GBA Video: Fix wrong palette on 256-color sprites in OBJWIN

This commit is contained in:
Vicki Pfau 2017-03-03 18:51:50 -08:00
parent eec4ed3c1e
commit 7dfa195e53
2 changed files with 1 additions and 1 deletions

View File

@ -13,6 +13,7 @@ Bugfixes:
- GBA I/O: Handle audio registers specially when deserializing
- Util: Fix highest-fd socket not being returned by SocketAccept
- Qt: Fix linking after some windows have been closed
- GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
Misc:
- Qt: Improved HiDPI support
- Feature: Support ImageMagick 7

View File

@ -317,7 +317,6 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
SPRITE_NORMAL_LOOP(256, OBJWIN);
} else if (mosaicH > 1) {
if (objwinSlowPath) {
objwinPalette = &objwinPalette[GBAObjAttributesCGetPalette(sprite->c) << 4];
SPRITE_MOSAIC_LOOP(256, NORMAL_OBJWIN);
} else {
SPRITE_MOSAIC_LOOP(256, NORMAL);