatSet*);
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DEFINE_VECTOR(StringList, char*);
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DEFINE_VECTOR(StringList, char*);
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static const uint32_t _gsa1S[4] = { 0x09F4FBBD, 0x9681884A, 0x352027E9, 0xF3DEE5A7 };
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static const uint32_t _par3S[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 };
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static const uint8_t _gsa1T1[256] = {
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0x31, 0x1C, 0x23, 0xE5, 0x89, 0x8E, 0xA1, 0x37, 0x74, 0x6D, 0x67, 0xFC, 0x1F, 0xC0, 0xB1, 0x94,
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0x3B, 0x05, 0x56, 0x86, 0x00, 0x24, 0xF0, 0x17, 0x72, 0xA2, 0x3D, 0x1B, 0xE3, 0x17, 0xC5, 0x0B,
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0xB9, 0xE2, 0xBD, 0x58, 0x71, 0x1B, 0x2C, 0xFF, 0xE4, 0xC9, 0x4C, 0x5E, 0xC9, 0x55, 0x33, 0x45,
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0x7C, 0x3F, 0xB2, 0x51, 0xFE, 0x10, 0x7E, 0x75, 0x3C, 0x90, 0x8D, 0xDA, 0x94, 0x38, 0xC3, 0xE9,
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0x95, 0xEA, 0xCE, 0xA6, 0x06, 0xE0, 0x4F, 0x3F, 0x2A, 0xE3, 0x3A, 0xE4, 0x43, 0xBD, 0x7F, 0xDA,
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0x55, 0xF0, 0xEA, 0xCB, 0x2C, 0xA8, 0x47, 0x61, 0xA0, 0xEF, 0xCB, 0x13, 0x18, 0x20, 0xAF, 0x3E,
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0x4D, 0x9E, 0x1E, 0x77, 0x51, 0xC5, 0x51, 0x20, 0xCF, 0x21, 0xF9, 0x39, 0x94, 0xDE, 0xDD, 0x79,
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0x4E, 0x80, 0xC4, 0x9D, 0x94, 0xD5, 0x95, 0x01, 0x27, 0x27, 0xBD, 0x6D, 0x78, 0xB5, 0xD1, 0x31,
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0x6A, 0x65, 0x74, 0x74, 0x58, 0xB3, 0x7C, 0xC9, 0x5A, 0xED, 0x50, 0x03, 0xC4, 0xA2, 0x94, 0x4B,
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0xF0, 0x58, 0x09, 0x6F, 0x3E, 0x7D, 0xAE, 0x7D, 0x58, 0xA0, 0x2C, 0x91, 0xBB, 0xE1, 0x70, 0xEB,
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0x73, 0xA6, 0x9A, 0x44, 0x25, 0x90, 0x16, 0x62, 0x53, 0xAE, 0x08, 0xEB, 0xDC, 0xF0, 0xEE, 0x77,
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0xC2, 0xDE, 0x81, 0xE8, 0x30, 0x89, 0xDB, 0xFE, 0xBC, 0xC2, 0xDF, 0x26, 0xE9, 0x8B, 0xD6, 0x93,
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0xF0, 0xCB, 0x56, 0x90, 0xC0, 0x46, 0x68, 0x15, 0x43, 0xCB, 0xE9, 0x98, 0xE3, 0xAF, 0x31, 0x25,
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0x4D, 0x7B, 0xF3, 0xB1, 0x74, 0xE2, 0x64, 0xAC, 0xD9, 0xF6, 0xA0, 0xD5, 0x0B, 0x9B, 0x49, 0x52,
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0x69, 0x3B, 0x71, 0x00, 0x2F, 0xBB, 0xBA, 0x08, 0xB1, 0xAE, 0xBB, 0xB3, 0xE1, 0xC9, 0xA6, 0x7F,
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0x17, 0x97, 0x28, 0x72, 0x12, 0x6E, 0x91, 0xAE, 0x3A, 0xA2, 0x35, 0x46, 0x27, 0xF8, 0x12, 0x50
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};
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static const uint8_t _gsa1T2[256] = {
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0xD8, 0x65, 0x04, 0xC2, 0x65, 0xD5, 0xB0, 0x0C, 0xDF, 0x9D, 0xF0, 0xC3, 0x9A, 0x17, 0xC9, 0xA6,
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0xE1, 0xAC, 0x0D, 0x14, 0x2F, 0x3C, 0x2C, 0x87, 0xA2, 0xBF, 0x4D, 0x5F, 0xAC, 0x2D, 0x9D, 0xE1,
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0x0C, 0x9C, 0xE7, 0x7F, 0xFC, 0xA8, 0x66, 0x59, 0xAC, 0x18, 0xD7, 0x05, 0xF0, 0xBF, 0xD1, 0x8B,
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0x35, 0x9F, 0x59, 0xB4, 0xBA, 0x55, 0xB2, 0x85, 0xFD, 0xB1, 0x72, 0x06, 0x73, 0xA4, 0xDB, 0x48,
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0x7B, 0x5F, 0x67, 0xA5, 0x95, 0xB9, 0xA5, 0x4A, 0xCF, 0xD1, 0x44, 0xF3, 0x81, 0xF5, 0x6D, 0xF6,
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0x3A, 0xC3, 0x57, 0x83, 0xFA, 0x8E, 0x15, 0x2A, 0xA2, 0x04, 0xB2, 0x9D, 0xA8, 0x0D, 0x7F, 0xB8,
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0x0F, 0xF6, 0xAC, 0xBE, 0x97, 0xCE, 0x16, 0xE6, 0x31, 0x10, 0x60, 0x16, 0xB5, 0x83, 0x45, 0xEE,
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0xD7, 0x5F, 0x2C, 0x08, 0x58, 0xB1, 0xFD, 0x7E, 0x79, 0x00, 0x34, 0xAD, 0xB5, 0x31, 0x34, 0x39,
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0xAF, 0xA8, 0xDD, 0x52, 0x6A, 0xB0, 0x60, 0x35, 0xB8, 0x1D, 0x52, 0xF5, 0xF5, 0x30, 0x00, 0x7B,
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0xF4, 0xBA, 0x03, 0xCB, 0x3A, 0x84, 0x14, 0x8A, 0x6A, 0xEF, 0x21, 0xBD, 0x01, 0xD8, 0xA0, 0xD4,
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0x43, 0xBE, 0x23, 0xE7, 0x76, 0x27, 0x2C, 0x3F, 0x4D, 0x3F, 0x43, 0x18, 0xA7, 0xC3, 0x47, 0xA5,
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0x7A, 0x1D, 0x02, 0x55, 0x09, 0xD1, 0xFF, 0x55, 0x5E, 0x17, 0xA0, 0x56, 0xF4, 0xC9, 0x6B, 0x90,
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0xB4, 0x80, 0xA5, 0x07, 0x22, 0xFB, 0x22, 0x0D, 0xD9, 0xC0, 0x5B, 0x08, 0x35, 0x05, 0xC1, 0x75,
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0x4F, 0xD0, 0x51, 0x2D, 0x2E, 0x5E, 0x69, 0xE7, 0x3B, 0xC2, 0xDA, 0xFF, 0xF6, 0xCE, 0x3E, 0x76,
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0xE8, 0x36, 0x8C, 0x39, 0xD8, 0xF3, 0xE9, 0xA6, 0x42, 0xE6, 0xC1, 0x4C, 0x05, 0xBE, 0x17, 0xF2,
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0x5C, 0x1B, 0x19, 0xDB, 0x0F, 0xF3, 0xF8, 0x49, 0xEB, 0x36, 0xF6, 0x40, 0x6F, 0xAD, 0xC1, 0x8C
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};
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static const uint8_t _par3T1[256] = {
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0xD0, 0xFF, 0xBA, 0xE5, 0xC1, 0xC7, 0xDB, 0x5B, 0x16, 0xE3, 0x6E, 0x26, 0x62, 0x31, 0x2E, 0x2A,
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0xD1, 0xBB, 0x4A, 0xE6, 0xAE, 0x2F, 0x0A, 0x90, 0x29, 0x90, 0xB6, 0x67, 0x58, 0x2A, 0xB4, 0x45,
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0x7B, 0xCB, 0xF0, 0x73, 0x84, 0x30, 0x81, 0xC2, 0xD7, 0xBE, 0x89, 0xD7, 0x4E, 0x73, 0x5C, 0xC7,
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0x80, 0x1B, 0xE5, 0xE4, 0x43, 0xC7, 0x46, 0xD6, 0x6F, 0x7B, 0xBF, 0xED, 0xE5, 0x27, 0xD1, 0xB5,
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0xD0, 0xD8, 0xA3, 0xCB, 0x2B, 0x30, 0xA4, 0xF0, 0x84, 0x14, 0x72, 0x5C, 0xFF, 0xA4, 0xFB, 0x54,
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0x9D, 0x70, 0xE2, 0xFF, 0xBE, 0xE8, 0x24, 0x76, 0xE5, 0x15, 0xFB, 0x1A, 0xBC, 0x87, 0x02, 0x2A,
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0x58, 0x8F, 0x9A, 0x95, 0xBD, 0xAE, 0x8D, 0x0C, 0xA5, 0x4C, 0xF2, 0x5C, 0x7D, 0xAD, 0x51, 0xFB,
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0xB1, 0x22, 0x07, 0xE0, 0x29, 0x7C, 0xEB, 0x98, 0x14, 0xC6, 0x31, 0x97, 0xE4, 0x34, 0x8F, 0xCC,
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0x99, 0x56, 0x9F, 0x78, 0x43, 0x91, 0x85, 0x3F, 0xC2, 0xD0, 0xD1, 0x80, 0xD1, 0x77, 0xA7, 0xE2,
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0x43, 0x99, 0x1D, 0x2F, 0x8B, 0x6A, 0xE4, 0x66, 0x82, 0xF7, 0x2B, 0x0B, 0x65, 0x14, 0xC0, 0xC2,
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0x1D, 0x96, 0x78, 0x1C, 0xC4, 0xC3, 0xD2, 0xB1, 0x64, 0x07, 0xD7, 0x6F, 0x02, 0xE9, 0x44, 0x31,
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0xDB, 0x3C, 0xEB, 0x93, 0xED, 0x9A, 0x57, 0x05, 0xB9, 0x0E, 0xAF, 0x1F, 0x48, 0x11, 0xDC, 0x35,
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0x6C, 0xB8, 0xEE, 0x2A, 0x48, 0x2B, 0xBC, 0x89, 0x12, 0x59, 0xCB, 0xD1, 0x18, 0xEA, 0x72, 0x11,
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0x01, 0x75, 0x3B, 0xB5, 0x56, 0xF4, 0x8B, 0xA0, 0x41, 0x75, 0x86, 0x7B, 0x94, 0x12, 0x2D, 0x4C,
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0x0C, 0x22, 0xC9, 0x4A, 0xD8, 0xB1, 0x8D, 0xF0, 0x55, 0x2E, 0x77, 0x50, 0x1C, 0x64, 0x77, 0xAA,
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0x3E, 0xAC, 0xD3, 0x3D, 0xCE, 0x60, 0xCA, 0x5D, 0xA0, 0x92, 0x78, 0xC6, 0x51, 0xFE, 0xF9, 0x30
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};
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static const uint8_t _par3T2[256] = {
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0xAA, 0xAF, 0xF0, 0x72, 0x90, 0xF7, 0x71, 0x27, 0x06, 0x11, 0xEB, 0x9C, 0x37, 0x12, 0x72, 0xAA,
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0x65, 0xBC, 0x0D, 0x4A, 0x76, 0xF6, 0x5C, 0xAA, 0xB0, 0x7A, 0x7D, 0x81, 0xC1, 0xCE, 0x2F, 0x9F,
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0x02, 0x75, 0x38, 0xC8, 0xFC, 0x66, 0x05, 0xC2, 0x2C, 0xBD, 0x91, 0xAD, 0x03, 0xB1, 0x88, 0x93,
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0x31, 0xC6, 0xAB, 0x40, 0x23, 0x43, 0x76, 0x54, 0xCA, 0xE7, 0x00, 0x96, 0x9F, 0xD8, 0x24, 0x8B,
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0xE4, 0xDC, 0xDE, 0x48, 0x2C, 0xCB, 0xF7, 0x84, 0x1D, 0x45, 0xE5, 0xF1, 0x75, 0xA0, 0xED, 0xCD,
