mirror of https://github.com/mgba-emu/mgba.git
DS GX: Fix texture clipping issues
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0c60619651
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80ff9596b9
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@ -20,8 +20,8 @@ struct DSGXSoftwarePolygon {
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uint16_t* texBase;
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uint16_t* palBase;
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int texFormat;
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unsigned texW;
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unsigned texH;
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int texW;
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int texH;
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int32_t topY;
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int32_t bottomY;
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int32_t topZ;
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@ -43,8 +43,8 @@ static color_t _lookupColor(struct DSGXSoftwareEndpoint* ep, struct DSGXSoftware
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// TODO: Optimize
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uint16_t texel;
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uint16_t s = ep->s >> 4;
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uint16_t t = ep->t >> 4;
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int16_t s = ep->s >> 4;
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int16_t t = ep->t >> 4;
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if (!DSGXTexParamsIsSRepeat(poly->poly->texParams)) {
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if (s < 0) {
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s = 0;
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@ -62,7 +62,7 @@ static color_t _lookupColor(struct DSGXSoftwareEndpoint* ep, struct DSGXSoftware
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if (!DSGXTexParamsIsTRepeat(poly->poly->texParams)) {
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if (t < 0) {
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t = 0;
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} else if (s >= poly->texH) {
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} else if (t >= poly->texH) {
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t = poly->texW - 1;
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}
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} else if (DSGXTexParamsIsTMirror(poly->poly->texParams)) {
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