mirror of https://github.com/mgba-emu/mgba.git
GBA DMA: Only update DMA scheduling if needed
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5c58186f03
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@ -134,29 +134,37 @@ void GBADMASchedule(struct GBA* gba, int number, struct GBADMA* info) {
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void GBADMARunHblank(struct GBA* gba, int32_t cycles) {
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struct GBAMemory* memory = &gba->memory;
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struct GBADMA* dma;
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bool found = false;
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int i;
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for (i = 0; i < 4; ++i) {
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dma = &memory->dma[i];
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if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == GBA_DMA_TIMING_HBLANK && !dma->nextCount) {
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dma->when = mTimingCurrentTime(&gba->timing) + 3 + cycles;
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dma->nextCount = dma->count;
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found = true;
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}
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}
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if (found) {
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GBADMAUpdate(gba);
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}
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}
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void GBADMARunVblank(struct GBA* gba, int32_t cycles) {
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struct GBAMemory* memory = &gba->memory;
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struct GBADMA* dma;
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bool found = false;
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int i;
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for (i = 0; i < 4; ++i) {
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dma = &memory->dma[i];
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if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == GBA_DMA_TIMING_VBLANK && !dma->nextCount) {
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dma->when = mTimingCurrentTime(&gba->timing) + 3 + cycles;
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dma->nextCount = dma->count;
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found = true;
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}
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}
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if (found) {
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GBADMAUpdate(gba);
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}
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}
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void GBADMARunDisplayStart(struct GBA* gba, int32_t cycles) {
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