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DS Video: Use separate value for maximum sprite cycles (fixes #624)
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@ -23,6 +23,7 @@ Bugfixes:
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- DS Video: Fix size of VRAM zeroes buffer
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- DS GX: Fix depth test scaling
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- DS GX: Fix overflow causing a division crash
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- DS Video: Use separate value for maximum sprite cycles (fixes mgba.io/i/624)
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Misc:
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- ARM: Add F-block instruction decoding
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- DS GX: Clean up and unify texture mapping
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@ -400,6 +400,7 @@ static void DSVideoSoftwareRendererDrawGBAScanline(struct GBAVideoRenderer* rend
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}
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GBAVideoSoftwareRendererPreprocessBuffer(softwareRenderer, y);
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softwareRenderer->spriteCyclesRemaining = 1530; // TODO: Figure out the actual value; this value is just a fudge factor for now
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int spriteLayers = GBAVideoSoftwareRendererPreprocessSpriteLayer(softwareRenderer, y);
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memset(softwareRenderer->alphaA, softwareRenderer->blda, sizeof(softwareRenderer->alphaA));
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memset(softwareRenderer->alphaB, softwareRenderer->bldb, sizeof(softwareRenderer->alphaB));
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@ -582,6 +582,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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}
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GBAVideoSoftwareRendererPreprocessBuffer(softwareRenderer, y);
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softwareRenderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(softwareRenderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
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int spriteLayers = GBAVideoSoftwareRendererPreprocessSpriteLayer(softwareRenderer, y);
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softwareRenderer->d.vramOBJ[0] = objVramBase;
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if (softwareRenderer->lastHighlightAmount != softwareRenderer->d.highlightAmount) {
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@ -959,7 +960,6 @@ int GBAVideoSoftwareRendererPreprocessSpriteLayer(struct GBAVideoSoftwareRendere
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renderer->oamMax = GBAVideoRendererCleanOAM(renderer->d.oam->obj, renderer->sprites, renderer->objOffsetY, renderer->masterHeight, renderer->combinedObjSort);
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renderer->oamDirty = false;
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}
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renderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(renderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
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int mosaicV = GBAMosaicControlGetObjV(renderer->mosaic) + 1;
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int mosaicY = y - (y % mosaicV);
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int i;
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