mirror of https://github.com/mgba-emu/mgba.git
GBA Audio: Implement audio reset for channels A/B
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@ -86,6 +86,7 @@ Misc:
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- ARM7: Reduce the size of the Thumb instruction table
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- GBA: Don't include GBACLIDebugger struct unless needed
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- SDL: Clean up GL context
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- GBA Audio: Implement audio reset for channels A/B
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0.2.1: (2015-05-13)
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Bugfixes:
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@ -104,7 +104,6 @@ Footnotes
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- OBJ window for modes 3, 4 and 5 ([Bug #5](http://mgba.io/b/5))
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- Mosaic for transformed OBJs ([Bug #9](http://mgba.io/b/9))
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- BIOS call RegisterRamReset is partially stubbed out ([Bug #141](http://mgba.io/b/141))
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- Audio channel reset flags ([Bug #142](http://mgba.io/b/142))
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- Game Pak prefetch ([Bug #195](http://mgba.io/b/195))
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- BIOS call Stop, for entering sleep mode ([Bug #199](http://mgba.io/b/199))
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@ -456,7 +456,12 @@ void GBAAudioWriteSOUNDCNT_HI(struct GBAAudio* audio, uint16_t value) {
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audio->chBRight = GBARegisterSOUNDCNT_HIGetChBRight(value);
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audio->chBLeft = GBARegisterSOUNDCNT_HIGetChBLeft(value);
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audio->chBTimer = GBARegisterSOUNDCNT_HIGetChBTimer(value);
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// TODO: Implement channel reset
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if (GBARegisterSOUNDCNT_HIIsChAReset(value)) {
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CircleBufferClear(&audio->chA.fifo);
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}
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if (GBARegisterSOUNDCNT_HIIsChBReset(value)) {
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CircleBufferClear(&audio->chB.fifo);
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}
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}
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void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
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