mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix blend issues with obscured middle layers
Conflicts: CHANGES
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@ -12,6 +12,7 @@ Bugfixes:
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- GBA Memory: Properly initialize 1 Mb flash, and add debug logging
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- Qt: Properly set default video recording settings
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- GBA Audio: Make larger buffer sizes than 2048 actually work properly
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- GBA Video: Fix blend issues with obscured middle layers
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Misc:
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- Qt: Disable sync to video by default
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- GBA: Exit cleanly on FATAL if the port supports it
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@ -1303,7 +1303,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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uint16_t* vram = renderer->d.vram;
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if (!objwinSlowPath) {
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if (!(flags & FLAG_TARGET_2)) {
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if (!(flags & FLAG_TARGET_2) && renderer->blendEffect != BLEND_ALPHA) {
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if (!background->multipalette) {
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DRAW_BACKGROUND_MODE_0(16, NoBlend, NO_OBJWIN);
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} else {
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@ -1317,7 +1317,7 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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}
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}
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} else {
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if (!(flags & FLAG_TARGET_2)) {
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if (!(flags & FLAG_TARGET_2) && renderer->blendEffect != BLEND_ALPHA) {
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if (!background->multipalette) {
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DRAW_BACKGROUND_MODE_0(16, NoBlend, OBJWIN);
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} else {
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