mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
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@ -13,6 +13,7 @@ Bugfixes:
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- GBA I/O: Handle audio registers specially when deserializing
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- Util: Fix highest-fd socket not being returned by SocketAccept
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- Qt: Fix linking after some windows have been closed
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- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
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Misc:
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- Qt: Improved HiDPI support
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- Feature: Support ImageMagick 7
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@ -317,7 +317,6 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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SPRITE_NORMAL_LOOP(256, OBJWIN);
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} else if (mosaicH > 1) {
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if (objwinSlowPath) {
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objwinPalette = &objwinPalette[GBAObjAttributesCGetPalette(sprite->c) << 4];
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SPRITE_MOSAIC_LOOP(256, NORMAL_OBJWIN);
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} else {
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SPRITE_MOSAIC_LOOP(256, NORMAL);
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