mirror of https://github.com/mgba-emu/mgba.git
GBA Timers: Fix deserializing count-up timers
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@ -2,6 +2,7 @@
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Emulation fixes:
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- GBA SIO: Fix Multiplayer busy bit
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- GBA SIO: Fix double-unloading active driver
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- GBA Timers: Fix deserializing count-up timers
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Other fixes:
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- Core: Fix ELF loading regression (fixes mgba.io/i/1669)
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- Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
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@ -971,16 +971,13 @@ void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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for (i = 0; i < 4; ++i) {
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LOAD_16(gba->timers[i].reload, 0, &state->timers[i].reload);
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LOAD_32(gba->timers[i].flags, 0, &state->timers[i].flags);
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if (i > 0 && GBATimerFlagsIsCountUp(gba->timers[i].flags)) {
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// Overwrite invalid values in savestate
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gba->timers[i].lastEvent = 0;
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} else {
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LOAD_32(when, 0, &state->timers[i].lastEvent);
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gba->timers[i].lastEvent = when + mTimingCurrentTime(&gba->timing);
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}
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LOAD_32(when, 0, &state->timers[i].nextEvent);
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if (GBATimerFlagsIsEnable(gba->timers[i].flags)) {
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if ((i < 1 || !GBATimerFlagsIsCountUp(gba->timers[i].flags)) && GBATimerFlagsIsEnable(gba->timers[i].flags)) {
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mTimingSchedule(&gba->timing, &gba->timers[i].event, when);
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} else {
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gba->timers[i].event.when = when + mTimingCurrentTime(&gba->timing);
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}
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LOAD_16(gba->memory.dma[i].reg, (REG_DMA0CNT_HI + i * 12), state->io);
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