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0x4B, 0x24, 0x8A, 0xB3, 0x98, 0x7B, 0x12, 0xB8, 0xF5, 0x63, 0x97, 0xB3, 0xA6, 0xA6, 0x0B, 0xDC,
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0xD8, 0x4C, 0xA8, 0x99, 0x27, 0x0F, 0x8F, 0x94, 0x63, 0x0F, 0xB0, 0x11, 0x94, 0xC7, 0xE9, 0x7F,
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0x3B, 0x40, 0x72, 0x4C, 0xDB, 0x84, 0x78, 0xFE, 0xB8, 0x56, 0x08, 0x80, 0xDF, 0x20, 0x2F, 0xB9,
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0x66, 0x2D, 0x60, 0x63, 0xF5, 0x18, 0x15, 0x1B, 0x86, 0x85, 0xB9, 0xB4, 0x68, 0x0E, 0xC6, 0xD1,
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0x8A, 0x81, 0x2B, 0xB3, 0xF6, 0x48, 0xF0, 0x4F, 0x9C, 0x28, 0x1C, 0xA4, 0x51, 0x2F, 0xD7, 0x4B,
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0x17, 0xE7, 0xCC, 0x50, 0x9F, 0xD0, 0xD1, 0x40, 0x0C, 0x0D, 0xCA, 0x83, 0xFA, 0x5E, 0xCA, 0xEC,
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0xBF, 0x4E, 0x7C, 0x8F, 0xF0, 0xAE, 0xC2, 0xD3, 0x28, 0x41, 0x9B, 0xC8, 0x04, 0xB9, 0x4A, 0xBA,
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0x72, 0xE2, 0xB5, 0x06, 0x2C, 0x1E, 0x0B, 0x2C, 0x7F, 0x11, 0xA9, 0x26, 0x51, 0x9D, 0x3F, 0xF8,
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0x62, 0x11, 0x2E, 0x89, 0xD2, 0x9D, 0x35, 0xB1, 0xE4, 0x0A, 0x4D, 0x93, 0x01, 0xA7, 0xD1, 0x2D,
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0x00, 0x87, 0xE2, 0x2D, 0xA4, 0xE9, 0x0A, 0x06, 0x66, 0xF8, 0x1F, 0x44, 0x75, 0xB5, 0x6B, 0x1C,
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0xFC, 0x31, 0x09, 0x48, 0xA3, 0xFF, 0x92, 0x12, 0x58, 0xE9, 0xFA, 0xAE, 0x4F, 0xE2, 0xB4, 0xCC
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};
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static int32_t _readMem(struct ARMCore* cpu, uint32_t address, int width) {
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static int32_t _readMem(struct ARMCore* cpu, uint32_t address, int width) {
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switch (width) {
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switch (width) {
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case 1:
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case 1:
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@ -122,455 +45,10 @@ static void _writeMem(struct ARMCore* cpu, uint32_t address, int width, int32_t
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}
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}
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}
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}
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static int _hexDigit(char digit) {
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void GBACheatRegisterLine(struct GBACheatSet* cheats, const char* line) {
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switch (digit) {
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case '0':
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case '1':
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case '2':
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case '3':
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case '4':
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case '5':
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case '6':
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case '7':
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case '8':
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case '9':
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return digit - '0';
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case 'a':
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case 'b':
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case 'c':
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case 'd':
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case 'e':
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case 'f':
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return digit - 'a' + 10;
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case 'A':
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case 'B':
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case 'C':
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case 'D':
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case 'E':
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case 'F':
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return digit - 'A' + 10;
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default:
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return -1;
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}
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}
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static const char* _hex32(const char* line, uint32_t* out) {
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uint32_t value = 0;
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int i;
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for (i = 0; i < 8; ++i, ++line) {
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char digit = *line;
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value <<= 4;
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int nybble = _hexDigit(digit);
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if (nybble < 0) {
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return 0;
|
|
||||||
}
|
|
||||||
value |= nybble;
|
|
||||||
}
|
|
||||||
*out = value;
|
|
||||||
return line;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const char* _hex16(const char* line, uint16_t* out) {
|
|
||||||
uint16_t value = 0;
|
|
||||||
*out = 0;
|
|
||||||
int i;
|
|
||||||
for (i = 0; i < 4; ++i, ++line) {
|
|
||||||
char digit = *line;
|
|
||||||
value <<= 4;
|
|
||||||
int nybble = _hexDigit(digit);
|
|
||||||
if (nybble < 0) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
value |= nybble;
|
|
||||||
}
|
|
||||||
*out = value;
|
|
||||||
return line;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _registerLine(struct GBACheatSet* cheats, const char* line) {
|
|
||||||
*StringListAppend(&cheats->lines) = strdup(line);
|
*StringListAppend(&cheats->lines) = strdup(line);
|
||||||
}
|
}
|
||||||
|
|
||||||
// http://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm
|
|
||||||
static void _decryptGameShark(uint32_t* op1, uint32_t* op2, const uint32_t* seeds) {
|
|
||||||
uint32_t sum = 0xC6EF3720;
|
|
||||||
int i;
|
|
||||||
for (i = 0; i < 32; ++i) {
|
|
||||||
*op2 -= ((*op1 << 4) + seeds[2]) ^ (*op1 + sum) ^ ((*op1 >> 5) + seeds[3]);
|
|
||||||
*op1 -= ((*op2 << 4) + seeds[0]) ^ (*op2 + sum) ^ ((*op2 >> 5) + seeds[1]);
|
|
||||||
sum -= 0x9E3779B9;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _reseedGameShark(uint32_t* seeds, uint16_t params, const uint8_t* t1, const uint8_t* t2) {
|
|
||||||
int x, y;
|
|
||||||
int s0 = params >> 8;
|
|
||||||
int s1 = params & 0xFF;
|
|
||||||
for (y = 0; y < 4; ++y) {
|
|
||||||
for (x = 0; x < 4; ++x) {
|
|
||||||
uint8_t z = t1[(s0 + x) & 0xFF] + t2[(s1 + y) & 0xFF];
|
|
||||||
seeds[y] <<= 8;
|
|
||||||
seeds[y] |= z;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _setGameSharkVersion(struct GBACheatSet* cheats, int version) {
|
|
||||||
cheats->gsaVersion = 1;
|
|
||||||
switch (version) {
|
|
||||||
case 1:
|
|
||||||
memcpy(cheats->gsaSeeds, _gsa1S, 4 * sizeof(uint32_t));
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
memcpy(cheats->gsaSeeds, _par3S, 4 * sizeof(uint32_t));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool _addGSA1(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
|
|
||||||
enum GBAGameSharkType type = op1 >> 28;
|
|
||||||
struct GBACheat* cheat = 0;
|
|
||||||
|
|
||||||
if (cheats->incompleteCheat) {
|
|
||||||
if (cheats->remainingAddresses > 0) {
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 4;
|
|
||||||
cheat->address = op1;
|
|
||||||
cheat->operand = cheats->incompleteCheat->operand;
|
|
||||||
cheat->repeat = 1;
|
|
||||||
--cheats->remainingAddresses;
|
|
||||||
}
|
|
||||||
if (cheats->remainingAddresses > 0) {
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 4;
|
|
||||||
cheat->address = op2;
|
|
||||||
cheat->operand = cheats->incompleteCheat->operand;
|
|
||||||
cheat->repeat = 1;
|
|
||||||
--cheats->remainingAddresses;
|
|
||||||
}
|
|
||||||
if (cheats->remainingAddresses == 0) {
|
|
||||||
cheats->incompleteCheat = 0;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (type) {
|
|
||||||
case GSA_ASSIGN_1:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 1;
|
|
||||||
cheat->address = op1 & 0x0FFFFFFF;
|
|
||||||
break;
|
|
||||||
case GSA_ASSIGN_2:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 2;
|
|
||||||
cheat->address = op1 & 0x0FFFFFFF;
|
|
||||||
break;
|
|
||||||
case GSA_ASSIGN_4:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 4;
