mirror of https://github.com/mgba-emu/mgba.git
SDL: Use SDL_JoystickRumble where available
This commit is contained in:
parent
ce2815b199
commit
820c68519c
1
CHANGES
1
CHANGES
|
@ -18,6 +18,7 @@ Other fixes:
|
|||
- Qt: Fix corrupted savestate and fatal error text
|
||||
- Qt: Fix sprite compositing when sprite tiles go out of bounds (fixes mgba.io/i/2348)
|
||||
Misc:
|
||||
- SDL: Use SDL_JoystickRumble where available
|
||||
- Wii: Add adjustable gyroscope settings (closes mgba.io/i/2245)
|
||||
|
||||
0.9.2: (2021-07-10)
|
||||
|
|
|
@ -47,9 +47,11 @@ bool mSDLInitEvents(struct mSDLEvents* context) {
|
|||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
|
||||
mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
|
||||
}
|
||||
#endif
|
||||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
|
||||
mLOG(SDL_EVENTS, ERROR, "SDL video initialization failed: %s", SDL_GetError());
|
||||
}
|
||||
|
@ -73,7 +75,9 @@ bool mSDLInitEvents(struct mSDLEvents* context) {
|
|||
joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
joystick->id = SDL_JoystickInstanceID(joystick->joystick);
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
|
||||
#endif
|
||||
#else
|
||||
joystick->id = SDL_JoystickIndex(joystick->joystick);
|
||||
#endif
|
||||
|
@ -100,7 +104,7 @@ void mSDLDeinitEvents(struct mSDLEvents* context) {
|
|||
size_t i;
|
||||
for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
|
||||
struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0) && !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_HapticClose(joystick->haptic);
|
||||
#endif
|
||||
SDL_JoystickClose(joystick->joystick);
|
||||
|
@ -223,7 +227,7 @@ bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
|
|||
if (index != SIZE_MAX) {
|
||||
player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0) && !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
if (player->joystick->haptic) {
|
||||
SDL_HapticRumbleInit(player->joystick->haptic);
|
||||
}
|
||||
|
@ -365,7 +369,7 @@ void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration*
|
|||
joystick->joystick = sdlJoystick;
|
||||
joystick->id = SDL_JoystickInstanceID(joystick->joystick);
|
||||
joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0) && !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
|
||||
#endif
|
||||
for (i = 0; i < events->playersAttached && i < MAX_PLAYERS; ++i) {
|
||||
|
@ -649,7 +653,11 @@ void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext,
|
|||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
|
||||
struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
|
||||
if (!sdlRumble->p->joystick || !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
|
||||
if (!sdlRumble->p->joystick
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
|| !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)
|
||||
#endif
|
||||
) {
|
||||
return;
|
||||
}
|
||||
int8_t originalLevel = sdlRumble->level;
|
||||
|
@ -668,12 +676,16 @@ static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
|
|||
return;
|
||||
}
|
||||
sdlRumble->activeLevel = activeLevel;
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||||
SDL_JoystickRumble(sdlRumble->p->joystick->joystick, activeLevel * 0xFFFF, activeLevel * 0xFFFF, 500);
|
||||
#else
|
||||
if (sdlRumble->activeLevel > 0.5 / RUMBLE_STEPS) {
|
||||
SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
|
||||
SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, activeLevel, 500);
|
||||
} else {
|
||||
SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue