mirror of https://github.com/mgba-emu/mgba.git
GBA: Only unhalt CPU if appropriate bit is set in IE
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2
CHANGES
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@ -33,7 +33,7 @@ Bugfixes:
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- GBA BIOS: Implement BitUnPack
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- GBA: Add savegame override for Crash Bandicoot 2
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- ARM7: PSR mode bits should not get sign extended
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- GBA: Only unhalt CPU if an IRQ actually fires
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- GBA: Only unhalt CPU if appropriate bit is set in IE
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- GBA Video: Fix out of bounds sprite transforms
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Misc:
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- SDL: Remove scancode key input
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@ -147,7 +147,6 @@ void ARMReset(struct ARMCore* cpu) {
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}
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void ARMRaiseIRQ(struct ARMCore* cpu) {
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cpu->halted = 0;
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if (cpu->cpsr.i) {
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return;
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}
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@ -665,8 +665,11 @@ void GBAWriteIME(struct GBA* gba, uint16_t value) {
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void GBARaiseIRQ(struct GBA* gba, enum GBAIRQ irq) {
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gba->memory.io[REG_IF >> 1] |= 1 << irq;
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if (gba->memory.io[REG_IME >> 1] && (gba->memory.io[REG_IE >> 1] & 1 << irq)) {
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ARMRaiseIRQ(gba->cpu);
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if (gba->memory.io[REG_IE >> 1] & 1 << irq) {
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gba->cpu->halted = 0;
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if (gba->memory.io[REG_IME >> 1]) {
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ARMRaiseIRQ(gba->cpu);
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}
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}
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}
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