|
|
||||||
cheat->address = op1 & 0x0FFFFFFF;
|
|
||||||
break;
|
|
||||||
case GSA_ASSIGN_LIST:
|
|
||||||
cheats->remainingAddresses = (op1 & 0xFFFF) - 1;
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 4;
|
|
||||||
cheat->address = op2;
|
|
||||||
cheats->incompleteCheat = cheat;
|
|
||||||
break;
|
|
||||||
case GSA_PATCH:
|
|
||||||
cheats->romPatches[0].address = (op1 & 0xFFFFFF) << 1;
|
|
||||||
cheats->romPatches[0].newValue = op2;
|
|
||||||
cheats->romPatches[0].applied = false;
|
|
||||||
cheats->romPatches[0].exists = true;
|
|
||||||
return true;
|
|
||||||
case GSA_BUTTON:
|
|
||||||
// TODO: Implement button
|
|
||||||
GBALog(0, GBA_LOG_STUB, "GameShark button unimplemented");
|
|
||||||
return false;
|
|
||||||
case GSA_IF_EQ:
|
|
||||||
if (op1 == 0xDEADFACE) {
|
|
||||||
_reseedGameShark(cheats->gsaSeeds, op2, _gsa1T1, _gsa1T2);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_IF_EQ;
|
|
||||||
cheat->width = 2;
|
|
||||||
cheat->address = op1 & 0x0FFFFFFF;
|
|
||||||
break;
|
|
||||||
case GSA_IF_EQ_RANGE:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_IF_EQ;
|
|
||||||
cheat->width = 2;
|
|
||||||
cheat->address = op2 & 0x0FFFFFFF;
|
|
||||||
cheat->operand = op1 & 0xFFFF;
|
|
||||||
cheat->repeat = (op1 >> 16) & 0xFF;
|
|
||||||
return true;
|
|
||||||
case GSA_HOOK:
|
|
||||||
if (cheats->hook) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
cheats->hook = malloc(sizeof(*cheats->hook));
|
|
||||||
cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
|
|
||||||
cheats->hook->mode = MODE_THUMB;
|
|
||||||
cheats->hook->refs = 1;
|
|
||||||
cheats->hook->reentries = 0;
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
cheat->operand = op2;
|
|
||||||
cheat->repeat = 1;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static uint32_t _parAddr(uint32_t x) {
|
|
||||||
return (x & 0xFFFFF) | ((x << 4) & 0x0F000000);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _parEndBlock(struct GBACheatSet* cheats) {
|
|
||||||
size_t size = GBACheatListSize(&cheats->list) - GBACheatListIndex(&cheats->list, cheats->currentBlock);
|
|
||||||
if (cheats->currentBlock->repeat) {
|
|
||||||
cheats->currentBlock->negativeRepeat = size - cheats->currentBlock->repeat;
|
|
||||||
} else {
|
|
||||||
cheats->currentBlock->repeat = size;
|
|
||||||
}
|
|
||||||
cheats->currentBlock = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _parElseBlock(struct GBACheatSet* cheats) {
|
|
||||||
size_t size = GBACheatListSize(&cheats->list) - GBACheatListIndex(&cheats->list, cheats->currentBlock);
|
|
||||||
cheats->currentBlock->repeat = size;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool _addPAR3Cond(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
|
|
||||||
enum GBAActionReplay3Condition condition = op1 & PAR3_COND;
|
|
||||||
int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
|
|
||||||
if (width > 4) {
|
|
||||||
// TODO: Always false conditions
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if ((op1 & PAR3_ACTION) == PAR3_ACTION_DISABLE) {
|
|
||||||
// TODO: Codes that disable
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct GBACheat* cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->address = _parAddr(op1);
|
|
||||||
cheat->width = width;
|
|
||||||
cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
|
|
||||||
cheat->addressOffset = 0;
|
|
||||||
cheat->operandOffset = 0;
|
|
||||||
|
|
||||||
switch (op1 & PAR3_ACTION) {
|
|
||||||
case PAR3_ACTION_NEXT:
|
|
||||||
cheat->repeat = 1;
|
|
||||||
cheat->negativeRepeat = 0;
|
|
||||||
break;
|
|
||||||
case PAR3_ACTION_NEXT_TWO:
|
|
||||||
cheat->repeat = 2;
|
|
||||||
cheat->negativeRepeat = 0;
|
|
||||||
break;
|
|
||||||
case PAR3_ACTION_BLOCK:
|
|
||||||
cheat->repeat = 0;
|
|
||||||
cheat->negativeRepeat = 0;
|
|
||||||
if (cheats->currentBlock) {
|
|
||||||
_parEndBlock(cheats);
|
|
||||||
}
|
|
||||||
cheats->currentBlock = cheat;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (condition) {
|
|
||||||
case PAR3_COND_OTHER:
|
|
||||||
// We shouldn't be able to get here
|
|
||||||
GBALog(0, GBA_LOG_ERROR, "Unexpectedly created 'other' PARv3 code");
|
|
||||||
cheat->type = CHEAT_IF_LAND;
|
|
||||||
cheat->operand = 0;
|
|
||||||
break;
|
|
||||||
case PAR3_COND_EQ:
|
|
||||||
cheat->type = CHEAT_IF_EQ;
|
|
||||||
break;
|
|
||||||
case PAR3_COND_NE:
|
|
||||||
cheat->type = CHEAT_IF_NE;
|
|
||||||
break;
|
|
||||||
case PAR3_COND_LT:
|
|
||||||
cheat->type = CHEAT_IF_LT;
|
|
||||||
break;
|
|
||||||
case PAR3_COND_GT:
|
|
||||||
cheat->type = CHEAT_IF_GT;
|
|
||||||
break;
|
|
||||||
case PAR3_COND_ULT:
|
|
||||||
cheat->type = CHEAT_IF_ULT;
|
|
||||||
break;
|
|
||||||
case PAR3_COND_UGT:
|
|
||||||
cheat->type = CHEAT_IF_UGT;
|
|
||||||
break;
|
|
||||||
case PAR3_COND_LAND:
|
|
||||||
cheat->type = CHEAT_IF_LAND;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool _addPAR3Special(struct GBACheatSet* cheats, uint32_t op2) {
|
|
||||||
struct GBACheat* cheat;
|
|
||||||
switch (op2 & 0xFF000000) {
|
|
||||||
case PAR3_OTHER_SLOWDOWN:
|
|
||||||
// TODO: Slowdown
|
|
||||||
return false;
|
|
||||||
case PAR3_OTHER_BUTTON_1:
|
|
||||||
case PAR3_OTHER_BUTTON_2:
|
|
||||||
case PAR3_OTHER_BUTTON_4:
|
|
||||||
// TODO: Button
|
|
||||||
GBALog(0, GBA_LOG_STUB, "GameShark button unimplemented");
|
|
||||||
return false;
|
|
||||||
// TODO: Fix overriding existing patches
|
|
||||||
case PAR3_OTHER_PATCH_1:
|
|
||||||
cheats->romPatches[0].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
|
|
||||||
cheats->romPatches[0].applied = false;
|
|
||||||
cheats->romPatches[0].exists = true;
|
|
||||||
cheats->incompletePatch = &cheats->romPatches[0];
|
|
||||||
break;
|
|
||||||
case PAR3_OTHER_PATCH_2:
|
|
||||||
cheats->romPatches[1].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
|
|
||||||
cheats->romPatches[1].applied = false;
|
|
||||||
cheats->romPatches[1].exists = true;
|
|
||||||
cheats->incompletePatch = &cheats->romPatches[1];
|
|
||||||
break;
|
|
||||||
case PAR3_OTHER_PATCH_3:
|
|
||||||
cheats->romPatches[2].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
|
|
||||||
cheats->romPatches[2].applied = false;
|
|
||||||
cheats->romPatches[2].exists = true;
|
|
||||||
cheats->incompletePatch = &cheats->romPatches[2];
|
|
||||||
break;
|
|
||||||
case PAR3_OTHER_PATCH_4:
|
|
||||||
cheats->romPatches[3].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
|
|
||||||
cheats->romPatches[3].applied = false;
|
|
||||||
cheats->romPatches[3].exists = true;
|
|
||||||
cheats->incompletePatch = &cheats->romPatches[3];
|
|
||||||
break;
|
|
||||||
case PAR3_OTHER_ENDIF:
|
|
||||||
if (cheats->currentBlock) {
|
|
||||||
_parEndBlock(cheats);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
case PAR3_OTHER_ELSE:
|
|
||||||
if (cheats->currentBlock) {
|
|
||||||
_parElseBlock(cheats);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
case PAR3_OTHER_FILL_1:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->address = _parAddr(op2);
|
|
||||||
cheat->width = 1;
|
|
||||||
cheats->incompleteCheat = cheat;
|
|
||||||
break;
|
|
||||||
case PAR3_OTHER_FILL_2:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->address = _parAddr(op2);
|
|
||||||
cheat->width = 2;
|
|
||||||
cheats->incompleteCheat = cheat;
|
|
||||||
break;
|
|
||||||
case PAR3_OTHER_FILL_4:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->address = _parAddr(op2);
|
|
||||||
cheat->width = 3;
|
|
||||||
cheats->incompleteCheat = cheat;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static bool _addPAR3(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
|
|
||||||
if (cheats->incompletePatch) {
|
|
||||||
cheats->incompletePatch->newValue = op1;
|
|
||||||
cheats->incompletePatch = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if (cheats->incompleteCheat) {
|
|
||||||
cheats->incompleteCheat->operand = op1 & (0xFFFFFFFFU >> ((4 - cheats->incompleteCheat->width) * 8));
|
|
||||||
cheats->incompleteCheat->addressOffset = op2 >> 24;
|
|
||||||
cheats->incompleteCheat->repeat = (op2 >> 16) & 0xFF;
|
|
||||||
cheats->incompleteCheat->addressOffset = (op2 & 0xFFFF) * cheats->incompleteCheat->width;
|
|
||||||
cheats->incompleteCheat = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (op2 == 0x001DC0DE) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (op1) {
|
|
||||||
case 0x00000000:
|
|
||||||
return _addPAR3Special(cheats, op2);
|
|
||||||
case 0xDEADFACE:
|
|
||||||
_reseedGameShark(cheats->gsaSeeds, op2, _par3T1, _par3T2);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (op1 >> 24 == 0xC4) {
|
|
||||||
if (cheats->hook) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
cheats->hook = malloc(sizeof(*cheats->hook));
|
|
||||||
cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
|
|
||||||
cheats->hook->mode = MODE_THUMB;
|
|
||||||
cheats->hook->refs = 1;
|
|
||||||
