mirror of https://github.com/mgba-emu/mgba.git
Support WIN0/1 in modes 2 - 5
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6376a1ff7f
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@ -993,8 +993,8 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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#define BACKGROUND_BITMAP_INIT \
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(void)(unused); \
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int32_t x = background->sx - background->dx; \
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int32_t y = background->sy - background->dy; \
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int32_t x = background->sx + (renderer->start - 1) * background->dx; \
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int32_t y = background->sy + (renderer->start - 1) * background->dy; \
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int32_t localX; \
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int32_t localY; \
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\
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@ -1030,7 +1030,7 @@ static void _drawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, stru
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uint8_t tileData;
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int outX;
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for (outX = renderer->start; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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for (outX = renderer->start; outX < renderer->end; ++outX) {
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x += background->dx;
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y += background->dy;
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@ -1065,7 +1065,7 @@ static void _drawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, stru
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uint32_t color32;
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int outX;
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for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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for (outX = renderer->start; outX < renderer->end; ++outX) {
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BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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color = ((uint16_t*)renderer->d.vram)[(localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
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@ -1097,7 +1097,7 @@ static void _drawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, stru
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}
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int outX;
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for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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for (outX = renderer->start; outX < renderer->end; ++outX) {
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BACKGROUND_BITMAP_ITERATE(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
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color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * VIDEO_HORIZONTAL_PIXELS];
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@ -1124,7 +1124,7 @@ static void _drawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, stru
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}
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int outX;
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for (outX = 0; outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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for (outX = renderer->start; outX < renderer->end; ++outX) {
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BACKGROUND_BITMAP_ITERATE(160, 128);
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color = ((uint16_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * 160];
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