mirror of https://github.com/mgba-emu/mgba.git
All: Pandora buildfixes
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642ed65ee2
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@ -82,8 +82,11 @@ static inline int ThreadSetName(const char* name) {
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#elif defined(__FreeBSD__) || defined(__OpenBSD__)
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pthread_set_name_np(pthread_self(), name);
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return 0;
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#else
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#elif !defined(BUILD_PANDORA) // Pandora's glibc is too old
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return pthread_setname_np(pthread_self(), name);
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#else
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UNUSED(name);
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return 0;
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#endif
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}
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@ -37,6 +37,10 @@ elseif(APPLE)
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS}" PARENT_SCOPE)
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endif()
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if(NOT SDLMAIN_LIBRARY)
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set(SDLMAIN_LIBRARY "")
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endif()
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set(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_DEBIAN_PACKAGE_DEPENDS},libsdl${SDL_VERSION_DEBIAN}" PARENT_SCOPE)
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file(GLOB PLATFORM_SRC ${CMAKE_SOURCE_DIR}/src/platform/sdl/sdl-*.c)
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@ -12,17 +12,27 @@
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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static bool GBASDLGLInit(struct SDLSoftwareRenderer* renderer);
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static void GBASDLGLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer);
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static void GBASDLGLDeinit(struct SDLSoftwareRenderer* renderer);
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#ifndef FBIO_WAITFORVSYNC
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#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
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#endif
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static bool GBASDLInit(struct SDLSoftwareRenderer* renderer);
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static void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer);
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static void GBASDLDeinit(struct SDLSoftwareRenderer* renderer);
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void GBASDLGLCreate(struct SDLSoftwareRenderer* renderer) {
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renderer->init = GBASDLGLInit;
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renderer->deinit = GBASDLGLDeinit;
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renderer->runloop = GBASDLGLRunloop;
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renderer->init = GBASDLInit;
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renderer->deinit = GBASDLDeinit;
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renderer->runloop = GBASDLRunloop;
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}
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bool GBASDLGLInit(struct SDLSoftwareRenderer* renderer) {
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void GBASDLSWCreate(struct SDLSoftwareRenderer* renderer) {
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renderer->init = GBASDLInit;
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renderer->deinit = GBASDLDeinit;
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renderer->runloop = GBASDLRunloop;
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}
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bool GBASDLInit(struct SDLSoftwareRenderer* renderer) {
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SDL_SetVideoMode(800, 480, 16, SDL_FULLSCREEN);
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renderer->odd = 0;
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@ -73,7 +83,7 @@ bool GBASDLGLInit(struct SDLSoftwareRenderer* renderer) {
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return true;
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}
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void GBASDLGLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
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void GBASDLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* renderer) {
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SDL_Event event;
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while (context->state < THREAD_EXITING) {
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@ -97,7 +107,7 @@ void GBASDLGLRunloop(struct GBAThread* context, struct SDLSoftwareRenderer* rend
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}
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}
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void GBASDLGLDeinit(struct SDLSoftwareRenderer* renderer) {
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void GBASDLDeinit(struct SDLSoftwareRenderer* renderer) {
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munmap(renderer->base[0], VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
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struct omapfb_plane_info plane;
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