cheats->hook->reentries = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (op1 & PAR3_COND) {
|
|
||||||
return _addPAR3Cond(cheats, op1, op2);
|
|
||||||
}
|
|
||||||
|
|
||||||
int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
|
|
||||||
struct GBACheat* cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->address = _parAddr(op1);
|
|
||||||
cheat->operandOffset = 0;
|
|
||||||
cheat->addressOffset = 0;
|
|
||||||
cheat->repeat = 1;
|
|
||||||
|
|
||||||
switch (op1 & PAR3_BASE) {
|
|
||||||
case PAR3_BASE_ASSIGN:
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->addressOffset = width;
|
|
||||||
if (width < 4) {
|
|
||||||
cheat->repeat = (op2 >> (width * 8)) + 1;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case PAR3_BASE_INDIRECT:
|
|
||||||
cheat->type = CHEAT_ASSIGN_INDIRECT;
|
|
||||||
if (width < 4) {
|
|
||||||
cheat->addressOffset = (op2 >> (width * 8)) * width;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case PAR3_BASE_ADD:
|
|
||||||
cheat->type = CHEAT_ADD;
|
|
||||||
break;
|
|
||||||
case PAR3_BASE_OTHER:
|
|
||||||
width = ((op1 >> 24) & 1) + 1;
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->address = BASE_IO | (op1 & OFFSET_MASK);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
cheat->width = width;
|
|
||||||
cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void _addBreakpoint(struct GBACheatDevice* device, struct GBACheatSet* cheats) {
|
static void _addBreakpoint(struct GBACheatDevice* device, struct GBACheatSet* cheats) {
|
||||||
if (!device->p || !cheats->hook) {
|
if (!device->p || !cheats->hook) {
|
||||||
return;
|
return;
|
||||||
|
@ -708,237 +186,35 @@ void GBACheatRemoveSet(struct GBACheatDevice* device, struct GBACheatSet* cheats
|
||||||
_removeBreakpoint(device, cheats);
|
_removeBreakpoint(device, cheats);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GBACheatAddCodeBreaker(struct GBACheatSet* cheats, uint32_t op1, uint16_t op2) {
|
|
||||||
char line[14] = "XXXXXXXX XXXX";
|
|
||||||
snprintf(line, sizeof(line), "%08X %04X", op1, op2);
|
|
||||||
_registerLine(cheats, line);
|
|
||||||
|
|
||||||
enum GBACodeBreakerType type = op1 >> 28;
|
|
||||||
struct GBACheat* cheat = 0;
|
|
||||||
|
|
||||||
if (cheats->incompleteCheat) {
|
|
||||||
cheats->incompleteCheat->repeat = op1 & 0xFFFF;
|
|
||||||
cheats->incompleteCheat->addressOffset = op2;
|
|
||||||
cheats->incompleteCheat->operandOffset = 0;
|
|
||||||
cheats->incompleteCheat = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
switch (type) {
|
|
||||||
case CB_GAME_ID:
|
|
||||||
// TODO: Run checksum
|
|
||||||
return true;
|
|
||||||
case CB_HOOK:
|
|
||||||
if (cheats->hook) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
cheats->hook = malloc(sizeof(*cheats->hook));
|
|
||||||
cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
|
|
||||||
cheats->hook->mode = MODE_THUMB;
|
|
||||||
cheats->hook->refs = 1;
|
|
||||||
cheats->hook->reentries = 0;
|
|
||||||
return true;
|
|
||||||
case CB_OR_2:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_OR;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
case CB_ASSIGN_1:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 1;
|
|
||||||
break;
|
|
||||||
case CB_FILL:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 2;
|
|
||||||
cheats->incompleteCheat = cheat;
|
|
||||||
break;
|
|
||||||
case CB_FILL_8:
|
|
||||||
GBALog(0, GBA_LOG_STUB, "[Cheat] CodeBreaker code %08X %04X not supported", op1, op2);
|
|
||||||
return false;
|
|
||||||
case CB_AND_2:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_AND;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
case CB_IF_EQ:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_IF_EQ;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
case CB_ASSIGN_2:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ASSIGN;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
case CB_ENCRYPT:
|
|
||||||
GBALog(0, GBA_LOG_STUB, "[Cheat] CodeBreaker encryption not supported");
|
|
||||||
return false;
|
|
||||||
case CB_IF_NE:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_IF_NE;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
case CB_IF_GT:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_IF_GT;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
case CB_IF_LT:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_IF_LT;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
case CB_IF_SPECIAL:
|
|
||||||
switch (op1 & 0x0FFFFFFF) {
|
|
||||||
case 0x20:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_IF_AND;
|
|
||||||
cheat->width = 2;
|
|
||||||
cheat->address = BASE_IO | REG_JOYSTAT;
|
|
||||||
cheat->operand = op2;
|
|
||||||
cheat->repeat = 1;
|
|
||||||
return true;
|
|
||||||
default:
|
|
||||||
GBALog(0, GBA_LOG_STUB, "[Cheat] CodeBreaker code %08X %04X not supported", op1, op2);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
case CB_ADD_2:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_ADD;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
case CB_IF_AND:
|
|
||||||
cheat = GBACheatListAppend(&cheats->list);
|
|
||||||
cheat->type = CHEAT_IF_AND;
|
|
||||||
cheat->width = 2;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
cheat->address = op1 & 0x0FFFFFFF;
|
|
||||||
cheat->operand = op2;
|
|
||||||
cheat->repeat = 1;
|
|
||||||
cheat->negativeRepeat = 0;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GBACheatAddCodeBreakerLine(struct GBACheatSet* cheats, const char* line) {
|
|
||||||
uint32_t op1;
|
|
||||||
uint16_t op2;
|
|
||||||
line = _hex32(line, &op1);
|
|
||||||
if (!line) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
while (*line == ' ') {
|
|
||||||
++line;
|
|
||||||
}
|
|
||||||
line = _hex16(line, &op2);
|
|
||||||
if (!line) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return GBACheatAddCodeBreaker(cheats, op1, op2);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GBACheatAddGameShark(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
|
|
||||||
uint32_t o1 = op1;
|
|
||||||
uint32_t o2 = op2;
|
|
||||||
char line[18] = "XXXXXXXX XXXXXXXX";
|
|
||||||
snprintf(line, sizeof(line), "%08X %08X", op1, op2);
|
|
||||||
_registerLine(set, line);
|
|
||||||
|
|
||||||
switch (set->gsaVersion) {
|
|
||||||
case 0:
|
|
||||||
_setGameSharkVersion(set, 1);
|
|
||||||
// Fall through
|
|
||||||
case 1:
|
|
||||||
_decryptGameShark(&o1, &o2, set->gsaSeeds);
|
|
||||||
return _addGSA1(set, o1, o2);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GBACheatAddGameSharkLine(struct GBACheatSet* cheats, const char* line) {
|
|
||||||
uint32_t op1;
|
|
||||||
uint32_t op2;
|
|
||||||
line = _hex32(line, &op1);
|
|
||||||
if (!line) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
while (*line == ' ') {
|
|
||||||
++line;
|
|
||||||
}
|
|
||||||
line = _hex32(line, &op2);
|
|
||||||
if (!line) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return GBACheatAddGameShark(cheats, op1, op2);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
|
|
||||||
uint32_t o1 = op1;
|
|
||||||
uint32_t o2 = op2;
|
|
||||||
char line[18] = "XXXXXXXX XXXXXXXX";
|
|
||||||
snprintf(line, sizeof(line), "%08X %08X", op1, op2);
|
|
||||||
_registerLine(set, line);
|
|
||||||
|
|
||||||
switch (set->gsaVersion) {
|
|
||||||
case 0:
|
|
||||||
_setGameSharkVersion(set, 3);
|
|
||||||
// Fall through
|
|
||||||
case 1:
|
|
||||||
_decryptGameShark(&o1, &o2, set->gsaSeeds);
|
|
||||||
return _addPAR3(set, o1, o2);
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GBACheatAddProActionReplayLine(struct GBACheatSet* cheats, const char* line) {
|
|
||||||
uint32_t op1;
|
|
||||||
uint32_t op2;
|
|
||||||
line = _hex32(line, &op1);
|
|
||||||
if (!line) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
while (*line == ' ') {
|
|
||||||
++line;
|
|
||||||
}
|
|
||||||
line = _hex32(line, &op2);
|
|
||||||
if (!line) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return GBACheatAddProActionReplay(cheats, op1, op2);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GBACheatAddAutodetect(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
|
bool GBACheatAddAutodetect(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
|
||||||
uint32_t o1 = op1;
|
uint32_t o1 = op1;
|
||||||
uint32_t o2 = op2;
|
uint32_t o2 = op2;
|
||||||
char line[18] = "XXXXXXXX XXXXXXXX";
|
char line[18] = "XXXXXXXX XXXXXXXX";
|
||||||
snprintf(line, sizeof(line), "%08X %08X", op1, op2);
|
snprintf(line, sizeof(line), "%08X %08X", op1, op2);
|
||||||
_registerLine(set, line);
|
GBACheatRegisterLine(set, line);
|
||||||
|
|
||||||
switch (set->gsaVersion) {
|
switch (set->gsaVersion) {
|
||||||
case 0:
|
case 0:
|
||||||
// Try to detect GameShark version
|
// Try to detect GameShark version
|
||||||
_decryptGameShark(&o1, &o2, _gsa1S);
|
GBACheatDecryptGameShark(&o1, &o2, GBACheatGameSharkSeeds);
|
||||||
