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GBA Video: Fix OBJ blending regression (fix #1037)
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@ -627,7 +627,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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}
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if (softwareRenderer->target1Obj && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
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x = 0;
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uint32_t mask = 0xFF000000 & ~FLAG_OBJWIN;
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uint32_t mask = FLAG_REBLEND | FLAG_TARGET_1 | FLAG_IS_BACKGROUND;
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uint32_t match = FLAG_REBLEND;
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if (GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
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mask |= FLAG_OBJWIN;
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