GBA: Exit cleanly on FATAL if the port supports it

This commit is contained in:
Jeffrey Pfau 2014-12-19 20:34:19 -08:00
parent 6bb61bc670
commit 802e4b8720
3 changed files with 6 additions and 2 deletions

View File

@ -11,6 +11,7 @@ Bugfixes:
- GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
Misc:
- Qt: Disable sync to video by default
- GBA: Exit cleanly on FATAL if the port supports it
0.1.0: (2014-12-13)
- Initial release

View File

@ -14,6 +14,7 @@
#include "util/memory.h"
static uint32_t _popcount32(unsigned bits);
static uint32_t _deadbeef = 0xDEADBEEF;
static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t region);
static void GBAMemoryServiceDMA(struct GBA* gba, int number, struct GBADMA* info);
@ -157,7 +158,7 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
cpu->memory.activeMask = SIZE_CART0 - 1;
break;
default:
cpu->memory.activeRegion = 0;
cpu->memory.activeRegion = &_deadbeef;
cpu->memory.activeMask = 0;
GBALog(gba, GBA_LOG_FATAL, "Jumped to invalid address");
break;

View File

@ -357,7 +357,9 @@ void GBAThreadEnd(struct GBAThread* threadContext) {
threadContext->debugger->state = DEBUGGER_EXITING;
}
threadContext->state = THREAD_EXITING;
if (threadContext->gba) {
threadContext->gba->cpu->halted = false;
}
ConditionWake(&threadContext->stateCond);
MutexUnlock(&threadContext->stateMutex);
MutexLock(&threadContext->sync.audioBufferMutex);