if ((o1 & 0xF0000000) == 0xF0000000 && !(o2 & 0xFFFFFCFE)) {
|
if ((o1 & 0xF0000000) == 0xF0000000 && !(o2 & 0xFFFFFCFE)) {
|
||||||
_setGameSharkVersion(set, 1);
|
GBACheatSetGameSharkVersion(set, 1);
|
||||||
return _addGSA1(set, o1, o2);
|
return GBACheatAddGameSharkRaw(set, o1, o2);
|
||||||
}
|
}
|
||||||
o1 = op1;
|
o1 = op1;
|
||||||
o2 = op2;
|
o2 = op2;
|
||||||
_decryptGameShark(&o1, &o2, _par3S);
|
GBACheatDecryptGameShark(&o1, &o2, GBACheatProActionReplaySeeds);
|
||||||
if ((o1 & 0xFE000000) == 0xC4000000 && !(o2 & 0xFFFF0000)) {
|
if ((o1 & 0xFE000000) == 0xC4000000 && !(o2 & 0xFFFF0000)) {
|
||||||
_setGameSharkVersion(set, 3);
|
GBACheatSetGameSharkVersion(set, 3);
|
||||||
return _addPAR3(set, o1, o2);
|
return GBACheatAddProActionReplayRaw(set, o1, o2);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
_decryptGameShark(&o1, &o2, set->gsaSeeds);
|
GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
|
||||||
return _addGSA1(set, o1, o2);
|
return GBACheatAddGameSharkRaw(set, o1, o2);
|
||||||
case 3:
|
case 3:
|
||||||
_decryptGameShark(&o1, &o2, set->gsaSeeds);
|
GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
|
||||||
return _addPAR3(set, o1, o2);
|
return GBACheatAddProActionReplayRaw(set, o1, o2);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -946,14 +222,14 @@ bool GBACheatAddAutodetect(struct GBACheatSet* set, uint32_t op1, uint32_t op2)
|
||||||
bool GBACheatAutodetectLine(struct GBACheatSet* cheats, const char* line) {
|
bool GBACheatAutodetectLine(struct GBACheatSet* cheats, const char* line) {
|
||||||
uint32_t op1;
|
uint32_t op1;
|
||||||
uint32_t op2;
|
uint32_t op2;
|
||||||
line = _hex32(line, &op1);
|
line = hex32(line, &op1);
|
||||||
if (!line) {
|
if (!line) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
while (*line == ' ') {
|
while (*line == ' ') {
|
||||||
++line;
|
++line;
|
||||||
}
|
}
|
||||||
line = _hex32(line, &op2);
|
line = hex32(line, &op2);
|
||||||
if (!line) {
|
if (!line) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -994,7 +270,7 @@ bool GBACheatParseFile(struct GBACheatDevice* device, struct VFile* vf) {
|
||||||
if (set && !reset) {
|
if (set && !reset) {
|
||||||
GBACheatSetCopyProperties(newSet, set);
|
GBACheatSetCopyProperties(newSet, set);
|
||||||
} else {
|
} else {
|
||||||
_setGameSharkVersion(newSet, gsaVersion);
|
GBACheatSetGameSharkVersion(newSet, gsaVersion);
|
||||||
}
|
}
|
||||||
reset = false;
|
reset = false;
|
||||||
set = newSet;
|
set = newSet;
|
||||||
|
@ -1023,7 +299,7 @@ bool GBACheatParseFile(struct GBACheatDevice* device, struct VFile* vf) {
|
||||||
GBACheatSetInit(set, 0);
|
GBACheatSetInit(set, 0);
|
||||||
set->enabled = !nextDisabled;
|
set->enabled = !nextDisabled;
|
||||||
nextDisabled = false;
|
nextDisabled = false;
|
||||||
_setGameSharkVersion(set, gsaVersion);
|
GBACheatSetGameSharkVersion(set, gsaVersion);
|
||||||
}
|
}
|
||||||
GBACheatAddLine(set, cheat);
|
GBACheatAddLine(set, cheat);
|
||||||
break;
|
break;
|
||||||
|
@ -1087,21 +363,21 @@ bool GBACheatAddLine(struct GBACheatSet* cheats, const char* line) {
|
||||||
uint32_t op1;
|
uint32_t op1;
|
||||||
uint16_t op2;
|
uint16_t op2;
|
||||||
uint16_t op3;
|
uint16_t op3;
|
||||||
line = _hex32(line, &op1);
|
line = hex32(line, &op1);
|
||||||
if (!line) {
|
if (!line) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
while (isspace(line[0])) {
|
while (isspace(line[0])) {
|
||||||
++line;
|
++line;
|
||||||
}
|
}
|
||||||
line = _hex16(line, &op2);
|
line = hex16(line, &op2);
|
||||||
if (!line) {
|
if (!line) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!line[0] || isspace(line[0])) {
|
if (!line[0] || isspace(line[0])) {
|
||||||
return GBACheatAddCodeBreaker(cheats, op1, op2);
|
return GBACheatAddCodeBreaker(cheats, op1, op2);
|
||||||
}
|
}
|
||||||
line = _hex16(line, &op3);
|
line = hex16(line, &op3);
|
||||||
if (!line) {
|
if (!line) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,13 @@
|
||||||
|
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||||
|
*
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||||
|
#ifndef GBA_CHEATS_PRIVATE_H
|
||||||
|
#define GBA_CHEATS_PRIVATE_H
|
||||||
|
|
||||||
|
#include "gba/cheats.h"
|
||||||
|
|
||||||
|
void GBACheatRegisterLine(struct GBACheatSet* set, const char* line);
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,143 @@
|
||||||
|
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||||
|
*
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||||
|
#include "gba/cheats.h"
|
||||||
|
|
||||||
|
#include "gba/cheats/cheats-private.h"
|
||||||
|
#include "gba/gba.h"
|
||||||
|
#include "gba/io.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
|
||||||
|
bool GBACheatAddCodeBreaker(struct GBACheatSet* cheats, uint32_t op1, uint16_t op2) {
|
||||||
|
char line[14] = "XXXXXXXX XXXX";
|
||||||
|
snprintf(line, sizeof(line), "%08X %04X", op1, op2);
|
||||||
|
GBACheatRegisterLine(cheats, line);
|
||||||
|
|
||||||
|
enum GBACodeBreakerType type = op1 >> 28;
|
||||||
|
struct GBACheat* cheat = 0;
|
||||||
|
|
||||||
|
if (cheats->incompleteCheat) {
|
||||||
|
cheats->incompleteCheat->repeat = op1 & 0xFFFF;
|
||||||
|
cheats->incompleteCheat->addressOffset = op2;
|
||||||
|
cheats->incompleteCheat->operandOffset = 0;
|
||||||
|
cheats->incompleteCheat = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (type) {
|
||||||
|
case CB_GAME_ID:
|
||||||
|
// TODO: Run checksum
|
||||||
|
return true;
|
||||||
|
case CB_HOOK:
|
||||||
|
if (cheats->hook) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
cheats->hook = malloc(sizeof(*cheats->hook));
|
||||||
|
cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
|
||||||
|
cheats->hook->mode = MODE_THUMB;
|
||||||
|
cheats->hook->refs = 1;
|
||||||
|
cheats->hook->reentries = 0;
|
||||||
|
return true;
|
||||||
|
case CB_OR_2:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_OR;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
case CB_ASSIGN_1:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 1;
|
||||||
|
break;
|
||||||
|
case CB_FILL:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 2;
|
||||||
|
cheats->incompleteCheat = cheat;
|
||||||
|
break;
|
||||||
|
case CB_FILL_8:
|
||||||
|
GBALog(0, GBA_LOG_STUB, "[Cheat] CodeBreaker code %08X %04X not supported", op1, op2);
|
||||||
|
return false;
|
||||||
|
case CB_AND_2:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_AND;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
case CB_IF_EQ:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_IF_EQ;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
case CB_ASSIGN_2:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
case CB_ENCRYPT:
|
||||||
|
GBALog(0, GBA_LOG_STUB, "[Cheat] CodeBreaker encryption not supported");
|
||||||
|
return false;
|
||||||
|
case CB_IF_NE:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_IF_NE;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
case CB_IF_GT:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_IF_GT;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
case CB_IF_LT:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_IF_LT;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
case CB_IF_SPECIAL:
|
||||||
|
switch (op1 & 0x0FFFFFFF) {
|
||||||
|
case 0x20:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_IF_AND;
|
||||||
|
cheat->width = 2;
|
||||||
|
cheat->address = BASE_IO | REG_JOYSTAT;
|
||||||
|
cheat->operand = op2;
|
||||||
|
cheat->repeat = 1;
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
GBALog(0, GBA_LOG_STUB, "[Cheat] CodeBreaker code %08X %04X not supported", op1, op2);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
case CB_ADD_2:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ADD;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
case CB_IF_AND:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_IF_AND;
|
||||||
|
cheat->width = 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
cheat->address = op1 & 0x0FFFFFFF;
|
||||||
|
cheat->operand = op2;
|
||||||
|
cheat->repeat = 1;
|
||||||
|
cheat->negativeRepeat = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GBACheatAddCodeBreakerLine(struct GBACheatSet* cheats, const char* line) {
|
||||||
|
uint32_t op1;
|
||||||
|
uint16_t op2;
|
||||||
|
line = hex32(line, &op1);
|
||||||
|
if (!line) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
while (*line == ' ') {
|
||||||
|
++line;
|
||||||
|
}
|
||||||
|
line = hex16(line, &op2);
|
||||||
|
if (!line) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return GBACheatAddCodeBreaker(cheats, op1, op2);
|
||||||
|
}
|
|
@ -0,0 +1,224 @@
|
||||||
|
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||||
|
*
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||||
|
#include "gameshark.h"
|
||||||
|
|
||||||
|
#include "gba/cheats/cheats-private.h"
|
||||||
|
#include "gba/cheats/parv3.h"
|
||||||
|
