SDL: Attach rumble in SDL frontend

This commit is contained in:
Jeffrey Pfau 2016-09-25 21:16:23 -07:00
parent 3cfdad192c
commit 8345e29798
2 changed files with 5 additions and 0 deletions

View File

@ -17,6 +17,7 @@ Bugfixes:
- Util: Fix PNG identification on files too small to be a PNG - Util: Fix PNG identification on files too small to be a PNG
- GB: Fix invalid STOP behavior on Game Boy Color - GB: Fix invalid STOP behavior on Game Boy Color
- GB, GBA: Fix emulator hardlocking when halting with IRQs off - GB, GBA: Fix emulator hardlocking when halting with IRQs off
- SDL: Attach rumble in SDL frontend
Misc: Misc:
- All: Only update version info if needed - All: Only update version info if needed
- FFmpeg: Encoding cleanup - FFmpeg: Encoding cleanup

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@ -138,6 +138,10 @@ int main(int argc, char** argv) {
mSDLAttachPlayer(&renderer.events, &renderer.player); mSDLAttachPlayer(&renderer.events, &renderer.player);
mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config)); mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
#if SDL_VERSION_ATLEAST(2, 0, 0)
renderer.core->setRumble(renderer.core, &renderer.player.rumble.d);
#endif
int ret; int ret;
// TODO: Use opts and config // TODO: Use opts and config