#include "gba/gba.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
|
||||||
|
const uint32_t GBACheatGameSharkSeeds[4] = { 0x09F4FBBD, 0x9681884A, 0x352027E9, 0xF3DEE5A7 };
|
||||||
|
|
||||||
|
static const uint8_t _gsa1T1[256] = {
|
||||||
|
0x31, 0x1C, 0x23, 0xE5, 0x89, 0x8E, 0xA1, 0x37, 0x74, 0x6D, 0x67, 0xFC, 0x1F, 0xC0, 0xB1, 0x94,
|
||||||
|
0x3B, 0x05, 0x56, 0x86, 0x00, 0x24, 0xF0, 0x17, 0x72, 0xA2, 0x3D, 0x1B, 0xE3, 0x17, 0xC5, 0x0B,
|
||||||
|
0xB9, 0xE2, 0xBD, 0x58, 0x71, 0x1B, 0x2C, 0xFF, 0xE4, 0xC9, 0x4C, 0x5E, 0xC9, 0x55, 0x33, 0x45,
|
||||||
|
0x7C, 0x3F, 0xB2, 0x51, 0xFE, 0x10, 0x7E, 0x75, 0x3C, 0x90, 0x8D, 0xDA, 0x94, 0x38, 0xC3, 0xE9,
|
||||||
|
0x95, 0xEA, 0xCE, 0xA6, 0x06, 0xE0, 0x4F, 0x3F, 0x2A, 0xE3, 0x3A, 0xE4, 0x43, 0xBD, 0x7F, 0xDA,
|
||||||
|
0x55, 0xF0, 0xEA, 0xCB, 0x2C, 0xA8, 0x47, 0x61, 0xA0, 0xEF, 0xCB, 0x13, 0x18, 0x20, 0xAF, 0x3E,
|
||||||
|
0x4D, 0x9E, 0x1E, 0x77, 0x51, 0xC5, 0x51, 0x20, 0xCF, 0x21, 0xF9, 0x39, 0x94, 0xDE, 0xDD, 0x79,
|
||||||
|
0x4E, 0x80, 0xC4, 0x9D, 0x94, 0xD5, 0x95, 0x01, 0x27, 0x27, 0xBD, 0x6D, 0x78, 0xB5, 0xD1, 0x31,
|
||||||
|
0x6A, 0x65, 0x74, 0x74, 0x58, 0xB3, 0x7C, 0xC9, 0x5A, 0xED, 0x50, 0x03, 0xC4, 0xA2, 0x94, 0x4B,
|
||||||
|
0xF0, 0x58, 0x09, 0x6F, 0x3E, 0x7D, 0xAE, 0x7D, 0x58, 0xA0, 0x2C, 0x91, 0xBB, 0xE1, 0x70, 0xEB,
|
||||||
|
0x73, 0xA6, 0x9A, 0x44, 0x25, 0x90, 0x16, 0x62, 0x53, 0xAE, 0x08, 0xEB, 0xDC, 0xF0, 0xEE, 0x77,
|
||||||
|
0xC2, 0xDE, 0x81, 0xE8, 0x30, 0x89, 0xDB, 0xFE, 0xBC, 0xC2, 0xDF, 0x26, 0xE9, 0x8B, 0xD6, 0x93,
|
||||||
|
0xF0, 0xCB, 0x56, 0x90, 0xC0, 0x46, 0x68, 0x15, 0x43, 0xCB, 0xE9, 0x98, 0xE3, 0xAF, 0x31, 0x25,
|
||||||
|
0x4D, 0x7B, 0xF3, 0xB1, 0x74, 0xE2, 0x64, 0xAC, 0xD9, 0xF6, 0xA0, 0xD5, 0x0B, 0x9B, 0x49, 0x52,
|
||||||
|
0x69, 0x3B, 0x71, 0x00, 0x2F, 0xBB, 0xBA, 0x08, 0xB1, 0xAE, 0xBB, 0xB3, 0xE1, 0xC9, 0xA6, 0x7F,
|
||||||
|
0x17, 0x97, 0x28, 0x72, 0x12, 0x6E, 0x91, 0xAE, 0x3A, 0xA2, 0x35, 0x46, 0x27, 0xF8, 0x12, 0x50
|
||||||
|
};
|
||||||
|
|
||||||
|
static const uint8_t _gsa1T2[256] = {
|
||||||
|
0xD8, 0x65, 0x04, 0xC2, 0x65, 0xD5, 0xB0, 0x0C, 0xDF, 0x9D, 0xF0, 0xC3, 0x9A, 0x17, 0xC9, 0xA6,
|
||||||
|
0xE1, 0xAC, 0x0D, 0x14, 0x2F, 0x3C, 0x2C, 0x87, 0xA2, 0xBF, 0x4D, 0x5F, 0xAC, 0x2D, 0x9D, 0xE1,
|
||||||
|
0x0C, 0x9C, 0xE7, 0x7F, 0xFC, 0xA8, 0x66, 0x59, 0xAC, 0x18, 0xD7, 0x05, 0xF0, 0xBF, 0xD1, 0x8B,
|
||||||
|
0x35, 0x9F, 0x59, 0xB4, 0xBA, 0x55, 0xB2, 0x85, 0xFD, 0xB1, 0x72, 0x06, 0x73, 0xA4, 0xDB, 0x48,
|
||||||
|
0x7B, 0x5F, 0x67, 0xA5, 0x95, 0xB9, 0xA5, 0x4A, 0xCF, 0xD1, 0x44, 0xF3, 0x81, 0xF5, 0x6D, 0xF6,
|
||||||
|
0x3A, 0xC3, 0x57, 0x83, 0xFA, 0x8E, 0x15, 0x2A, 0xA2, 0x04, 0xB2, 0x9D, 0xA8, 0x0D, 0x7F, 0xB8,
|
||||||
|
0x0F, 0xF6, 0xAC, 0xBE, 0x97, 0xCE, 0x16, 0xE6, 0x31, 0x10, 0x60, 0x16, 0xB5, 0x83, 0x45, 0xEE,
|
||||||
|
0xD7, 0x5F, 0x2C, 0x08, 0x58, 0xB1, 0xFD, 0x7E, 0x79, 0x00, 0x34, 0xAD, 0xB5, 0x31, 0x34, 0x39,
|
||||||
|
0xAF, 0xA8, 0xDD, 0x52, 0x6A, 0xB0, 0x60, 0x35, 0xB8, 0x1D, 0x52, 0xF5, 0xF5, 0x30, 0x00, 0x7B,
|
||||||
|
0xF4, 0xBA, 0x03, 0xCB, 0x3A, 0x84, 0x14, 0x8A, 0x6A, 0xEF, 0x21, 0xBD, 0x01, 0xD8, 0xA0, 0xD4,
|
||||||
|
0x43, 0xBE, 0x23, 0xE7, 0x76, 0x27, 0x2C, 0x3F, 0x4D, 0x3F, 0x43, 0x18, 0xA7, 0xC3, 0x47, 0xA5,
|
||||||
|
0x7A, 0x1D, 0x02, 0x55, 0x09, 0xD1, 0xFF, 0x55, 0x5E, 0x17, 0xA0, 0x56, 0xF4, 0xC9, 0x6B, 0x90,
|
||||||
|
0xB4, 0x80, 0xA5, 0x07, 0x22, 0xFB, 0x22, 0x0D, 0xD9, 0xC0, 0x5B, 0x08, 0x35, 0x05, 0xC1, 0x75,
|
||||||
|
0x4F, 0xD0, 0x51, 0x2D, 0x2E, 0x5E, 0x69, 0xE7, 0x3B, 0xC2, 0xDA, 0xFF, 0xF6, 0xCE, 0x3E, 0x76,
|
||||||
|
0xE8, 0x36, 0x8C, 0x39, 0xD8, 0xF3, 0xE9, 0xA6, 0x42, 0xE6, 0xC1, 0x4C, 0x05, 0xBE, 0x17, 0xF2,
|
||||||
|
0x5C, 0x1B, 0x19, 0xDB, 0x0F, 0xF3, 0xF8, 0x49, 0xEB, 0x36, 0xF6, 0x40, 0x6F, 0xAD, 0xC1, 0x8C
|
||||||
|
};
|
||||||
|
|
||||||
|
// http://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm
|
||||||
|
void GBACheatDecryptGameShark(uint32_t* op1, uint32_t* op2, const uint32_t* seeds) {
|
||||||
|
uint32_t sum = 0xC6EF3720;
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < 32; ++i) {
|
||||||
|
*op2 -= ((*op1 << 4) + seeds[2]) ^ (*op1 + sum) ^ ((*op1 >> 5) + seeds[3]);
|
||||||
|
*op1 -= ((*op2 << 4) + seeds[0]) ^ (*op2 + sum) ^ ((*op2 >> 5) + seeds[1]);
|
||||||
|
sum -= 0x9E3779B9;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GBACheatReseedGameShark(uint32_t* seeds, uint16_t params, const uint8_t* t1, const uint8_t* t2) {
|
||||||
|
int x, y;
|
||||||
|
int s0 = params >> 8;
|
||||||
|
int s1 = params & 0xFF;
|
||||||
|
for (y = 0; y < 4; ++y) {
|
||||||
|
for (x = 0; x < 4; ++x) {
|
||||||
|
uint8_t z = t1[(s0 + x) & 0xFF] + t2[(s1 + y) & 0xFF];
|
||||||
|
seeds[y] <<= 8;
|
||||||
|
seeds[y] |= z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GBACheatSetGameSharkVersion(struct GBACheatSet* cheats, int version) {
|
||||||
|
cheats->gsaVersion = 1;
|
||||||
|
switch (version) {
|
||||||
|
case 1:
|
||||||
|
memcpy(cheats->gsaSeeds, GBACheatGameSharkSeeds, 4 * sizeof(uint32_t));
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
memcpy(cheats->gsaSeeds, GBACheatProActionReplaySeeds, 4 * sizeof(uint32_t));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GBACheatAddGameSharkRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
|
||||||
|
enum GBAGameSharkType type = op1 >> 28;
|
||||||
|
struct GBACheat* cheat = 0;
|
||||||
|
|
||||||
|
if (cheats->incompleteCheat) {
|
||||||
|
if (cheats->remainingAddresses > 0) {
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 4;
|
||||||
|
cheat->address = op1;
|
||||||
|
cheat->operand = cheats->incompleteCheat->operand;
|
||||||
|
cheat->repeat = 1;
|
||||||
|
--cheats->remainingAddresses;
|
||||||
|
}
|
||||||
|
if (cheats->remainingAddresses > 0) {
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 4;
|
||||||
|
cheat->address = op2;
|
||||||
|
cheat->operand = cheats->incompleteCheat->operand;
|
||||||
|
cheat->repeat = 1;
|
||||||
|
--cheats->remainingAddresses;
|
||||||
|
}
|
||||||
|
if (cheats->remainingAddresses == 0) {
|
||||||
|
cheats->incompleteCheat = 0;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (type) {
|
||||||
|
case GSA_ASSIGN_1:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 1;
|
||||||
|
cheat->address = op1 & 0x0FFFFFFF;
|
||||||
|
break;
|
||||||
|
case GSA_ASSIGN_2:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 2;
|
||||||
|
cheat->address = op1 & 0x0FFFFFFF;
|
||||||
|
break;
|
||||||
|
case GSA_ASSIGN_4:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 4;
|
||||||
|
cheat->address = op1 & 0x0FFFFFFF;
|
||||||
|
break;
|
||||||
|
case GSA_ASSIGN_LIST:
|
||||||
|
cheats->remainingAddresses = (op1 & 0xFFFF) - 1;
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->width = 4;
|
||||||
|
cheat->address = op2;
|
||||||
|
cheats->incompleteCheat = cheat;
|
||||||
|
break;
|
||||||
|
case GSA_PATCH:
|
||||||
|
cheats->romPatches[0].address = (op1 & 0xFFFFFF) << 1;
|
||||||
|
cheats->romPatches[0].newValue = op2;
|
||||||
|
cheats->romPatches[0].applied = false;
|
||||||
|
cheats->romPatches[0].exists = true;
|
||||||
|
return true;
|
||||||
|
case GSA_BUTTON:
|
||||||
|
// TODO: Implement button
|
||||||
|
GBALog(0, GBA_LOG_STUB, "GameShark button unimplemented");
|
||||||
|
return false;
|
||||||
|
case GSA_IF_EQ:
|
||||||
|
if (op1 == 0xDEADFACE) {
|
||||||
|
GBACheatReseedGameShark(cheats->gsaSeeds, op2, _gsa1T1, _gsa1T2);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_IF_EQ;
|
||||||
|
cheat->width = 2;
|
||||||
|
cheat->address = op1 & 0x0FFFFFFF;
|
||||||
|
break;
|
||||||
|
case GSA_IF_EQ_RANGE:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->type = CHEAT_IF_EQ;
|
||||||
|
cheat->width = 2;
|
||||||
|
cheat->address = op2 & 0x0FFFFFFF;
|
||||||
|
cheat->operand = op1 & 0xFFFF;
|
||||||
|
cheat->repeat = (op1 >> 16) & 0xFF;
|
||||||
|
return true;
|
||||||
|
case GSA_HOOK:
|
||||||
|
if (cheats->hook) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
cheats->hook = malloc(sizeof(*cheats->hook));
|
||||||
|
cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
|
||||||
|
cheats->hook->mode = MODE_THUMB;
|
||||||
|
cheats->hook->refs = 1;
|
||||||
|
cheats->hook->reentries = 0;
|
||||||
|
return true;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
cheat->operand = op2;
|
||||||
|
cheat->repeat = 1;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GBACheatAddGameShark(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
|
||||||
|
uint32_t o1 = op1;
|
||||||
|
uint32_t o2 = op2;
|
||||||
|
char line[18] = "XXXXXXXX XXXXXXXX";
|
||||||
|
snprintf(line, sizeof(line), "%08X %08X", op1, op2);
|
||||||
|
GBACheatRegisterLine(set, line);
|
||||||
|
|
||||||
|
switch (set->gsaVersion) {
|
||||||
|
case 0:
|
||||||
|
GBACheatSetGameSharkVersion(set, 1);
|
||||||
|
// Fall through
|
||||||
|
case 1:
|
||||||
|
GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
|
||||||
|
return GBACheatAddGameSharkRaw(set, o1, o2);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GBACheatAddGameSharkLine(struct GBACheatSet* cheats, const char* line) {
|
||||||
|
uint32_t op1;
|
||||||
|
uint32_t op2;
|
||||||
|
line = hex32(line, &op1);
|
||||||
|
if (!line) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
while (*line == ' ') {
|
||||||
|
++line;
|
||||||
|
}
|
||||||
|
line = hex32(line, &op2);
|
||||||
|
if (!line) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return GBACheatAddGameShark(cheats, op1, op2);
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||||
|
*
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||||
|
#ifndef GBA_CHEATS_GAMESHARK_H
|
||||||
|
#define GBA_CHEATS_GAMESHARK_H
|
||||||
|
|
||||||
|
#include "gba/cheats.h"
|
||||||
|
|
||||||
|
extern const uint32_t GBACheatGameSharkSeeds[4];
|
||||||
|
|
||||||
|
void GBACheatDecryptGameShark(uint32_t* op1, uint32_t* op2, const uint32_t* seeds);
|
||||||
|
void GBACheatReseedGameShark(uint32_t* seeds, uint16_t params, const uint8_t* t1, const uint8_t* t2);
|
||||||
|
void GBACheatSetGameSharkVersion(struct GBACheatSet* cheats, int version);
|
||||||
|
bool GBACheatAddGameSharkRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2);
|
||||||
|
|
||||||
|
#endif
|
|
@ -0,0 +1,324 @@
|
||||||
|
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||||
|
*
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||||
|
#include "parv3.h"
|
||||||
|
|
||||||
|
#include "gba/cheats/cheats-private.h"
|
||||||
|
#include "gba/cheats/gameshark.h"
|
||||||
|
#include "gba/gba.h"
|
||||||
|
#include "util/string.h"
|
||||||
|
|
||||||
|
const uint32_t GBACheatProActionReplaySeeds[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 };
|
||||||
|
|
||||||
|
static const uint8_t _par3T1[256] = {
|
||||||
|
0xD0, 0xFF, 0xBA, 0xE5, 0xC1, 0xC7, 0xDB, 0x5B, 0x16, 0xE3, 0x6E, 0x26, 0x62, 0x31, 0x2E, 0x2A,
|
||||||
|
0xD1, 0xBB, 0x4A, 0xE6, 0xAE, 0x2F, 0x0A, 0x90, 0x29, 0x90, 0xB6, 0x67, 0x58, 0x2A, 0xB4, 0x45,
|
||||||
|
0x7B, 0xCB, 0xF0, 0x73, 0x84, 0x30, 0x81, 0xC2, 0xD7, 0xBE, 0x89, 0xD7, 0x4E, 0x73, 0x5C, 0xC7,
|
||||||
|
0x80, 0x1B, 0xE5, 0xE4, 0x43, 0xC7, 0x46, 0xD6, 0x6F, 0x7B, 0xBF, 0xED, 0xE5, 0x27, 0xD1, 0xB5,
|
||||||
|
0xD0, 0xD8, 0xA3, 0xCB, 0x2B, 0x30, 0xA4, 0xF0, 0x84, 0x14, 0x72, 0x5C, 0xFF, 0xA4, 0xFB, 0x54,
|
||||||
|
0x9D, 0x70, 0xE2, 0xFF, 0xBE, 0xE8, 0x24, 0x76, 0xE5, 0x15, 0xFB, 0x1A, 0xBC, 0x87, 0x02, 0x2A,
|
||||||
|
0x58, 0x8F, 0x9A, 0x95, 0xBD, 0xAE, 0x8D, 0x0C, 0xA5, 0x4C, 0xF2, 0x5C, 0x7D, 0xAD, 0x51, 0xFB,
|
||||||
|
0xB1, 0x22, 0x07, 0xE0, 0x29, 0x7C, 0xEB, 0x98, 0x14, 0xC6, 0x31, 0x97, 0xE4, 0x34, 0x8F, 0xCC,
|
||||||
|
0x99, 0x56, 0x9F, 0x78, 0x43, 0x91, 0x85, 0x3F, 0xC2, 0xD0, 0xD1, 0x80, 0xD1, 0x77, 0xA7, 0xE2,
|
||||||
|
0x43, 0x99, 0x1D, 0x2F, 0x8B, 0x6A, 0xE4, 0x66, 0x82, 0xF7, 0x2B, 0x0B, 0x65, 0x14, 0xC0, 0xC2,
|
||||||
|
0x1D, 0x96, 0x78, 0x1C, 0xC4, 0xC3, 0xD2, 0xB1, 0x64, 0x07, 0xD7, 0x6F, 0x02, 0xE9, 0x44, 0x31,
|
||||||
|
0xDB, 0x3C, 0xEB, 0x93, 0xED, 0x9A, 0x57, 0x05, 0xB9, 0x0E, 0xAF, 0x1F, 0x48, 0x11, 0xDC, 0x35,
|
||||||
|
0x6C, 0xB8, 0xEE, 0x2A, 0x48, 0x2B, 0xBC, 0x89, 0x12, 0x59, 0xCB, 0xD1, 0x18, 0xEA, 0x72, 0x11,
|
||||||
|
0x01, 0x75, 0x3B, 0xB5, 0x56, 0xF4, 0x8B, 0xA0, 0x41, 0x75, 0x86, 0x7B, 0x94, 0x12, 0x2D, 0x4C,
|
||||||
|
0x0C, 0x22, 0xC9, 0x4A, 0xD8, 0xB1, 0x8D, 0xF0, 0x55, 0x2E, 0x77, 0x50, 0x1C, 0x64, 0x77, 0xAA,
|
||||||
|
0x3E, 0xAC, 0xD3, 0x3D, 0xCE, 0x60, 0xCA, 0x5D, 0xA0, 0x92, 0x78, 0xC6, 0x51, 0xFE, 0xF9, 0x30
|
||||||
|
};
|
||||||
|
|
||||||
|
static const uint8_t _par3T2[256] = {
|
||||||
|
0xAA, 0xAF, 0xF0, 0x72, 0x90, 0xF7, 0x71, 0x27, 0x06, 0x11, 0xEB, 0x9C, 0x37, 0x12, 0x72, 0xAA,
|
||||||
|
0x65, 0xBC, 0x0D, 0x4A, 0x76, 0xF6, 0x5C, 0xAA, 0xB0, 0x7A, 0x7D, 0x81, 0xC1, 0xCE, 0x2F, 0x9F,
|
||||||
|
0x02, 0x75, 0x38, 0xC8, 0xFC, 0x66, 0x05, 0xC2, 0x2C, 0xBD, 0x91, 0xAD, 0x03, 0xB1, 0x88, 0x93,
|
||||||
|
0x31, 0xC6, 0xAB, 0x40, 0x23, 0x43, 0x76, 0x54, 0xCA, 0xE7, 0x00, 0x96, 0x9F, 0xD8, 0x24, 0x8B,
|
||||||
|
0xE4, 0xDC, 0xDE, 0x48, 0x2C, 0xCB, 0xF7, 0x84, 0x1D, 0x45, 0xE5, 0xF1, 0x75, 0xA0, 0xED, 0xCD,
|
||||||
|
0x4B, 0x24, 0x8A, 0xB3, 0x98, 0x7B, 0x12, 0xB8, 0xF5, 0x63, 0x97, 0xB3, 0xA6, 0xA6, 0x0B, 0xDC,
|
||||||
|
0xD8, 0x4C, 0xA8, 0x99, 0x27, 0x0F, 0x8F, 0x94, 0x63, 0x0F, 0xB0, 0x11, 0x94, 0xC7, 0xE9, 0x7F,
|
||||||
|
0x3B, 0x40, 0x72, 0x4C, 0xDB, 0x84, 0x78, 0xFE, 0xB8, 0x56, 0x08, 0x80, 0xDF, 0x20, 0x2F, 0xB9,
|
||||||
|
0x66, 0x2D, 0x60, 0x63, 0xF5, 0x18, 0x15, 0x1B, 0x86, 0x85, 0xB9, 0xB4, 0x68, 0x0E, 0xC6, 0xD1,
|
||||||
|
0x8A, 0x81, 0x2B, 0xB3, 0xF6, 0x48, 0xF0, 0x4F, 0x9C, 0x28, 0x1C, 0xA4, 0x51, 0x2F, 0xD7, 0x4B,
|
||||||
|
0x17, 0xE7, 0xCC, 0x50, 0x9F, 0xD0, 0xD1, 0x40, 0x0C, 0x0D, 0xCA, 0x83, 0xFA, 0x5E, 0xCA, 0xEC,
|
||||||
|
0xBF, 0x4E, 0x7C, 0x8F, 0xF0, 0xAE, 0xC2, 0xD3, 0x28, 0x41, 0x9B, 0xC8, 0x04, 0xB9, 0x4A, 0xBA,
|
||||||
|
0x72, 0xE2, 0xB5, 0x06, 0x2C, 0x1E, 0x0B, 0x2C, 0x7F, 0x11, 0xA9, 0x26, 0x51, 0x9D, 0x3F, 0xF8,
|
||||||
|
0x62, 0x11, 0x2E, 0x89, 0xD2, 0x9D, 0x35, 0xB1, 0xE4, 0x0A, 0x4D, 0x93, 0x01, 0xA7, 0xD1, 0x2D,
|
||||||
|
0x00, 0x87, 0xE2, 0x2D, 0xA4, 0xE9, 0x0A, 0x06, 0x66, 0xF8, 0x1F, 0x44, 0x75, 0xB5, 0x6B, 0x1C,
|
||||||
|
0xFC, 0x31, 0x09, 0x48, 0xA3, 0xFF, 0x92, 0x12, 0x58, 0xE9, 0xFA, 0xAE, 0x4F, 0xE2, 0xB4, 0xCC
|
||||||
|
};
|
||||||
|
static uint32_t _parAddr(uint32_t x) {
|
||||||
|
return (x & 0xFFFFF) | ((x << 4) & 0x0F000000);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _parEndBlock(struct GBACheatSet* cheats) {
|
||||||
|
size_t size = GBACheatListSize(&cheats->list) - GBACheatListIndex(&cheats->list, cheats->currentBlock);
|
||||||
|
if (cheats->currentBlock->repeat) {
|
||||||
|
cheats->currentBlock->negativeRepeat = size - cheats->currentBlock->repeat;
|
||||||
|
} else {
|
||||||
|
cheats->currentBlock->repeat = size;
|
||||||
|
}
|
||||||
|
cheats->currentBlock = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void _parElseBlock(struct GBACheatSet* cheats) {
|
||||||
|
size_t size = GBACheatListSize(&cheats->list) - GBACheatListIndex(&cheats->list, cheats->currentBlock);
|
||||||
|
cheats->currentBlock->repeat = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool _addPAR3Cond(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
|
||||||
|
enum GBAActionReplay3Condition condition = op1 & PAR3_COND;
|
||||||
|
int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
|
||||||
|
if (width > 4) {
|
||||||
|
// TODO: Always false conditions
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if ((op1 & PAR3_ACTION) == PAR3_ACTION_DISABLE) {
|
||||||
|
// TODO: Codes that disable
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct GBACheat* cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->address = _parAddr(op1);
|
||||||
|
cheat->width = width;
|
||||||
|
cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
|
||||||
|
cheat->addressOffset = 0;
|
||||||
|
cheat->operandOffset = 0;
|
||||||
|
|
||||||
|
switch (op1 & PAR3_ACTION) {
|
||||||
|
case PAR3_ACTION_NEXT:
|
||||||
|
cheat->repeat = 1;
|
||||||
|
cheat->negativeRepeat = 0;
|
||||||
|
break;
|
||||||
|
case PAR3_ACTION_NEXT_TWO:
|
||||||
|
cheat->repeat = 2;
|
||||||
|
cheat->negativeRepeat = 0;
|
||||||
|
break;
|
||||||
|
case PAR3_ACTION_BLOCK:
|
||||||
|
cheat->repeat = 0;
|
||||||
|
cheat->negativeRepeat = 0;
|
||||||
|
if (cheats->currentBlock) {
|
||||||
|
_parEndBlock(cheats);
|
||||||
|
}
|
||||||
|
cheats->currentBlock = cheat;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (condition) {
|
||||||
|
case PAR3_COND_OTHER:
|
||||||
|
// We shouldn't be able to get here
|
||||||
|
GBALog(0, GBA_LOG_ERROR, "Unexpectedly created 'other' PARv3 code");
|
||||||
|
cheat->type = CHEAT_IF_LAND;
|
||||||
|
cheat->operand = 0;
|
||||||
|
break;
|
||||||
|
case PAR3_COND_EQ:
|
||||||
|
cheat->type = CHEAT_IF_EQ;
|
||||||
|
break;
|
||||||
|
case PAR3_COND_NE:
|
||||||
|
cheat->type = CHEAT_IF_NE;
|
||||||
|
break;
|
||||||
|
case PAR3_COND_LT:
|
||||||
|
cheat->type = CHEAT_IF_LT;
|
||||||
|
break;
|
||||||
|
case PAR3_COND_GT:
|
||||||
|
cheat->type = CHEAT_IF_GT;
|
||||||
|
break;
|
||||||
|
case PAR3_COND_ULT:
|
||||||
|
cheat->type = CHEAT_IF_ULT;
|
||||||
|
break;
|
||||||
|
case PAR3_COND_UGT:
|
||||||
|
cheat->type = CHEAT_IF_UGT;
|
||||||
|
break;
|
||||||
|
case PAR3_COND_LAND:
|
||||||
|
cheat->type = CHEAT_IF_LAND;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool _addPAR3Special(struct GBACheatSet* cheats, uint32_t op2) {
|
||||||
|
struct GBACheat* cheat;
|
||||||
|
switch (op2 & 0xFF000000) {
|
||||||
|
case PAR3_OTHER_SLOWDOWN:
|
||||||
|
// TODO: Slowdown
|
||||||
|
return false;
|
||||||
|
case PAR3_OTHER_BUTTON_1:
|
||||||
|
case PAR3_OTHER_BUTTON_2:
|
||||||
|
case PAR3_OTHER_BUTTON_4:
|
||||||
|
// TODO: Button
|
||||||
|
GBALog(0, GBA_LOG_STUB, "GameShark button unimplemented");
|
||||||
|
return false;
|
||||||
|
// TODO: Fix overriding existing patches
|
||||||
|
case PAR3_OTHER_PATCH_1:
|
||||||
|
cheats->romPatches[0].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
|
||||||
|
cheats->romPatches[0].applied = false;
|
||||||
|
cheats->romPatches[0].exists = true;
|
||||||
|
cheats->incompletePatch = &cheats->romPatches[0];
|
||||||
|
break;
|
||||||
|
case PAR3_OTHER_PATCH_2:
|
||||||
|
cheats->romPatches[1].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
|
||||||
|
cheats->romPatches[1].applied = false;
|
||||||
|
cheats->romPatches[1].exists = true;
|
||||||
|
cheats->incompletePatch = &cheats->romPatches[1];
|
||||||
|
break;
|
||||||
|
case PAR3_OTHER_PATCH_3:
|
||||||
|
cheats->romPatches[2].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
|
||||||
|
cheats->romPatches[2].applied = false;
|
||||||
|
cheats->romPatches[2].exists = true;
|
||||||
|
cheats->incompletePatch = &cheats->romPatches[2];
|
||||||
|
break;
|
||||||
|
case PAR3_OTHER_PATCH_4:
|
||||||
|
cheats->romPatches[3].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
|
||||||
|
cheats->romPatches[3].applied = false;
|
||||||
|
cheats->romPatches[3].exists = true;
|
||||||
|
cheats->incompletePatch = &cheats->romPatches[3];
|
||||||
|
break;
|
||||||
|
case PAR3_OTHER_ENDIF:
|
||||||
|
if (cheats->currentBlock) {
|
||||||
|
_parEndBlock(cheats);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
case PAR3_OTHER_ELSE:
|
||||||
|
if (cheats->currentBlock) {
|
||||||
|
_parElseBlock(cheats);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
case PAR3_OTHER_FILL_1:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->address = _parAddr(op2);
|
||||||
|
cheat->width = 1;
|
||||||
|
cheats->incompleteCheat = cheat;
|
||||||
|
break;
|
||||||
|
case PAR3_OTHER_FILL_2:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->address = _parAddr(op2);
|
||||||
|
cheat->width = 2;
|
||||||
|
cheats->incompleteCheat = cheat;
|
||||||
|
break;
|
||||||
|
case PAR3_OTHER_FILL_4:
|
||||||
|
cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->address = _parAddr(op2);
|
||||||
|
cheat->width = 3;
|
||||||
|
cheats->incompleteCheat = cheat;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GBACheatAddProActionReplayRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
|
||||||
|
if (cheats->incompletePatch) {
|
||||||
|
cheats->incompletePatch->newValue = op1;
|
||||||
|
cheats->incompletePatch = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
if (cheats->incompleteCheat) {
|
||||||
|
cheats->incompleteCheat->operand = op1 & (0xFFFFFFFFU >> ((4 - cheats->incompleteCheat->width) * 8));
|
||||||
|
cheats->incompleteCheat->addressOffset = op2 >> 24;
|
||||||
|
cheats->incompleteCheat->repeat = (op2 >> 16) & 0xFF;
|
||||||
|
cheats->incompleteCheat->addressOffset = (op2 & 0xFFFF) * cheats->incompleteCheat->width;
|
||||||
|
cheats->incompleteCheat = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (op2 == 0x001DC0DE) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
switch (op1) {
|
||||||
|
case 0x00000000:
|
||||||
|
return _addPAR3Special(cheats, op2);
|
||||||
|
case 0xDEADFACE:
|
||||||
|
GBACheatReseedGameShark(cheats->gsaSeeds, op2, _par3T1, _par3T2);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (op1 >> 24 == 0xC4) {
|
||||||
|
if (cheats->hook) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
cheats->hook = malloc(sizeof(*cheats->hook));
|
||||||
|
cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
|
||||||
|
cheats->hook->mode = MODE_THUMB;
|
||||||
|
cheats->hook->refs = 1;
|
||||||
|
cheats->hook->reentries = 0;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (op1 & PAR3_COND) {
|
||||||
|
return _addPAR3Cond(cheats, op1, op2);
|
||||||
|
}
|
||||||
|
|
||||||
|
int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
|
||||||
|
struct GBACheat* cheat = GBACheatListAppend(&cheats->list);
|
||||||
|
cheat->address = _parAddr(op1);
|
||||||
|
cheat->operandOffset = 0;
|
||||||
|
cheat->addressOffset = 0;
|
||||||
|
cheat->repeat = 1;
|
||||||
|
|
||||||
|
switch (op1 & PAR3_BASE) {
|
||||||
|
case PAR3_BASE_ASSIGN:
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->addressOffset = width;
|
||||||
|
if (width < 4) {
|
||||||
|
cheat->repeat = (op2 >> (width * 8)) + 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case PAR3_BASE_INDIRECT:
|
||||||
|
cheat->type = CHEAT_ASSIGN_INDIRECT;
|
||||||
|
if (width < 4) {
|
||||||
|
cheat->addressOffset = (op2 >> (width * 8)) * width;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case PAR3_BASE_ADD:
|
||||||
|
cheat->type = CHEAT_ADD;
|
||||||
|
break;
|
||||||
|
case PAR3_BASE_OTHER:
|
||||||
|
width = ((op1 >> 24) & 1) + 1;
|
||||||
|
cheat->type = CHEAT_ASSIGN;
|
||||||
|
cheat->address = BASE_IO | (op1 & OFFSET_MASK);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
cheat->width = width;
|
||||||
|
cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
|
||||||
|
uint32_t o1 = op1;
|
||||||
|
uint32_t o2 = op2;
|
||||||
|
char line[18] = "XXXXXXXX XXXXXXXX";
|
||||||
|
snprintf(line, sizeof(line), "%08X %08X", op1, op2);
|
||||||
|
GBACheatRegisterLine(set, line);
|
||||||
|
|
||||||
|
switch (set->gsaVersion) {
|
||||||
|
case 0:
|
||||||
|
GBACheatSetGameSharkVersion(set, 3);
|
||||||
|
// Fall through
|
||||||
|
case 1:
|
||||||
|
GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
|
||||||
|
return GBACheatAddProActionReplayRaw(set, o1, o2);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GBACheatAddProActionReplayLine(struct GBACheatSet* cheats, const char* line) {
|
||||||
|
uint32_t op1;
|
||||||
|
uint32_t op2;
|
||||||
|
line = hex32(line, &op1);
|
||||||
|
if (!line) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
while (*line == ' ') {
|
||||||
|
++line;
|
||||||
|
}
|
||||||
|
line = hex32(line, &op2);
|
||||||
|
if (!line) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return GBACheatAddProActionReplay(cheats, op1, op2);
|
||||||
|
}
|
|
@ -0,0 +1,15 @@
|
||||||
|
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||||
|
*
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||||
|
#ifndef GBA_CHEATS_PARV3_H
|
||||||
|
#define GBA_CHEATS_PARV3_H
|
||||||
|
|
||||||
|
#include "gba/cheats.h"
|
||||||
|
|
||||||
|
extern const uint32_t GBACheatProActionReplaySeeds[4];
|
||||||
|
|
||||||
|
bool GBACheatAddProActionReplayRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2);
|
||||||
|
|
||||||
|
#endif
|
|
@ -197,3 +197,71 @@ char* utf16to8(const uint16_t* utf16, size_t length) {
|
||||||
newUTF8[utf8Length] = '\0';
|
newUTF8[utf8Length] = '\0';
|
||||||
return newUTF8;
|
return newUTF8;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int hexDigit(char digit) {
|
||||||
|
switch (digit) {
|
||||||
|
case '0':
|
||||||
|
case '1':
|
||||||
|
case '2':
|
||||||
|
case '3':
|
||||||
|
case '4':
|
||||||
|
case '5':
|
||||||
|
case '6':
|
||||||
|
case '7':
|
||||||
|
case '8':
|
||||||
|
case '9':
|
||||||
|
return digit - '0';
|
||||||
|
|
||||||
|
case 'a':
|
||||||
|
case 'b':
|
||||||
|
case 'c':
|
||||||
|
case 'd':
|
||||||
|
case 'e':
|
||||||
|
case 'f':
|
||||||
|
return digit - 'a' + 10;
|
||||||
|
|
||||||
|
case 'A':
|
||||||
|
case 'B':
|
||||||
|
case 'C':
|
||||||
|
case 'D':
|
||||||
|
case 'E':
|
||||||
|
case 'F':
|
||||||
|
return digit - 'A' + 10;
|
||||||
|
|
||||||
|
default:
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* hex32(const char* line, uint32_t* out) {
|
||||||
|
uint32_t value = 0;
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < 8; ++i, ++line) {
|
||||||
|
char digit = *line;
|
||||||
|
value <<= 4;
|
||||||
|
int nybble = hexDigit(digit);
|
||||||
|
if (nybble < 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
value |= nybble;
|
||||||
|
}
|
||||||
|
*out = value;
|
||||||
|
return line;
|
||||||
|
}
|
||||||
|
|
||||||
|
const char* hex16(const char* line, uint16_t* out) {
|
||||||
|
uint16_t value = 0;
|
||||||
|
*out = 0;
|
||||||
|
int i;
|
||||||
|
for (i = 0; i < 4; ++i, ++line) {
|
||||||
|
char digit = *line;
|
||||||
|
value <<= 4;
|
||||||
|
int nybble = hexDigit(digit);
|
||||||
|
if (nybble < 0) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
value |= nybble;
|
||||||
|
}
|
||||||
|
*out = value;
|
||||||
|
return line;
|
||||||
|
}
|
||||||
|
|
|
@ -18,4 +18,8 @@ char* strnrstr(const char* restrict s1, const char* restrict s2, size_t len);
|
||||||
int utfcmp(const uint16_t* utf16, const char* utf8, size_t utf16Length, size_t utf8Length);
|
int utfcmp(const uint16_t* utf16, const char* utf8, size_t utf16Length, size_t utf8Length);
|
||||||
char* utf16to8(const uint16_t* utf16, size_t length);
|
char* utf16to8(const uint16_t* utf16, size_t length);
|
||||||
|
|
||||||
|
int hexDigit(char digit);
|
||||||
|
const char* hex32(const char* line, uint32_t* out);
|
||||||
|
const char* hex16(const char* line, uint16_t* out);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in New Issue